Ice Armor: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}} | {{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor HP.png|Power=Hoarfrost|Level=2|Effect=Self Heal, +Max | {{Powers_LevelRow|Icon=IceArmor HP.png|Power=Hoarfrost|Level=2|Effect=Self Heal, +Max HP, +Res(Toxic)|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=4|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}} | {{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=4|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Slow, Knockback, DeBuff | {{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Immob, Hold, Sleep, Slow, Knockback, DEF DeBuff) |Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=16|Effect=Toggle: Self +DEF(Energy, | {{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=16|Effect=Toggle: Self +DEF(Energy, Neg), +Res(Cold, DEF Debuff), +Perception|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=20|Effect=PBAoE, Self +End, +DEF(All | {{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=20|Effect=PBAoE, Self +End, +DEF(All but Psionics), Res(Slow), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=28|Effect=Auto: Self +Res(Cold, Fire, Slow)|Border=1}} | {{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=28|Effect=Auto: Self +Res(Cold, Fire, Slow)|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=35|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}} | {{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=35|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=38|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}} | {{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=38|Effect=Toggle: Self Invulnerable, +Regen, +Recovery, Self Hold|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 00:01, 17 August 2021
Overview
Ice Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels and Stalkers.
"You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against Psionics."
Power Tables
Brute
The Ice Armor power set is available as a secondary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 2 | Self Heal, +Max HP, +Res(Toxic) |
Chilling Embrace | 4 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Wet Ice | 10 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Immob, Hold, Sleep, Slow, Knockback, DEF DeBuff) |
Glacial Armor | 16 | Toggle: Self +DEF(Energy, Neg), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 20 | PBAoE, Self +End, +DEF(All but Psionics), Res(Slow), Foe -End |
Permafrost | 28 | Auto: Self +Res(Cold, Fire, Slow) |
Icicles | 35 | Toggle: PBAoE, Minor DoT(Lethal) |
Hibernate | 38 | Toggle: Self Invulnerable, +Regen, +Recovery, Self Hold |
Scrapper
The Ice Armor power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 2 | Self Heal, +Max Health, +Res(Toxic) |
Chilling Embrace | 4 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Wet Ice | 10 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Slow, Knockback, DeBuff DEF) |
Glacial Armor | 16 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 20 | PBAoE, Self +End, +DEF(All DMG but Psionics), Res(Slow), Foe -End |
Permafrost | 28 | Auto: Self +Res(Cold, Fire, Slow) |
Icicles | 35 | Toggle: PBAoE, Minor DoT(Lethal) |
Icy Bastion | 38 | Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery |
Sentinel
The Ice Armor power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 2 | Self Heal, +Max Health, +Res(Toxic) |
Wet Ice | 4 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Slow, Knockback, DeBuff DEF) |
Frigid Shield | 10 | Toggle: +Absorb over time, Res(Slow) |
Moisture Absorption | 16 | Ranged, Self +End, +DEF(All but Psionics), Res (Slow), Foe -End |
Glacial Armor | 20 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Permafrost | 28 | Auto: Self +Res(Cold, Fire, Slow) |
Frost Protection | 35 | Auto: +HP, Res (Slow) |
Icy Bastion | 38 | Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery |
Stalker
The Ice Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Frozen Armor | 2 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 4 | Self Heal, +Max Health, +Res(Toxic) |
Wet Ice | 10 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Immobilize, Hold, Sleep, Slow, Knockback, DEF Debuff) |
Chilling Embrace | 16 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Permafrost | 20 | Auto: Self +Res(Fire, Cold, Slow) |
Glacial Armor | 28 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 35 | PBAoE, Foe -End, Self +End, +DEF(All but Psionics), +Res(Slow) |
Icy Bastion | 38 | Self +Res(All but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery |
Tanker
The Ice Armor power set is available as a primary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 1 | Self Heal, +Max Health, +Res(Toxic) |
Chilling Embrace | 2 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Wet Ice | 6 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |
Permafrost | 8 | Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump) |
Icicles | 12 | Toggle: PBAoE, Minor DoT(Lethal) |
Glacial Armor | 18 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 26 | PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End |
Hibernate | 32 | Toggle: Self Invulnerable, +Regen, +Recovery |
Powers
Chilling Embrace
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed and damage.
