Poison: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
Line 189: Line 189:
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}} (Controllers/Corruptors only)}}  
{{PowerBlock_Blank|{{Enhance Hold}} (except Masterminds)}}  
{{PowerBlock_Blank|{{Enhance Attack Rate}}}}  
{{PowerBlock_Blank|{{Enhance Attack Rate}}}}  
{{PowerBlock_Blank|{{Enhance Sleep}} (except Controllers/Corruptors)}}
{{PowerBlock_Blank|{{Enhance Sleep}} (Masterminds only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Holds}} (Controllers/Corruptors only)}}
{{PowerBlock_Blank|{{Set Holds}} (except Masterminds)}}
{{PowerBlock_Blank|{{Set Sleep}} (except Controllers/Corruptors)}}
{{PowerBlock_Blank|{{Set Sleep}} (Masterminds only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}

Revision as of 09:30, 11 December 2021

Overview

Poison is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You are a master of Poison and can concoct a variety of venoms and toxins allowing you to weaken your enemies. When used correctly, some Poisons can even be used to aid your allies."

Power Tables

Defender / Controller / Corruptor

The Poison power set is available as a primary set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Alkaloid 1 1 Ranged, Ally Heal, +Res(Toxic)
Envenom 1 2 Ranged (Targeted AoE), Foe -DEF, -Res, -Regen, -Heal
Weaken 2 4 Ranged (Targeted AoE), Foe -DMG, -To-Hit, -Special
Neurotoxic Breath 6 10 Ranged (Cone), Foe -Rech, -SPD
Elixir of Life 8 16 Close, Ally Rez, Special
Antidote 12 20 Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confuse, Hold, Sleep, Immob, Slow)
Paralytic Poison 18 28 Ranged, Foe Hold
Poison Trap 26 35 Place Trap: PBAoE, Foe Hold, -End, -Rec, Chance to Hold, Minor DoT(Toxic)
Venomous Gas 32 38 Toggle: PBAoE, Foe -DEF(All), -Res(All), -DMG(All), -To-Hit

Mastermind

The Poison power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Alkaloid 1 Ranged, Ally Heal, +Res(Toxic)
Envenom 2 Ranged (Targeted Area of Effect), Foe -DEF(All), -Res(All), -Regen, -Heal
Weaken 4 Ranged (Targeted Area of Effect), Foe -DMG, -To-Hit, -Special
Neurotoxic Breath 10 Ranged (Cone), Foe Hold, -Recharge, -SPD
Elixir of Life 16 Close, Ally Rez, +Res(Toxic), +DMG, +To-Hit, +Recharge, +Recovery
Antidote 20 Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)
Paralytic Poison 28 Ranged, Foe Hold
Poison Trap 35 Place Trap: PBAoE, Foe Hold, -Endurance, -Recovery, Chance to Hold, Minor Damage over Time (Toxic)
Noxious Gas 38 Infect Henchman: PBAoE, Foe Hold, -DEF(All), -Res(All), -DMG, -To-Hit

Powers

Poison Alkaloid.png Alkaloid

When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced). You cannot use this power to heal yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Ally Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Poison Antidote.png Antidote

This Antidote can free an ally from any Disorient, Hold, Sleep, Slow, Confuse, Fear and Immobilize effects and leaves them resistant to such effects for a good while. The Antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of this power will improve with Multiple applications and as you advance in level.

Recharge Fast
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged
Ally +Resistance(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, Slow)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Poison ElixirOfLife.png Elixir of Life

With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, chance to hit, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on Players and cannot be used on your Henchmen.

Recharge Very Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Close
Ally Resurrect, Special
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

Poison EnvenomAoE.png Envenom

You Envenom your foe with a nasty poison, the poison then spreads to nearby foes. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison. Secondary foes struck by this power will have a lesser effect placed on them while the primary target receives the full effectiveness of the power.

Recharge Slow
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Defense, -Resistance, -Regeneration, -Heal
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff

Poison NeurotoxicBreath.png Neurotoxic Breath

You can breathe a cone of Neurotoxin gas that quickly starts to anesthetize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced.

Recharge Slow
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged (Cone)
Foe -Recharge, -Speed
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

Poison NoxiousGas.png Noxious Gas

You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, chance to hit, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as they empty the contents of their stomach.

Editor's Note:

The vomiting Hold effect is rare (less than a 1% chance of occurring per half-second), unaffected by Enhancements and buffs, and applies only to human critters and to other players in PvP, but it has enough magnitude to surpass any protection in the game and is unaffected by status resistances and PvP mez suppression.

The debuff values vary depending on the tier of henchmen the power is used on; the debuffs seem to be at 75% strength on a tier 1 pet, 100% strength on a tier 2 pet, and 125% strength on a tier 3 pet.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Infect Henchman: Point Blank Area of Effect
Foe Hold, -Defense(All), -Resistance(All), -Damage, -To-Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Poison Paralytic.png Paralytic Poison

This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target completely Held and defenseless.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

Poison Poison Trap.png Poison Trap

You can build a Poison Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a highly toxic nerve gas, and any foes in the affected area may be drained of much of their Endurance and quickly Held or begin choking while suffering a minor amount of Toxic damage over time. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will detonate.

Editor's Note:

The Sleep effect only applies when the Trap is set off. The gas cloud it releases will infrequently drain Endurance from enemies within it, or Hold them as they retch and vomit, for as long as the cloud exists. Contrary to the power's description, the Endurance drain effect is weak as well as infrequent. The vomiting effect is not unusually strong like the one in Noxious Gas.

Damage Minor Damage over Time(Toxic)
Recharge Long
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Place Trap: Point Blank Area of Effect
Foe Hold, -Endurance, -Recovery, Chance to Hold
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration (except Masterminds)
Increase Attack Rate
Enhance Sleep Duration (Masterminds only)
Set Categories Melee AoE Damage
Endurance Modification
Holds (except Masterminds)
Sleep (Masterminds only)
Universal Damage

Poison VenomousGas.png Venomous Gas

You surround yourself in a cloud of toxic vapors that significantly weaken any enemies that get near you. Affected foes have their defense, damage resistance, damage and chance to hit reduced moderately.

Recharge Moderate
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Toggle: Point Blank Area of Effect
Foe -Defense(All), -Resistance(All), -Damage(All), -To-Hit
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
ToHit Debuff

Poison WeakenAoE.png Weaken

You poison a single foe with a venom that significantly Weakens their strength and that of nearby foes. The affected primary target's chance to hit and Damage output is severely reduced. Additionally, the affected targets secondary power effects are all weakened. The targets power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. Secondary foes struck by this power will have a lesser effect placed on them while the primary target receives the full effectiveness of the power.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Damage, -To-Hit, -Special
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links