The Players' Guide to the Cities/Movement: Difference between revisions
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{{ | {{incomplete|note=This was marked a WIP in 2007. It seems fairly complete, but I thought I'd give it an incomplete just in case someone wants to update it.}} | ||
< [[The Players' Guide to the Cities]] | < [[The Players' Guide to the Cities]] | ||
__TOC__ | __TOC__ | ||
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|'''Key(s)'''||'''Function'''||'''Related Slash Command | |'''Key(s)'''||'''Function'''||'''Related Slash Command | ||
|- | |- | ||
|W<br />up arrow<br />right and left mouse buttons||move forward||{{slashcommand|+ | |W<br />up arrow<br />right and left mouse buttons||move forward||{{slashcommand|forward|prefix=+}} | ||
|- | |- | ||
|S<br />down arrow||move backward||{{slashcommand|+ | |S<br />down arrow||move backward||{{slashcommand|backward|prefix=+}} | ||
|- | |- | ||
|A||strafe left||{{slashcommand|+ | |A||strafe left||{{slashcommand|left|prefix=+}} | ||
|- | |- | ||
|D||strafe right||{{slashcommand|+ | |D||strafe right||{{slashcommand|right|prefix=+}} | ||
|- | |- | ||
|space||jump||{{slashcommand|+ | |space||jump||{{slashcommand|up|prefix=+}} | ||
|- | |- | ||
|F||follow||{{slashcommand|follow}} | |F||follow||{{slashcommand|follow}} | ||
|- | |- | ||
|R<br />right and left mouse buttons (hold)||auto-run||{{slashcommand|++ | |R<br />right and left mouse buttons (hold)||auto-run||{{slashcommand|autorun|prefix=++}} | ||
|- | |- | ||
|X||down (during flight)||{{slashcommand|+ | |X||down (during flight)||{{slashcommand|down|prefix=+}} | ||
|- | |- | ||
|V||on-demand click-to-move||{{slashcommand|+ | |V||on-demand click-to-move||{{slashcommand|ctm_invert|prefix=+}} | ||
|- | |- | ||
|Q<br />left arrow||turn left||{{slashcommand|+ | |Q<br />left arrow||turn left||{{slashcommand|turnleft|prefix=+}} | ||
|- | |- | ||
|E<br />right arrow||turn right||{{slashcommand|+ | |E<br />right arrow||turn right||{{slashcommand|turnright|prefix=+}} | ||
|- | |- | ||
|right mouse button||on-demand mouse-look||{{slashcommand|+ | |right mouse button||on-demand mouse-look||{{slashcommand|mouse_look|prefix=+}} | ||
|- | |- | ||
|page up<br />middle mouse button||camera rotate||{{slashcommand|+ | |page up<br />middle mouse button||camera rotate||{{slashcommand|camrotate|prefix=+}} | ||
|- | |- | ||
|home||zoom in||{{slashcommand|+ | |home||zoom in||{{slashcommand|zoomin|prefix=+}} | ||
|- | |- | ||
|end||zoom out||{{slashcommand|+ | |end||zoom out||{{slashcommand|zoomout|prefix=+}} | ||
|- | |- | ||
|insert||look up||{{slashcommand|+ | |insert||look up||{{slashcommand|lookup|prefix=+}} | ||
|- | |- | ||
|delete||look down||{{slashcommand|+ | |delete||look down||{{slashcommand|lookdown|prefix=+}} | ||
|- | |- | ||
|page down||camera reset||{{slashcommand|camreset}} | |page down||camera reset||{{slashcommand|camreset}} | ||
|- | |- | ||
|B||toggle first-person view||{{slashcommand|++ | |B||toggle first-person view||{{slashcommand|first|prefix=++}} | ||
|} | |} | ||
You can remap the movement keys using the [[The Players' Guide to the Cities | You can remap the movement keys using the [[The Players' Guide to the Cities/User Interface/Options Window#Movement|Options Window]] or the {{slashcommand|bind}} command. For example, you might bind {{slashcommand|up|prefix=++}} to the '''J''' key to create an "auto-jump" key. | ||
;Jumping | |||
All characters are capable of | :All characters are capable of an exceptionally powerful vertical leap, which is very useful in bypassing obstacles and reaching higher elevations. | ||
;Follow | |||
The "follow" function allows you to target another character or an enemy and follow them wherever they go (assuming you can keep up with them.) You can cancel the follow function at any time by pressing any movement key or pressing the follow key again. | :The "follow" function allows you to target another character or an enemy and follow them wherever they go (assuming you can keep up with them.) You can cancel the follow function at any time by pressing any movement key or pressing the follow key again. | ||
;Auto-Run | |||