Recharge | Very Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
16 (Stalker) | |
2 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Recharge, -Speed, -Damage | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Energy Absorption
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your own Endurance as well as Defense to all attacks except Psionics. The first foe you absorb grants the highest Defense bonus, and you can absorb up to 10 foes. In addition to Defense, Energy Absorption also grants you resistance to Slow effects. If there are no foes within range, this power will fail.
Recharge | Long |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
35 (Stalker) | |
26 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Def(All but Psionics), +Res(Slow), +Endurance | |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Endurance Modification |
Frigid Shield
While active, you dramatically lower the temperature around yourself. The air around your body becomes so cold that attacks deflect off of it, granting you absorption.
Recharge | Very Fast |
Minimum Level | 10 (Sentinel) |
Effects | Toggle: +Absorb over time, Res(Slow) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Frost Protection
The lower temperature of your body makes you sturdier to damage increasing your maximum HP. You also become resistant to slow debuffs.
Minimum Level | 35 (Sentinel) |
Effects | Auto: +HP, Res (Slow) |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Frozen Armor
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attacks as well as reduces Cold damage. Also, Fire attacks deal slightly less damage and you can resist Defense DeBuffs.
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Glacial Armor
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land, and acts as a lens to increase your Perception to see hidden foes. The bitter cold of Glacial Armor also reduces Cold damage and also allows you to resist Defense DeBuffs.
Recharge | Very Fast |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Sentinel) | |
28 (Stalker) | |
18 (Tanker) | |
Effects | Toggle: Self +Def(Energy, Negative), +Res(Cold, Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hibernate
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage and recover endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall.
Recharge | Long |
Minimum Level | 32 (Tanker) |
38 (Brute) | |
Effects | Toggle: Self Invulnerable, +Regeneration, +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Hoarfrost
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. Hoarfrost also grants you resistance to Toxic Damage.
Recharge | Very Long |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Sentinel) | |
4 (Stalker) | |
1 (Tanker) | |
Effects | Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Icicles
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.
Damage | Minor Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 12 (Tanker) |
35 (Brute) | |
35 (Scrapper) | |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Icy Bastion
You channel an intense cold through yourself. Doing so will significantly boost your resistance to all types of damage (except Psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period.
Recharge | Very Long |
Minimum Level | 38 (Scrapper) |
38 (Sentinel) | |
38 (Stalker) | |
Effects | Self +Res(All but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery |
Enhancements | Enhance Damage Resistance |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Endurance Modification | |
Healing/Absorb |
Moisture Absorption
Activating this power draws moisture directly from the bodies of your target, draining it's Endurance. The moisture adds to your own Endurance as well as Defense to all attacks except psionics.
Recharge | Slow |
Minimum Level | 16 (Sentinel) |
Effects | Ranged |
Foe -Endurance | |
Self +Defense(All but Psionics), +Resistance(Slow), +Endurance | |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Endurance Modification |
Permafrost
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to Cold damage, and some resistance to Fire damage as well. You also gain an inherent resistance to Slow effects. This power is always on and does not cost Endurance.
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Sentinel) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Auto: Self +Res(Fire, Cold, Slow) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Wet Ice
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was proliferated to Stalkers in Issue 21.
- This set was proliferated to Brutes and Scrappers in Issue 25. [Citation needed]
- This set was included with the release of Sentinels in Issue 25.
- This set, along with Ice Melee, was briefly considered as a Brute Power Set in the City of Villains Beta. However, the -Recharge from the sets along with the +Defense of Ice Armor made them counteract Fury generation, so the sets were dropped.
The Brute's Power table would have been the following:
Power | Level | Effect |
---|---|---|
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 2 | Self Heal, +Max Health, +Res(Toxic) |
Chilling Embrace | 4 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Wet Ice | 10 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |
Permafrost | 16 | Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump) |
Icicles | 20 | Toggle: PBAoE, Minor DoT(Lethal) |
Glacial Armor | 28 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 35 | PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End |
Hibernate | 38 | Toggle: Self Invulnerable, +Regen, +Recovery |
External Links
- Ice Armor for Brutes at City of Data v2.0
- Ice Armor for Scrappers at City of Data v2.0
- Ice Armor for Sentinels at City of Data v2.0
- Ice Armor for Stalkers at City of Data v2.0
- Ice Armor for Tankers at City of Data v2.0