Trick Arrow: Difference between revisions
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{{PowerBlock Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | {{PowerBlock Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | ||
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock Blank|Foe -Defense, -Resistance(Special), +Resistance(Heal)}} | {{PowerBlock Blank|Foe -Defense, -Resistance(Special), +Resistance(Heal)}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} |
Revision as of 05:46, 22 November 2022
Overview
Trick Arrow is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.
"Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site."
Possible Bow Weapon Customizations.
Power Table
The Trick Arrow power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Entangling Arrow | 1 | 1 | Ranged, Foe Immob, -Res(All), -Fly, Slow |
Flash Arrow | 1 | 1 | Ranged (Targeted AoE), Foe -To-Hit, - Visibility |
Glue Arrow | 2 | 4 | Ranged (Location AoE), Foe -Rech, -SPD |
Ice Arrow | 6 | 10 | Ranged, Foe Hold, -Rech, -SPD, -DMG |
Poison Gas Arrow | 8 | 16 | Ranged (Targeted AoE), Foe Sleep, -DMG |
Acid Arrow | 12 | 20 | Ranged AoE, Minor DoT(Toxic), Foe -DEF(All), -Res(Special), +Res(Heal) |
Disruption Arrow | 18 | 24 | Ranged (Location AoE), Foe -Res(All), -Max End |
Oil Slick Arrow | 22 | 28 | Ranged (Location AoE), Foe Knockdown, -SPD, -DEF, +Special |
EMP Arrow | 26 | 30 | Ranged AoE, Foe Hold, Special |
Powers
Acid Arrow
This arrow explodes in a small shower of acid on impact. This acid eats through armor, causing damage over time, reducing target's Defense as well as their resistance to debuffs, while making it harder for them to be healed.
Damage | Minor Damage over Time(Toxic) |
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Defense, -Resistance(Special), +Resistance(Heal) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance and Recovery rate of all nearby foes.
Recharge | Slow |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Resistance(All), -Max Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. Allies in range of the pulse will also have their resistances to all damage except toxic increased, as well as be protected from status effects, knockbacks, endurance drain and recovery debuffs.
Damage | Moderate, High versus Robots |
Recharge | Very Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
30 (Mastermind) | |
Effects | Ranged (Area of Effect) |
Foe Hold, Special | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range (Masterminds only) | |
Increase Attack Rate | |
Set Categories | Holds |
Endurance Modification |
Entangling Arrow
You entangle a targeted foe causing their reflexes to become slowed and sluggish. This grounds them and causes them to have decreased movement speed and damage resistance. Weaker foes will also be immobilized.
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Immobilize, -Resistance(All), -Fly, Slow | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Immobilize |
Slow Movement |
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most foes will not be able to see past normal melee range, although some may have better perception. If the foes are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Recharge | Slow |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -To-Hit, -Visibility | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Accurate ToHit Debuff |
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.
Recharge | Slow |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Recharge, -Speed | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed, have their secondary effects weakened, and damage output reduced.
Recharge | Slow |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged |
Foe Hold, -Recharge, -Speed, -Damage | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Oil Slick Arrow
On impact, this arrow creates an oil slick that slows foes in the area and may cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Any amount of Fire or Energy damage will ignite the slick. Other damage types have no effect. The oil slick can be targeted by the player or his allies, to make it easier to ignite deliberately.
Damage | Moderate Damage over Time(Fire) when ignited |
Recharge | Long |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe Knockdown, -Speed, -Defense, +Special | |
Enhancements | Enhance Damage |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Defense Debuff | |
Slow Movement | |
Universal Damage |
Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Affected foes damage potential will be severely reduced. Some foes will react badly to the poison and choke for a time, though they will react if attacked.
Recharge | Slow |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep, -Damage | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Historical
- This set was added to the game for Controllers and Defenders in Issue 5.
- This set was included with the original release of Masterminds in Issue 6.
- This set was proliferated to Corruptors in Issue 16.
- This set was reworked in Issue 27, Page 1.
External Links
- Trick Arrow for Controllers at City of Data v2.0
- Trick Arrow for Corruptors at City of Data v2.0
- Trick Arrow for Defenders at City of Data v2.0
- Trick Arrow for Masterminds at City of Data v2.0