Paragon Heroes: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Yakovlev
(→‎Arc Flash: Added Charged Bolts and Tesla Cage attacks)
(Added The Major version of Holo Man)
(34 intermediate revisions by 10 users not shown)
Line 1: Line 1:
==Overview==
{{TOCright}}
== Overview ==


These Heroes can be found during Mayhem Missions in Paragon City.
These Heroes can be found during [[Mayhem Mission]]s in Paragon City.


==Hero types==
{{clr}}
== Bosses ==
 
==== Flambeaux ====
[[File:Flambeaux.jpg|thumb|100px|{{center|Flambeaux}}]]
''Main article:'' [[Flambeaux]]
 
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies.
 
''Levels: 1-10''
 
''Powers''
 
{{Power|[[File:FireBlast Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}
 
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Minor DoT(Fire)| You have been set on fire by the Fire Blast. }}
 
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)| You have been set on fire by the Fireball. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}
 
{{clr}}
 
==== Icedrone ====
[[File:icedrone.png|thumb|100px|{{center|Icedrone}}]]
''Main article:'' [[Icedrone]]
 
Icedrone was a brilliant mechanic who had a project on the side - the creation of super-powered gloves that could control ice.


===Bosses===
He was forced to use a prototype version of his gloves when the Hellions attacked his shop one day. The shop burned to the ground, but Icedrone was able to defeat the Hellions. Icedrone abandoned his career as a mechanic that day to take up fighting crime in Paragon, though he has been known to let his own political views get in the way of his crime-fighting.
 
''Levels 1-10''
 
''Found as an ally during [[Sondra_Costel#Speak_with_Icedrone_to_calm_down_the_riot|Speak with Icedrone to calm down the riot]] and as an ally or an enemy in [[Sondra_Costel#Put_a_stop_to_the_Skulls_operations|Put a stop to the Skulls operations]] missions from [[Sondra Costel]]. Despite being part of the Paragon Heroes faction, Icedrone does not appear in Mayhem Missions.''
 
''Powers''
 
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}
 
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}
 
{{clr}}


==== No Mind ====
==== No Mind ====
[[Image:No Mind 01.jpg|thumb|100px|No Mind]]
[[File:No Mind 01.jpg|thumb|100px|{{center|No Mind}}]]
''Main article:'' [[No Mind]]


No Mind has devoted his entire life to the study of martial arts and zen philosophy. Now that his skills are honed to perfection, he can act without thought and fight for balance in the universe.
No Mind has devoted his entire life to the study of martial arts and zen philosophy. Now that his skills are honed to perfection, he can act without thought and fight for balance in the universe.


Levels: Unknown. Found during a mayhem mission in Atlas Park.
''Levels: 6-10, 14-24''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


{{clr}}
{{clr}}


==== Polar Shift ====
==== Polar Shift ====
[[File:Polar Shift.jpg|thumb|100px|{{center|Polar Shift (old, Fire Sword now fixed)}}]]
''Main article:'' [[Polar Shift]]


Polar Shift was orphaned when a tragic avalanche buried her parents' cabin. She barely survived by becoming one with the bone chilling ice, changing her life forever.
Polar Shift was orphaned when a tragic avalanche buried her parents' cabin. She barely survived by becoming one with the bone chilling ice, changing her life forever.


Levels: Unknown. Found during a mayhem mission in Atlas Park.
''Levels: 1-10, 35-54''


''Powers''
''Powers''


{{Power|[[Image:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}
 
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}
 
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[Image:IceBlast IceBlast.png|22px]]| Ice Blast| (Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. }}


{{Power|[[Image:IceBlast FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. }}


{{Power|[[Image:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time, Fire| The Hero can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.}}
''Levels 35-54, Polar Shift gains the following:''




==== Blast Furnace ====
{{Power|[[File:IceBlast FreezingRain.png|22px]]| Ice Storm| Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed| The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced. }}
[[Image:Blast Furnace.jpg|thumb|110px]]
Blast Furnace is a mutant who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.


