The Players' Guide to the Cities/Powers: Difference between revisions

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< [[The Players' Guide to the Cities]]
< [[The Players' Guide to the Cities]]
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=Inherent Powers=
= Inherent Powers =
Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. There are inherent powers that are [[archetype]]-specific, [[origin]]-specific, and open to all characters. Not all inherent powers are available at level 1.
Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. There are inherent powers that are [[archetype]]-specific, [[origin]]-specific, and open to all characters. Not all inherent powers are available at level 1.


For more information on inherent powers, refer to [[Inherent Powers]].
For more information on inherent powers, refer to [[Inherent Powers]].




=Pool Power Sets=
= Pool Power Sets =
Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools.
Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools.


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=Hero Power Sets=
= Hero Power Sets =
[[Blaster#Power Sets|Blaster Power Sets]]
[[Blaster#Power Sets|Blaster Power Sets]]


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=Villain Power Sets=
= Villain Power Sets =
[[Brute#Power Sets|Brute Power Sets]]
[[Brute#Power Sets|Brute Power Sets]]


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[[Stalker#Power Sets|Stalker Power Sets]]
[[Stalker#Power Sets|Stalker Power Sets]]


[[Arachnos Soldier#Power Sets|Arachnos Soldier Power Sets]]


=See Also=
[[Arachnos Widow#Power Sets|Arachnos Widow Power Sets]]
 
= See Also =
See also:
See also:
*[[The Players' Guide to the Cities/Fighting_and_Other_Actions#Combat Terminology|Combat Terminology]]
* [[The Players' Guide to the Cities/Fighting and Other Actions#Combat Terminology|The Players' Guide to the Cities: Combat Terminology]]
*[[The Players' Guide to the Cities/Fighting_and_Other_Actions#Power Icon Outer Ring Key|Power Icon Outer Ring Key]]
* [[The Players' Guide to the Cities/Fighting and Other Actions#Power Icon Outer Ring Key|The Players' Guide to the Cities: Power Icon Outer Ring Key]]
 
* [[Icons Inner Symbol Key]]


< [[The Players' Guide to the Cities]]
< [[The Players' Guide to the Cities]]


[[Category:Player Guides]]
[[Category:The Players' Guide to the Cities|Powers]]

Latest revision as of 12:44, 22 August 2011

< The Players' Guide to the Cities

Inherent Powers

Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. There are inherent powers that are archetype-specific, origin-specific, and open to all characters. Not all inherent powers are available at level 1.

For more information on inherent powers, refer to Inherent Powers.


Pool Power Sets

Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools.

For more information on pool power sets, refer to Power Pools.


Hero Power Sets

Blaster Power Sets

Controller Power Sets

Defender Power Sets

Peacebringer Power Sets

Scrapper Power Sets

Tanker Power Sets

Warshade Power Sets


Villain Power Sets

Brute Power Sets

Corruptor Power Sets

Dominator Power Sets

Mastermind Power Sets

Stalker Power Sets

Arachnos Soldier Power Sets

Arachnos Widow Power Sets

See Also

See also:

< The Players' Guide to the Cities