This toggle allows you to run long distances without having to hold down the "forward" key. When auto-run is engaged, you begin to run forward in the direction you are facing and continue until you use auto-run again or until you use forward | :This toggle allows you to run long distances without having to hold down the "forward" key. When auto-run is engaged, you begin to run forward in the direction you are facing and continue until you use auto-run again or until you use forward or backward. (If you run into an obstacle during auto-run, you just run in place.) During auto-run, you can adjust your direction of travel with the left and right turning keys. You may use auto-run in conjunction with [[Inherent Powers#Sprint|Sprint]], [[Flight#Fly|Fly]], [[Speed#Super Speed|Super Speed]], or [[Leaping#Super Jump|Super Jump]]. Overall, this makes long-distance travel much easier. Auto-run also activates auto-swim when you are in water. | ||
;Click to Move | |||
From the Controls menu in the [[The Players' Guide to the Cities | :From the [[The Players' Guide to the Cities/User Interface/Options Window#Mouse Options|Controls]] menu in the [[The Players' Guide to the Cities/User Interface/Options Window|Options Window]], you can activate "click-to-move". This allows you to maneuver a character using the mouse instead of the keyboard. Just click where you want your character to go and you will automatically run to that point. Click-to-move range is about 100 yards. Your destination is temporarily marked with a symbol on the ground or on nearby terrain features. | ||
;Mouse Look and Camera Rotate | |||
You may use the mouse to change your point of view. Right-click and hold, then move the mouse right, left, up, or down to change the direction your character is facing using the "mouse look" function. Click and hold the middle mouse button instead to change the camera's view without changing the direction your character is facing using the "camera rotate" function. You can also use the mouse wheel to zoom your character's point of view from first person to a detached third person view and back. The default "mouse look" function can be inverted via the [[The Players' Guide to the Cities | :You may use the mouse to change your point of view. Right-click and hold, then move the mouse right, left, up, or down to change the direction your character is facing using the "mouse look" function. Click and hold the middle mouse button instead to change the camera's view without changing the direction your character is facing using the "camera rotate" function. You can also use the mouse wheel to zoom your character's point of view from first person to a detached third person view and back. The default "mouse look" function can be inverted via the [[The Players' Guide to the Cities/User Interface/Options Window#View|Options Window]]. | ||
;Falling | |||
Any character can survive jumps from a great height. If you fall from a significant elevation, you may take falling damage, but you won't die from the fall (you will always have at least one [[Hit Points|hit point]] after a fall). | :Any character can survive jumps from a great height. If you fall from a significant elevation, you may take falling damage, but you won't die from the fall (you will always have at least one [[Hit Points|hit point]] after a fall). | ||
;Sprint | |||
[[Inherent Powers#Sprint|Sprint]] is an inherent power possessed by all. When engaged, it significantly increases running speed, although it does drain [[ | :[[Inherent Powers#Sprint|Sprint]] is an inherent power possessed by all. When engaged, it significantly increases running speed, although it does drain [[endurance]]—bear this in mind when in the midst of combat, as it could adversely affect your endurance pool during a critical battle. Sprint speed is sufficient to outdistance most enemies, although they might get a successful shot off in passing. Make sure you have enough [[Hit Points|hit points]] left to absorb any parting shots before trying to sprint out of combat. | ||
= Travel Powers = | = Travel Powers = | ||
