Vis scale (Slash Command): Difference between revisions

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|note=Controls the distance at which objects are rendered and the amount of details rendered.
|note=Controls the distance at which objects are rendered and the amount of details rendered.


The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 400% (4.0).
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
 
Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
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==== Warning ====
==== Warning ====
Setting /vis_scale to 4.0 may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.


{{Navbox Graphic Commands}}
{{Navbox Graphic Commands}}


[[Category:Graphic Commands]]
[[Category:Graphic Commands]]

Revision as of 13:30, 2 January 2021

/vis_scale scale

Controls the distance at which objects are rendered and the amount of details rendered.

The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.

Warning

Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.