Agent G: Difference between revisions
imported>Eabrace |
imported>Eabrace |
||
Line 70: | Line 70: | ||
{{Mission:Agent G - Infiltrate Arachnos base}} | {{Mission:Agent G - Infiltrate Arachnos base}} | ||
{{Mission:Agent G - Investigate excavation sites}} | |||
==== {{UL|Draw out Nocturne}} ==== | ==== {{UL|Draw out Nocturne}} ==== |
Revision as of 23:33, 21 September 2011
Overview
Agent G | |
---|---|
File:Agent G 01.jpg Special Agent | |
Zone | Faultline |
Coordinates | (260.5, -1336, 2338.5) |
Level Range | 20-24 |
Introduced By | Doc Delilah |
Introduces | None |
Enemy Groups | |
Agent G is a hero contact in Faultline at coordinates (260.5, -1336, 2338.5) Agent G is a Natural origin contact. His level range is 20-24.
Introductions
Contact Introduced By
New Contact(s)
None. During the course of the Story Arc below, no new contacts are introduced.
Information
Special Agent
In the dark world of meta-human covert operations, Longbow's standard agents become a liability. To address this concern, Longbow identified those agents most suited for the job, and had them trained by the best in the fields of counter-intelligence and espionage. Agent G is one of the first of this new breed. Personally trained by Agent Indigo and Agent Crimson, Agent G now fights against the forces of evil in the shadowy world of counter-espionage. His background, personal history, and identity have been hidden or erased to protect him and his work.
Prior to Introduction
You're Character. I know. I'm still in the middle of my investigations so I'm not ready to work with you yet.
Initial Contact
Greetings, Character. I'm Agent G. I'm glad you came. We first discovered that Arachnos was operating in Faultline when it became apparent that something had driven the Circle of Thorns out. At first we thought they were here to raid the old hero bases, just like the Sky Raiders. However, unlike the Sky Raiders, we soon noticed that their salvage operations were a cover for a directed search. At first we thought they might be attempting to recover Faultline's earthquake machines, but with what I've learned following your work with Dr. Delilah Stein, I fear it's much worse. I believe that Arachnos is close to locating the PsychoChronoMetron. I've done as much as I can covertly to stop them. Now I need an overt partner to finish this operation.
Greeting
- Arachnos is out there.
- Get ready.
Too Busy
This task will demand your complete attention. I'd strongly recommend closing or eliminating all other operations before we can continue.
Outlevelled Contact
For reasons I cannot reveal to you at this time, I cannot use your assistance on this mission. I'm sorry. With your power level, it's too big a risk.
No More Missions
This operation is over. Thank you for all of your assistance. The battle against Arachnos will continue, but we've made sure they won't be able to win this way. Though the rest of the world can never know how close it came, they all owe you their thanks.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
Missing Store Unlock Dialogue
- Inspirations (all)
- Level 20 Natural/Technology Dual Origin Enhancements (200% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)
You've done well. I think we'll be able to work together.
- Level 25 Natural Single Origin Enhancements (150% base costs)
Story Arc
Merit Rewards: This activity awards 15 Reward Merits.
A Faultline in the Sands of Time (20-24)
Template:Souvenir The PsychoChronoMetron
Mission:Agent G - Steal stolen Arachnos codes
Mission:Agent G - Infiltrate Arachnos base
Mission:Agent G - Investigate excavation sites
Draw out Nocturne
Briefing
I have a plan. Arbiter Sands is still in Faultline, probably trying to avoid detection until he can escape to the Rogue Isles. The PsychoChronoMetron requires psychic powers to activate, and Arbiter Sands has none. However, he does have a rival who has access to psychic powers, is antagonistic to Sands, and may know how and when he plans to escape Paragon City: Nocturne, the Night Window. The plan is to lure Nocturne into a trap, and get the information from her.
We know that Arbiter Sands and the Night Widow Nocturne are enemies. From what we know of the internal structure of Arachnos, this isn't an uncommon situation, and we can turn it to our advantage. I will plant false information that Longbow has potential blackmail material against Sands hidden in our base in the dam. If she takes the bait, we catch her and find out about Arbiter Sands most likely escape routes and times. Your job is to catch her in the dam. It's a long shot, but it's all we have.
I'd recommend you get any allies with you into the computer room before springing the trap. Being separated would be very bad when Arachnos arrives.
Mission Objective(s)
It's all quiet now, but once the trap is sprung, the fireworks will begin.
- Ambush Nocturne
- Activate Trap, Defeat Night Widow Nocturne
You sprung the trap and defeated Nocturne the Night Widow!
Notable NPCs
- Operative Jenkins (Arachnos Wolf Spider Tac Ops)
- Night Widow Nocturne (Archvillain)
Enemies
Night Widow Nocturne:
- Now, my minions, search this place!
- With Longbow's files on Arbiter Sands I will be able to break him!
- And claim the PsychoChronoMetron for my own!
Wolf Spider Assault:
- Ma'am! There's nothing here, but Jenkins said he saw Character!
Night Widow Nocturne:
- Character! It's a trap!
- Kill Character, then we must escape!
Debriefing
You've done excellent work today. Nocturne is on her way to Zigursky, but I learned what we needed to know from her. I told her Sands sold her out to us to keep her from screwing with his plans, and she was more than willing to talk to get back at him. She was able to tell us how and when Sands plans to escape, but she also told us that she gave that information to someone else in an attempt to delay Sands: Captain Castillo, of the Sky Raiders.
