Ice Control: Difference between revisions
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{{PowerBlock_Enhancements|{{Enhance Confusion}}}} | {{PowerBlock_Enhancements|{{Enhance Confusion}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock Sets|{{Set Confuse}}}} | {{PowerBlock Sets|{{Set Confuse}}}} | ||
{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Cold)}} | {{PowerBlock_Damage|Moderate(Cold)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
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{{PowerBlock Blank|{{Set Holds}}}} | {{PowerBlock Blank|{{Set Holds}}}} | ||
{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock Blank|{{Set Immobilize}}}} | {{PowerBlock Blank|{{Set Immobilize}}}} | ||
{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor (Cold/Lethal)}} | {{PowerBlock_Damage|Minor(Cold/Lethal)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | ||
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{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Sleep}}}} | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock Blank|{{Set Immobilize}}}} | {{PowerBlock Blank|{{Set Immobilize}}}} | ||
{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:IceFormation IceSlick.png]] Ice Slick === | === [[File:IceFormation IceSlick.png]] Ice Slick === | ||
You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed, tend to fall down | You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed, tend to fall down and will be unable to jump. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Cold)}} | {{PowerBlock_Damage|Moderate(Cold)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} | ||
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{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 08:10, 26 August 2021
Overview
Ice Control is a standard power set that is a primary set for Controllers and Dominators.
"You can draw moisture from the air to create icy formations. With these abilities, you can control ice with remarkable precision to dominate your foes."
Power Table
The Ice Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Chilblain | 1 | Ranged, Moderate DoT(Cold), Foe Immob, -Rech, -SPD |
Block of Ice | 1 | Ranged, Moderate DMG(Cold), Foe Hold, -Rech, -SPD |
Frostbite | 2 | Ranged (Targeted AoE), Minor DoT(Cold), Foe Immob, -Rech, -SPD |
Arctic Air | 6 | Toggle: PBAoE, Foe Confuse(Special), -Stealth, -Rech, -SPD |
Shiver | 8 | Ranged (Cone), Foe -Rech, -SPD |
Ice Slick | 12 | Ranged (Location AoE), Foe Knockdown, -SPD |
Flash Freeze | 18 | Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep |
Glacier | 26 | PBAoE, Foe Hold, -Rech, -SPD |
Jack Frost | 32 | Summon Jack Frost: Melee, Moderate DMG(Cold) |
Powers
Arctic Air
While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. The cold air can also reduce the stealth capability of affected foes.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Confuse(Special), -Stealth, -Recharge, -Speed | |
Enhancements | Enhance Confusion Duration |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Confuse |
Slow Movement |
Block of Ice
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be Slowed and take some Cold damage.
Damage | Moderate(Cold) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Holds | |
Slow Movement | |
Universal Damage |
Chilblain
Immobilizes your target in an icy trap, dealing some Cold damage over time as well as slightly slowing the target's attack and movement speed.
Damage | Moderate Damage over Time(Cold) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement | |
Universal Damage |
Flash Freeze
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.
Damage | Minor(Cold/Lethal) |
Recharge | Slow |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged AoE Damage |
Sleep | |
Universal Damage |
Frostbite
Immobilizes a group of foes in icy traps. Deals minimal Cold damage over time and slightly Slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be Slowed.
Damage | Minor Damage over Time(Cold) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Slow Movement | |
Universal Damage |
Glacier
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground.
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Hold, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Ice Slick
You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed, tend to fall down and will be unable to jump.
Jack Frost
You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Jack takes little damage from Cold attacks. Jack is also resistant to Sleep and Disorient.
Damage | Moderate(Cold) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Jack Frost: Melee |
Jack Frost Powers | Chilling Embrace (Auto, PBAoE, -Speed, -Recharge) |
Jacks Freezing Touch (Melee, Single Target, Cold, Hold, -Knockback) | |
Jacks Greater Ice Sword (Melee, Single Target, Lethal, Cold, -Speed, -Recharge) | |
Jacks Ice Bolt (Ranged, Single Target, Smashing, Cold, -Speed, -Recharge) | |
Jacks Ice Sword (Melee, Single Target, Lethal, Cold, -Speed, -Recharge) | |
Resistance (Auto, Self, Res( F10 C60 ), Def( S25 L25 F35 C35 E25 N25 P25 ), Def( A25 ), Prot( St 100 Sl 100 ), Immunity to -Speed) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Universal Damage |
Shiver
You can blast forth a wide cone of chilling air that dramatically Slows the movement and attack rate of nearby foes.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Cone) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Historical
- This set has been in the game for Controllers since Issue 0.
- This set was included with the original release of Dominators in Issue 6.