COHCCG/Disruption Arrow: Difference between revisions

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|prereq=Requires 2 Trick Arrow Powers.
|prereq=Requires 2 Trick Arrow Powers.
|text='''Action:''' Discard 1 card: Name Toe-to-Toe or Run-n-Gun. Until Disruption Arrow readies, opposing supers using the named combat tactic suffer +2 damage (of each damage type) from attacks.
|text='''Action:''' Discard 1 card: Name Toe-to-Toe or Run-n-Gun. Until Disruption Arrow readies, opposing supers using the named combat tactic suffer +2 damage (of each damage type) from attacks.
|flavor="This should be fun to watch." Manticore
|flavor="This should be fun to watch." Manticore
|deck=arena
|deck=arena
|type=power
|type=power

Latest revision as of 21:33, 18 June 2010

Overview

Card
Name: Disruption Arrow
Card Type: Power
Powerset: Trick Arrow
Recharge Type: 2 Click
Prerequisite: Requires 2 Trick Arrow Powers.
Card Text: Action: Discard 1 card: Name Toe-to-Toe or Run-n-Gun. Until Disruption Arrow readies, opposing supers using the named combat tactic suffer +2 damage (of each damage type) from attacks.
Flavor Text: "This should be fun to watch." – Manticore
Inspiration: Break Free
Deck: Arena
Card Number: 305 / 324
Rarity: Battle Pack

See Also