Temporary Powers: Difference between revisions
imported>Hopefails17 |
imported>Hopefails17 |
||
Line 58: | Line 58: | ||
: [[Image:Temp Melee Heavy.png|20px]] [[Iron Blade]] {{FBicon}} (Croatoa Contact 30-34) | : [[Image:Temp Melee Heavy.png|20px]] [[Iron Blade]] {{FBicon}} (Croatoa Contact 30-34) | ||
: [[Image:Temp_Ranged_Moderate.png|20px]] [[Large Extinguisher]] (Steel Canyon zone event) | : [[Image:Temp_Ranged_Moderate.png|20px]] [[Large Extinguisher]] (Steel Canyon zone event) | ||
: [[Image:Temporary_LethargyInducer.png|20px]] [[Lethargy Inducer]] (Contact 15-19) | : [[Image:Temporary_LethargyInducer.png|20px]] [[Lethargy Inducer]] (Contact 15-19) ! | ||
: [[Image:Temporary_ManifoldResonator.png|20px]] [[Manifold Resonator]] (Contact 25-29) | : [[Image:Temporary_ManifoldResonator.png|20px]] [[Manifold Resonator]] (Contact 25-29) | ||
: [[Image:Temporary MedKit.png|20px]] [[Med Kit]] (Contact 15-19) | : [[Image:Temporary MedKit.png|20px]] [[Med Kit]] (Contact 15-19) |
Revision as of 03:38, 28 March 2008
Overview
Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.
- Temporary powers denoted by this icon can be obtained an unlimited number of times via Ouroboros flashbacks, and remain for some time after the flashback is over.
- Temporary powers denoted by this icon can also be obtained via Ouroboros flashbacks. If the power has already been obtained once, however, a more limited version (an "echo") of the power is awarded instead.
- ! Be careful, these powers can be lost when you speak to the contact from which you received them again. Even though they seem to ahev a certain number of uses left, the power will be lost and you cannot regain them.
City of Heroes Powers
City of Villains Powers
|
|
|
Invention Powers
There are four powers that can be created using the invention system.
Arena Powers
There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.
Special Event Powers
Temporary powers found during Special Events
Halloween Events
Valentine's Day Events
Winter Events
Rikti Invasion Event
Developer Powers
Player vs. Player Zone Powers
Bloody Bay
Siren's Call
Heroes and Villains may buy a selection of temporary powers for 10,000 influence/infamy each if their side is in control of the zone.
- These powers may be purchased by both Heroes and Villains:
- These powers are only available to Heroes, and only when they have won zone control twice in a row:
- These powers are only available to Villains, and only when they have won zone control twice in a row:
Warburg
Recluse's Victory
Co-operation Zone Powers
Rikti War Zone
- Debt Prot 50
- Nectanebo's Curse Breaker
- Vanguard Heavy Power Core
- Vanguard Psionic Shield
- Vanguard Psi-Bomb
Mayhem and Safeguard Missions Powers
Temporary powers granted during Mayhem and Safeguard missions
Completion Rewards
Temporary powers are granted after a character's first completion of Mayhem and Safeguard Missions, if they are of the appropriate level.
- Raptor Pack
- Zero-G Pack
- Resuscitation
- Summon Teammates
- Movement Increase
- Endurance Increase
- Health Increase
- Life Insurance
- Regeneration Increase
Raid Side Mission Rewards
These Temporary Powers are awarded during Raid Side Missions.
- Claymore
- Cryonite Armor
- Cryoprojection Bracers
- Electromagnetic Grenades
- EMP Glove
- Flamethrower
- Heavy Rock
- IR Goggles
- Kinetic Shield
- Long Bow
- Med Kit
- Plasmatic Taser
- Shotgun
- Smoke Bomb
- Stealth Suit
- Stun Grenade
- Tear Gas
- Wave Scrambler
- Web Grenade