Mission Transporter: Difference between revisions

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[[Image:Temporary AntigravityMatrix.png]]
[[File:MissionTeleporter.jpg|thumb|right|150px|Mission Teleporter]]
 
== Overview ==
[[Image:MissionTeleporter.jpg|thumb|right|150px|Mission Teleporter]]
[[File:ParagonMarket Power MissionTeleport.png|left]] The '''Mission Transporter''' is a power available from the [[P2W Vendor]] for a million [[inf]]. This power allows you to teleport to your active mission entrance and is usable once every half-hour.
== Description ==
{{clrl}}
You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.
 
== How to Get ==
To obtain this inherent power, purchase the [[Mac Special Edition]] or associated [[Super Booster]].


== Power Summary ==
== Power Summary ==
[[File:MissionTeleporter.png]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|120 min}}
{{PowerBlock_Recharge|30 min}}
{{PowerBlock_Effects|Teleport to Mission Door}}
{{PowerBlock_Effects|Teleport to Mission Door}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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== Notes ==
== Notes ==
* You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
* You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
* This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Transport will take you there.
* This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Transport will take you there. It will even take you to [[Ouroboros]] regardless of whether you're high enough level to use [[Ouroboros Portal]]!
* Mission Transporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}.
* Mission Transporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}.
** [[Pocket D]] except the [[Ski Chalet]] and the entry halls.
** [[Pocket D]] except the [[Ski Chalet]], the entry halls and near to the [[Base Portal]].
** [[Circle of Thorn]], [[Council]], [[Mayhem Mission]], and other "jails".
** [[Circle of Thorns]], [[Council]], [[Mayhem Mission]], and other "jails".
* Mission Transporter {{red|will fail}} if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). {{red|You must actively select your mission}} to teleport there (red waypoint, red splat).
* If your mission is not selected (yellow waypoint in game world, yellow splat in navigation window), Mission Transporter will take you to a random door mission from your available missions.
* This Teleportation power is currently incorrectly using a Flight icon in-game.
* Normal entry restrictions for destination zones are '''not''' checked when using this power.  The power can thus be used to enter zones that a character normally could not enter.
** Low level characters can use the power to enter most level restricted hazard and trial zones.
** By itself, this will '''not''' allow entry into [[Cimerora]], as Cimerora also has an entry check on the [[Midnight Squad Badge]].
** Cross faction teleportation is expressly prevented.  Heroes cannot use the power to enter villain zones, and vice-versa.
** At this point in time, this "feature" can only be used to get badges early.
*This power has the same animation as the [[Pocket D VIP Pass]].
*This power has the same animation as the [[Pocket D VIP Pass]].
* From implementation through [[Issue 13]], this Teleportation power was incorrectly using [[:File:Temporary AntigravityMatrix.png|a Flight icon]] in-game. [[Issue 14]] released using the [[:File:Power Missing.png|Power Missing icon]]. This was fixed in [[Issue 15]] to use the correct [[:File:MissionTeleporter.png|Mission Teleporter icon]].
== See Also ==
== See Also ==
* [[Inherent Powers]]
* [[Inherent Powers]]
* [[Temporary Powers]]
 
[[Category:Inherent Powers]] [[Category: P2W Vendor]]

Latest revision as of 10:50, 10 May 2020

Mission Teleporter

Overview

ParagonMarket Power MissionTeleport.png

The Mission Transporter is a power available from the P2W Vendor for a million inf. This power allows you to teleport to your active mission entrance and is usable once every half-hour.

Power Summary

MissionTeleporter.png

Recharge 30 min
Effects Teleport to Mission Door

Notes

  • You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
  • This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Transport will take you there. It will even take you to Ouroboros regardless of whether you're high enough level to use Ouroboros Portal!
  • Mission Transporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
  • If your mission is not selected (yellow waypoint in game world, yellow splat in navigation window), Mission Transporter will take you to a random door mission from your available missions.
  • This power has the same animation as the Pocket D VIP Pass.
  • From implementation through Issue 13, this Teleportation power was incorrectly using a Flight icon in-game. Issue 14 released using the Power Missing icon. This was fixed in Issue 15 to use the correct Mission Teleporter icon.

See Also