Levels: 31-40
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Hero can Fly! }}
{{Power|[[File:IceBlast Blizzard.png|22px]]| Blizzard| Ranged (Location AoE), Extreme DoT(Cold/Lethal), Foe -ToHit, -Recharge, -Speed, Knockdown, Chance for Scourge| The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their Accuracy and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Fire| Fire punch attack}}
{{Power|[[File:IceArmor ChillingEmbrace.png|22px]]| Chilling Embrace| Toggle, PBAoE, Foe -Recharge, -Speed| You are slowed from Chilling Embrace. }}


{{Power|[[Image:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| The Hero's hands are engulfed in flames, igniting the target.}}
{{clr}}


{{Power|[[Image:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire/Lethal, Damage over Time, Fire| The Hero can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time. }}
==== Arc Flash ====
[[File:ArcFlash1.jpg|100px|thumb|{{center|Arc Flash}}]]
''Main article:'' [[Arc Flash]]


{{Power|[[Image:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hero violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}
Thanks to her magical bracers Arc Flash is able to harness the chaotic energies of lightning to blast her foes.


{{Power|[[Image:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone (Fire) Damage over Time| The Hero breaths forth a cone of fire that burns all foes within its narrow cone.  Very accurate and very deadly at medium range.}}
''Levels: 11-20''


{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Fire Sword Slice| (Melee, Lethal/Fire) Foe -Defense| The Fire Sword has lowered your defense.}}
''Powers''


{{Power|[[Image:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)|Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing damage over time.}}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[Image:FlamingShield PlasmaSheild.png|22px]]| Fire Shield| Toggle: Self +Resistances (Fire, Lethal, Smash, Cold)| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast. }}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}


{{Power|[[Image:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Hero can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Hero from Disorientation for a while.}}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}
 
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}
 
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit| PBAoE, Moderate DoT(Energy), Foe -Endurance, -Recovery| Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Gremlin brawling attacks. }}
 
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }}


{{clr}}
{{clr}}


====Cacophony====
==== Rosethorn ====
[[Image:Cacophony 01.jpg|thumb|100px|Cacophony]]
[[File:Rosethorn1.jpg|110px|thumb|{{center|Rosethorn}}]]
''Main article:'' [[Rosethorn]]
 
Rosethorn was a brillant botanist who was kidnapped by a villain working with the [[Devouring Earth]]. They were trying to develop  human-plant hybrids, and ended up using her as a test subject! After she developed her powers she managed to escape and become the hero known as Rosethorn!
 
''Levels: 11-19''


Cacophony was a singer whose mutant powers manifested during an opera performance, causing untold mayhem and destruction.  Since then she has managed to harness her powers for good.
''Powers''


Levels: 40-54
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


''Powers:''
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[Image:SonicBlast Cone.png|22px]]| Howl| Foe: -Resist| The Howl has reduced your damage resistance. }}
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}


{{Power|[[Image:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Foe: Disorient, -Resist| You have been disoriented and your resistance to damage has been decreased. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}


{{clr}}
{{clr}}


====Arc Flash====
==== Stalwart ====
[[Image:ArcFlash1.jpg|100px|thumb| |<div style="text-align: center;border:none">Arc Flash</div>]]
[[File:Stalwart1.jpg|110px|thumb|{{center|Stalwart}}]]
''Main article:'' [[Stalwart (Hero)]]


Thanks to her magical bracers Arc Flash is able to harness the chaotic energies of lightning to blast her foes.
Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time.