That was a difficult operation. I'm glad to see you made it through.
Defeat Captain Castillo
Briefing
We now know how, when, and where Sands is planning to escape with the PCM, but Nocturne also told Captain Castillo. I don't think Castillo really knows what the PsychoChronoMetron actually does, just that it's valuable. He's certain to try and get it. I think the best option is a pre-emptive strike to stop him.
Taking out Castillo may destabilize the area and allow Arachnos to get entrenched, but we don't have any choice. If the Sky Raiders even have a chance at getting the PCM, it could show up anywhere on the black market. Defeating Castillo now will not only keep him from interfering with the recovery operation, it should also keep the Sky Raiders off our backs until the situation is resolved.
Mission Objective(s)
The Sky Raider supply warehouse is remarkably well kept. They're pretty organized, at least.
- Defeat Captain Castillo
- Find Castillo's Info, Defeat Captain Castillo
You have defeated Captain Castillo and found some vital information.
Notable NPCs
- Captain Castillo (Archvillain)
Enemies
A quick search through Castillo's desk finds mostly men's fashion magazines, hair-care and personal grooming products, and signed glossy photos of himself; but eventually you find his paperwork. There are numerous memos from between Captain Castillo and Colonel Virgil Duray, the leader of the Sky Raiders, about the status of efforts in Faultline and the battle with Arachnos, as well as several patronizing and inept, though heartfelt, love-letters to Dr. Delilah Stein. But most important, there is the information from Nocturne about Arbiter Sands, confirming the information she gave you. There are also several books written by Dr. Stein on super-human history, none of which have ever been opened.
Debriefing
Castillo is in custody, and the information you retrieved confirms what Nocturne told us. It would be better if we could get a third source, but Arachnos has changed their codes, and there's no time. Arbiter Sands is leaving soon. You've got to stop him.
Stop Arbiter Sands and get the PCM
Briefing
The information Castillo had matches what Nocturne had told us. Arachnos has been bringing men and materials into the city through a series of underground rivers that lead to the ocean using submersibles. Arbiter Sands will attempt to leave the city the same way, but we know where and when. This is our last chance to stop Arachnos. It's a lot to ask of anyone. Can I count on you?
Good. The underground channels depend on the tides, so we have some guarantee for the departure times. This place will be heavily defended. You will need to cut off Arbiter Sands' means of escape by destroying any and all submersibles docked at the base, and then capture Arbiter Sands himself. Sands will have the PsychoChronoMetron on his person.
Mission Objective(s)
Deep in the earth, the sinister presence of Arachnos hides from the eyes of justice, but not from you!
- Recover the PsychoChronoMetron
- Capture Arbiter Sands! 3 subs to destroy
You destroyed the sub base and recovered the PsychoChronoMetron!
Notable NPCs
- Arachnos Mini-Sub X3
- Arbiter Sands (Archvillain)
Enemies
Though dented and battered, this is it: The PsychoChronoMetron, a device capable of altering reality by transforming psychic energy into temporal energy and editing history itself. It boggles the mind to think of all the harm that this one little device could do.
Debriefing
So, this is it? Incredible. We both know what it can do. It has to be destroyed, and in a manner that prevents it from ever being built again. That means using the PsychoChronoMetron against itself, to edit its own history, and maybe even some of the laws of reality. Turning Faultline into a villain is trivial compared to this. To overcome the backlash, you'd need someone with more psychic power than Sister Psyche. Someone with the psychic power on the order of the Clockwork King...
Or Penelope Yin.
Destroy the PsychoChronoMetron!
Briefing
The PsychoChronoMetron must be destroyed, permanently. The only way to do it is by having an immensely powerful psychic use the PCM on itself, so that it can't work again. To do that, you'll need to contact one of the most powerful, albeit untrained, psychics on Earth: Penelope Yin. However, this will not be easy for 3 reasons: Arbiter Sands, Nocturne the Night Widow, and Captain Castillo all escaped custody during their transfer to Zigursky Penitentiary. I fear they're going to try and intercept you. Tell me when you're ready and I'll have a chopper waiting to take you to Yin's market to meet with Penelope. And be careful. You might want to get more help, if you haven't already.
Mission Acceptance
Secure Penelope Yin, give her the PCM, and tell her to order it never to work again. She should be able to take care of the rest. If you encounter Arbiter Sands, Nocturne the Night Widow, or Captain Castillo, don't concern yourself with them. In fact, you may be able to get them to eliminate each other, considering their history. Getting the PCM to Penelope is your only objective. If you stay on-track, it may only take you minutes. Good Luck.
Unnecessary Solicitation
needs data
Mission Objective(s)
They're all here, and they've got Penelope! But they don't look happy to see each other...
- Destroy the PsychoChronoMetron!
- Free Penelope Yin
The PsychoChronoMetron is destroyed!
Notable NPCs
Enemies
Note: Sky Raiders, and two different factions of Arachnos will all be hostile to each other.
Debriefing
It's over. The PsychoChronoMetron is destroyed, and can never be rebuilt. Sands, Nocturne, and Castillo are all back in custody. We won't be able to hide Penelope Yin's powers anymore, so we're arranging some tutoring from Sister Psyche, Aurora Borealis, and others for her. Arachnos and the Sky Raiders still have their bases here, but I feel confidant Longbow and the PPD will be able to contain them.
You saved the world today. And maybe reality itself. That's something to think about.
As for me, after all this reality-bending stuff, I think I'm going to go to Yin's Market for a shave-ice. He does them Hawaiian style, my favorite way.