Storm Summoning: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Gale.png|Power=Gale|PriLevel=1|SecLevel=1|Effect=Ranged (Cone), Minor DMG(Smash), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Gale.png|Power=Gale|PriLevel=1|SecLevel=1|Effect=Ranged (Cone), Minor DMG(Smash), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_O2Boost.png|Power=O2 Boost|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_O2Boost.png|Power=O2 Boost|PriLevel=1|SecLevel=1|Effect=Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_SnowStorm.png|Power=Snow Storm|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged (Targeted AoE), Foe -Rech, -SPD, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_SnowStorm.png|Power=Snow Storm|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged (Targeted AoE), Foe -Rech, -SPD, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_FreezingRain.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe -Rech, -SPD, -DEF, -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_FreezingRain.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe -Rech, -SPD, -DEF, -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=28|Effect=PBAoE, Foe Disorient|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=24|Effect=PBAoE, Foe Disorient|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=26|SecLevel=35|Effect=Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=22|SecLevel=28|Effect=Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_LightningStorm.png|Power=Lightning Storm|PriLevel=32|SecLevel=38|Effect=Create Storm: Ranged, High DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_LightningStorm.png|Power=Lightning Storm|PriLevel=26|SecLevel=30|Effect=Create Storm: Ranged, High DMG(Energy), Foe -End|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Damage|High(Energy)}}
{{PowerBlock_Damage|High(Energy)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Create Storm: Ranged}}
{{PowerBlock_Effects|Create Storm: Ranged}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception}}
{{PowerBlock_Effects|Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
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{{PowerBlock_Damage|Minor(Smashing)}}
{{PowerBlock_Damage|Minor(Smashing)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Summon Tornado: Point Blank Area of Effect}}
{{PowerBlock_Effects|Summon Tornado: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Fear, Disorient, Knockback}}
{{PowerBlock_Blank|Foe Fear, Disorient, Knockback}}

Revision as of 01:58, 22 October 2022

Overview

Storm Summoning is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes."

Power Table

The Storm Summoning power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Gale 1 1 Ranged (Cone), Minor DMG(Smash), Foe Knockback
O2 Boost 1 1 Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception
Snow Storm 2 4 Toggle: Ranged (Targeted AoE), Foe -Rech, -SPD, -Fly
Steamy Mist 6 10 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)
Freezing Rain 8 16 Ranged (Location AoE), Minor DoT(Cold), Foe -Rech, -SPD, -DEF, -Res
Hurricane 12 20 Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback
Thunder Clap 18 24 PBAoE, Foe Disorient
Tornado 22 28 Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback
Lightning Storm 26 30 Create Storm: Ranged, High DMG(Energy), Foe -End

Powers

StormSummoning FreezingRain.png Freezing Rain

Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.

Damage Minor Damage over Time(Cold)
Recharge Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe -Recharge, -Speed, -Defense, -Resistance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Defense Debuff
Accurate Defense Debuff
Slow Movement
Universal Damage

StormSummoning Gale.png Gale

You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.

Damage Minor(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

StormSummoning Hurricane.png Hurricane

You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe -Range, -To-Hit, Repel, Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Knockback
ToHit Debuff

StormSummoning LightningStorm.png Lightning Storm

You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Create Storm: Ranged
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Knockback
Universal Damage

StormSummoning O2Boost.png O2 Boost

Saturates the air around a targeted ally with rich oxygen, healing their wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects as well as increase perception. You cannot use this power on yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

StormSummoning SnowStorm.png Snow Storm

While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Recharge, -Speed, -Fly
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

StormSummoning Fog.png Steamy Mist

Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.

Recharge Slow
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

StormSummoning ThunderClap.png Thunder Clap

You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.

Recharge Slow
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

StormSummoning Tornado.png Tornado

Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.

Damage Minor(Smashing)
Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Summon Tornado: Point Blank Area of Effect
Foe Fear, Disorient, Knockback
Enhancements Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Knockback
Stuns
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links