Levels: Unknown. Found during mayhem missions in Kings Row and Skyway City. She also may appear during the cape mission.
''Levels: 21-30''


''Powers''
''Powers''


{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage (Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to the Hero. Charged Bolts deals light damage but recharges quickly. }}
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }}


{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.}}
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}


{{Power|[[Image:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit| Point Blank Area of Effect, Moderate Damage over Time, Energy, Foe -Endurance, -Recovery| Releases a burst of electrical energy around the Hero, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. Damage: Moderate, Recharge: Slow. }}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Damage (Energy), Foe Sleep, -Endurance | Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance is transferred back to the Hero. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


====Doc Quantum====
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5%|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
[[Image:DocQuantum1.jpg|100px|thumb| |<div style="text-align: center;border:none">Doc Quantum</div>]]
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
 
{{clr}}
 
==== Doc Quantum ====
[[File:DocQuantum1.jpg|110px|thumb|{{center|Doc Quantum}}]]
''Main article:'' [[Doc Quantum]]


Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces.
Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces.


Levels: 20-25
''Levels: 20-25''


''Powers''
''Powers''


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Hero can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[Image:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[Image:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[Image:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Hero that does smashing and energy damage and knocks you back. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


====Holo Man====
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


Holo Man is an ingenous inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry.  When the [[Rikti War]] came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.
{{clr}}


Levels: 41-54
==== Ms. Shock ====
[[File:MsShock1.jpg|100px|thumb|{{center|Ms. Shock}}]]
''Main article:'' [[Ms. Shock]]


====Ms. Shock====
Ms. Shock is a mutant with the ability to store and discharge electrical energy. She uses her powers to counter super-powered threats.
[[Image:MsShock1.jpg|100px|thumb| |<div style="text-align: center;border:none">Ms. Shock</div>]]


Ms. Shock is a mutant with the ability to store and discharge electrical energy.  She uses her powers to counter super-powered threats.
Levels: 20-25''


Levels: 20-25
''Powers''


''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Ms. Shock can Fly! }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. }}


{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.}}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}


{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }}


{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.}}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}


{{Power|[[Image:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit| Point Blank Area of Effect, Moderate Damage over Time, Energy, Foe -Endurance, -Recovery| Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. Damage: Moderate, Recharge: Slow. }}
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit| PBAoE, Moderate DoT(Energy), Foe -Endurance, -Recovery| Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. }}


{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged, Energy) Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Charged Brawl| Melee, Light DMG(Energy/Smash)| Gremlin brawling attacks. }}


{{Power|[[Image:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee, Smash/Energy) Foe Sleep, -Endurance| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }}
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl|  Melee, Smash/Energy| Hero brawling attacks. }}
{{clr}}


====Overdrive====
==== Overdrive ====
[[Image:Overdrive1.jpg|100px|thumb| |<div style="text-align: center;border:none">Overdrive</div>]]
[[File:Overdrive1.jpg|100px|thumb|{{center|Overdrive}}]]
''Main article:'' [[Overdrive]]


Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.
Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.
Line 165: Line 237:
''Powers''
''Powers''


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Hero can Fly!  }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly!  }}


{{Power|[[Image:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[Image:PowerPunch Quick.png|22px]]|Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[Image:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[Image:PowerPunch Flurry.png|22px]]|Whirling Hands| Melee, Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}}
{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. }}


====Rosethorn====
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
[[Image:Rosethorn1.jpg|110px|thumb| |<div style="text-align: center;border:none">Rosethorn</div>]]


Rosethorn was a brillant botanist who was kidnapped by a villain working with the [[Devouring Earth]]. They were trying to develop  human-plant hybrids, and ended up using her as a test subject! After she developed her powers she managed to escape and become the hero known as Rosethorn!
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5%|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
 
{{clr}}
 
==== Sky Dragon ====
[[File:Sky dragon 1.jpg|100px|thumb|{{center|Sky Dragon}}]]
''Main article:'' [[Sky Dragon]]
 
Sky Dragon is a master of a mystical art known only to a few Eastern sorcerers. He has come to [[Paragon City]] to defeat villainy in all its forms.


