Time: Difference between revisions
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One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC]. | One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC]. | ||
[[ | [[File:InGame_Timeline.gif|center|512px]] | ||
== Events == | == Events == |
Revision as of 03:38, 10 June 2009
Overview
The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.
Algorithm
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.
Events
A number of events happen in the game between certain in-game times, including the following:
06:00 to 20:00
- Villains can defeat Nerva Spectral Daemons in Nerva Archipelago to spawn Caleb.
21:00 to 06:00
- Ghosts will spawn in Croatoa
- Jack in Irons may spawn in Croatoa
- Banished Pantheon spirit masks will spawn in Talos Island and Bloody Bay
- Council Vampyri will spawn in Striga Isle
- Caleb may spawn in Nerva Archipelago