Zoning: Difference between revisions
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# The act of leaving one map for another, utilizing a [[Loading Screen]]; for instance, leaving [[Atlas Park]] to go into a [[mission]], or leaving [[Atlas Park]] to ''zone'' to [[Galaxy City]]. | # The act of leaving one map for another, utilizing a [[Loading Screen]]; for instance, leaving [[Atlas Park]] to go into a [[mission]], or leaving [[Atlas Park]] to ''zone'' to [[Galaxy City]]. | ||
# Some players use it to refer to moving from one part of a map to a small "sub-map" (with no loading screen; it's an actual part of the map), such as the [[University]] in [[Steel Canyon]] or [[Cap au Diable]] (a sub-map within a | # Some players use it to refer to moving from one part of a map to a small "sub-map" (with no loading screen; it's an actual part of the map), such as the [[University]] in [[Steel Canyon]] or [[Cap au Diable]] (a sub-map within a [[Static Map]]), or even the [[Safeguard Mission|Safeguard]] or [[Mayhem Mission|Mayhem]] bank inside the missions (a sub-map within an [[Instanced Zone]]), even though this terminology is technically incorrect. | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 03:55, 10 June 2009
Definition
- Zoning
- The act of leaving one map for another, utilizing a Loading Screen; for instance, leaving Atlas Park to go into a mission, or leaving Atlas Park to zone to Galaxy City.
- Some players use it to refer to moving from one part of a map to a small "sub-map" (with no loading screen; it's an actual part of the map), such as the University in Steel Canyon or Cap au Diable (a sub-map within a Static Map), or even the Safeguard or Mayhem bank inside the missions (a sub-map within an Instanced Zone), even though this terminology is technically incorrect.