Vis scale (Slash Command): Difference between revisions
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|note=Controls the distance at which objects are rendered and the amount of details rendered. | |note=Controls the distance at which objects are rendered and the amount of details rendered. | ||
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to | The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher. | ||
}} | }} | ||
==== Warning ==== | ==== Warning ==== | ||
Setting /vis_scale to 4.0 may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. | Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. | ||
{{Navbox Graphic Commands}} | {{Navbox Graphic Commands}} | ||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] |
Revision as of 13:30, 2 January 2021
/vis_scale scale
Controls the distance at which objects are rendered and the amount of details rendered.
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
Warning
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.