Mission Transporter: Difference between revisions
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[[ | [[File:MissionTeleporter.jpg|thumb|right|150px|Mission Teleporter]] | ||
== Overview == | |||
== | [[File:ParagonMarket Power MissionTeleport.png|left]] The '''Mission Transporter''' is a power available from the [[P2W Vendor]] for a million [[inf]]. This power allows you to teleport to your active mission entrance and is usable once every half-hour. | ||
{{clrl}} | |||
== Power Summary == | == Power Summary == | ||
[[File:MissionTeleporter.png]] | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|30 min}} | ||
{{PowerBlock_Effects|Teleport to Mission Door}} | {{PowerBlock_Effects|Teleport to Mission Door}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Notes == | |||
* You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies. | |||
* This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Transport will take you there. It will even take you to [[Ouroboros]] regardless of whether you're high enough level to use [[Ouroboros Portal]]! | |||
* Mission Transporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}. | |||
** [[Pocket D]] except the [[Ski Chalet]], the entry halls and near to the [[Base Portal]]. | |||
** [[Circle of Thorns]], [[Council]], [[Mayhem Mission]], and other "jails". | |||
* If your mission is not selected (yellow waypoint in game world, yellow splat in navigation window), Mission Transporter will take you to a random door mission from your available missions. | |||
*This power has the same animation as the [[Pocket D VIP Pass]]. | |||
* From implementation through [[Issue 13]], this Teleportation power was incorrectly using [[:File:Temporary AntigravityMatrix.png|a Flight icon]] in-game. [[Issue 14]] released using the [[:File:Power Missing.png|Power Missing icon]]. This was fixed in [[Issue 15]] to use the correct [[:File:MissionTeleporter.png|Mission Teleporter icon]]. | |||
== See Also == | == See Also == | ||
* [[Inherent Powers]] | * [[Inherent Powers]] | ||
[[Category:Inherent Powers]] [[Category: P2W Vendor]] |
Latest revision as of 10:50, 10 May 2020
Overview
The Mission Transporter is a power available from the P2W Vendor for a million inf. This power allows you to teleport to your active mission entrance and is usable once every half-hour.
Power Summary
Recharge | 30 min |
Effects | Teleport to Mission Door |
Notes
- You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
- This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Transport will take you there. It will even take you to Ouroboros regardless of whether you're high enough level to use Ouroboros Portal!
- Mission Transporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
- Pocket D except the Ski Chalet, the entry halls and near to the Base Portal.
- Circle of Thorns, Council, Mayhem Mission, and other "jails".
- If your mission is not selected (yellow waypoint in game world, yellow splat in navigation window), Mission Transporter will take you to a random door mission from your available missions.
- This power has the same animation as the Pocket D VIP Pass.
- From implementation through Issue 13, this Teleportation power was incorrectly using a Flight icon in-game. Issue 14 released using the Power Missing icon. This was fixed in Issue 15 to use the correct Mission Teleporter icon.