At first you will have only the power of your own two legs to ferry you about the world. In time, however, you may develop much greater methods of mobility commonly referred to as [[Travel Powers|movement]] or [[Travel Powers|travel powers]]. There are | At first you will have only the power of your own two legs to ferry you about the world. In time, however, you may develop much greater methods of mobility commonly referred to as [[Travel Powers|movement]] or [[Travel Powers|travel powers]]. There are several power pools that will significantly increase the rate at which your character moves around the city. Although they are not mandatory, it is advisable to select a power from one of these pools as your first power pool choice so that you will be able to keep up with other players. The basic four movement-related power groups are: | ||
'''Flight''' - This power pool will allow you to fly the not-so-friendly skies. [[Flight#Fly|Fly]] offers the advantage of allowing you to make a beeline for any destination while staying high in the air to avoid dealing with any foes that might have other plans for you. | '''Flight''' - This power pool will allow you to fly the not-so-friendly skies. [[Flight#Fly|Fly]] offers the advantage of allowing you to make a beeline for any destination while staying high in the air to avoid dealing with any foes that might have other plans for you. | ||
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'''Teleportation''' - When you need to get somewhere ''now'', nothing beats teleporting. [[Teleportation#Teleport|Teleport]] lets you cover vast distances without actually traversing the area in between. Through creative use of the camera and point of view, Teleport may even be used to surprise an enemy by teleporting around a corner or to teleport onto the top of a platform from directly below. | '''Teleportation''' - When you need to get somewhere ''now'', nothing beats teleporting. [[Teleportation#Teleport|Teleport]] lets you cover vast distances without actually traversing the area in between. Through creative use of the camera and point of view, Teleport may even be used to surprise an enemy by teleporting around a corner or to teleport onto the top of a platform from directly below. | ||
Should you decide that you would like to forego travel powers until later in your career (or even go without them entirely), you may want to consider picking up the temporary powers offered by [[Safeguard Missions|safeguard]] or [[Mayhem Missions|mayhem missions]] at early levels to help you navigate through rough terrain. The [[P2W Vendor]] also offers many travel-related powers. | |||
Completing the Atlas Park mission (available at levels 5-10) will grant you the [[Raptor Pack]] temporary power, giving you the ability to fly. | |||
Completing the | Completing the Kings Row mission (available at levels 10-15) will grant you the [[Zero-G Pack]] temporary power, giving you the ability to leap great distances. | ||
< [[The Players' Guide to the Cities]] | < [[The Players' Guide to the Cities]] | ||
[[Category: | [[Category:The Players' Guide to the Cities|Movement]] |
Latest revision as of 19:25, 3 December 2021
< The Players' Guide to the Cities
Movement Basics
When you first create a character in the game, movement and movement-related functions will be mapped to the following default keys:
Key(s) | Function | Related Slash Command |
W up arrow right and left mouse buttons |
move forward | /+forward |
S down arrow |
move backward | /+backward |
A | strafe left | /+left |
D | strafe right | /+right |
space | jump | /+up |
F | follow | /follow |
R right and left mouse buttons (hold) |
auto-run | /++autorun |
X | down (during flight) | /+down |
V | on-demand click-to-move | /+ctm_invert |
Q left arrow |
turn left | /+turnleft |
E right arrow |
turn right | /+turnright |
right mouse button | on-demand mouse-look | /+mouse_look |
page up middle mouse button |
camera rotate | /+camrotate |
home | zoom in | /+zoomin |
end | zoom out | /+zoomout |
insert | look up | /+lookup |
delete | look down | /+lookdown |
page down | camera reset | /camreset |
B | toggle first-person view | /++first |
You can remap the movement keys using the Options Window or the /bind command. For example, you might bind /++up to the J key to create an "auto-jump" key.
- Jumping
- All characters are capable of an exceptionally powerful vertical leap, which is very useful in bypassing obstacles and reaching higher elevations.
- Follow
- The "follow" function allows you to target another character or an enemy and follow them wherever they go (assuming you can keep up with them.) You can cancel the follow function at any time by pressing any movement key or pressing the follow key again.
- Auto-Run
- This toggle allows you to run long distances without having to hold down the "forward" key. When auto-run is engaged, you begin to run forward in the direction you are facing and continue until you use auto-run again or until you use forward or backward. (If you run into an obstacle during auto-run, you just run in place.) During auto-run, you can adjust your direction of travel with the left and right turning keys. You may use auto-run in conjunction with Sprint, Fly, Super Speed, or Super Jump. Overall, this makes long-distance travel much easier. Auto-run also activates auto-swim when you are in water.
- Click to Move
- From the Controls menu in the Options Window, you can activate "click-to-move". This allows you to maneuver a character using the mouse instead of the keyboard. Just click where you want your character to go and you will automatically run to that point. Click-to-move range is about 100 yards. Your destination is temporarily marked with a symbol on the ground or on nearby terrain features.
- Mouse Look and Camera Rotate
- You may use the mouse to change your point of view. Right-click and hold, then move the mouse right, left, up, or down to change the direction your character is facing using the "mouse look" function. Click and hold the middle mouse button instead to change the camera's view without changing the direction your character is facing using the "camera rotate" function. You can also use the mouse wheel to zoom your character's point of view from first person to a detached third person view and back. The default "mouse look" function can be inverted via the Options Window.
- Falling
- Any character can survive jumps from a great height. If you fall from a significant elevation, you may take falling damage, but you won't die from the fall (you will always have at least one hit point after a fall).
- Sprint
- Sprint is an inherent power possessed by all. When engaged, it significantly increases running speed, although it does drain endurance—bear this in mind when in the midst of combat, as it could adversely affect your endurance pool during a critical battle. Sprint speed is sufficient to outdistance most enemies, although they might get a successful shot off in passing. Make sure you have enough hit points left to absorb any parting shots before trying to sprint out of combat.
Travel Powers
At first you will have only the power of your own two legs to ferry you about the world. In time, however, you may develop much greater methods of mobility commonly referred to as movement or travel powers. There are several power pools that will significantly increase the rate at which your character moves around the city. Although they are not mandatory, it is advisable to select a power from one of these pools as your first power pool choice so that you will be able to keep up with other players. The basic four movement-related power groups are:
Flight - This power pool will allow you to fly the not-so-friendly skies. Fly offers the advantage of allowing you to make a beeline for any destination while staying high in the air to avoid dealing with any foes that might have other plans for you.
Leaping - This pool grants you the ability to jump incredibly long distances, potentially covering hundreds of yards in a single, town-crossing, bound. Though not entirely precise, Super Jump is a fun travel power.
Superspeed - Sprinting is one thing, but Super Speed is an entirely different animal. Even at low levels, this enables you to cruise across the ground at speeds that would make Formula 1 drivers blush.
Teleportation - When you need to get somewhere now, nothing beats teleporting. Teleport lets you cover vast distances without actually traversing the area in between. Through creative use of the camera and point of view, Teleport may even be used to surprise an enemy by teleporting around a corner or to teleport onto the top of a platform from directly below.
Should you decide that you would like to forego travel powers until later in your career (or even go without them entirely), you may want to consider picking up the temporary powers offered by safeguard or mayhem missions at early levels to help you navigate through rough terrain. The P2W Vendor also offers many travel-related powers.
Completing the Atlas Park mission (available at levels 5-10) will grant you the Raptor Pack temporary power, giving you the ability to fly.
Completing the Kings Row mission (available at levels 10-15) will grant you the Zero-G Pack temporary power, giving you the ability to leap great distances.