Levels: Unknown. Found during mayhem missions in [[Kings Row]] and [[Skyway City]].
''Levels: 26-30''


''Powers''
''Powers''


{{Power|[[Image:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[Image:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[Image:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[Image:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}
 
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{clr}}
{{clr}}


====Sky Dragon====
==== Blast Furnace ====
[[File:Blast Furnace.jpg|110px|thumb|{{center|Blast Furnace}}]]
''Main article:'' [[Blast Furnace]]


Sky Dragon is a master of a mystical art known only to a few Eastern sorcerers. He has come to Paragon City to defeat villainy in all its forms.
Blast Furnace is a mutant who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.


Levels: 26-30
''Levels: 31-40''


''Powers''
''Powers''


{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Dragon can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockback| Fire punch attack. }}
 
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Light DMG(Fire), Minor DoT(Fire)| The Hero's hands are engulfed in flames, igniting the target. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)| The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}
 
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| PBAoE, Moderate DoT(Fire)| You are taking Fire damage over time. }}
 
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Superior DoT(Fire)| Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. }}
 
{{Power|[[File:Sword Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Moderate DMG(Fire/Lethal)| The Fire Sword has lowered your defense. }}
 
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}


* '''Exploding Shuriken''' (Ranged, Lethal)
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Toggle, Self {{DamResVal|30|30|30|10}}| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Disorient, Toxic)| You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while. }}


{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone, Lethal| Three thrown daggers that can hit multiple targets. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
{{clr}}


{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
==== Cacophony ====
[[File:Cacophony 01.jpg|thumb|100px|{{center|Cacophony}}]]
''Main Article:'' [[Cacophony (Hero)]]


{{Power|[[Image:MartialArts CraneKick.png|22px]]|Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
Cacophony was a singer whose mutant powers manifested during an opera performance, causing untold mayhem and destruction. Since then she has managed to harness her powers for good.


{{Power|[[Image:MartialArts CobraStrike.png|22px]]|Cobra Strike| Melee, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as dealing some damage. }}
''Levels: 41-54''


==== Stalwart ====
''Powers''
[[Image:Stalwart1.jpg|110px|thumb| |<div style="text-align: center;border:none">Stalwart</div>]]
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:SonicBlast Quick.png|22px]]| Shriek| Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed| You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed. }}
 
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, Moderate DoT(Energy/Smash), Foe -Resist(All), -Speed| Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage. }}
 
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area. }}
 
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}
 
{{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)| By bursting forth with this hypersonic Screech, you can disorient a target. }}
 
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. }}
 
{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resist(All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. }}
 
{{Power|[[File:SonicDebuff ProtectPhysical.png|22px]]| Sonic Barrier| Ranged, Ally +Resist(Smashing, Lethal, Toxic)| This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. }}
 
{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy| Ranged (Location AoE), Light DMG(Energy/Smash), Foe Hold, Knockback, -ToHit, -Defense, -Fly, -Jump, -Recharge| You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense. }}
 
{{clr}}
 
==== Holo Man ====
[[File:Holo Man.jpg|thumb|100px|{{center|Holo Man}}]]
''Main Article:'' [[Holo Man]]


Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time.
Holo Man is an ingenious inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the [[Rikti War]] came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.


Levels: Unknown. Stalwart can be fought during the Cape Mission and has been seen in the Steel Canyon mayhem.
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[Image:SuperStrength_Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}


{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}


{{Power|[[Image:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged Minor Damage(Energy/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}


{{Power|[[Image: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}


{{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockback| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}


==== Flambeaux ====
{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}
 
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}
 
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
 
{{clr}}
 
==== Holo Man ====
 
''Main Article:'' [[The Major]]


[[Category:Enemies]]
Holo Man is an ingenious inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the [[Rikti War]] came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies.  


Levels: Unknown. Found during a mayhem mission in Atlas Park.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[Image:FireBlast Flare.png|22px]]| Flares| Ranged, Minor Damage, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockdown| You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down. }}
 
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback| You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back. }}
 
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate DMG(Smash), Foe Knockback| You discharge a bolt of force that knocks down foes and deals smashing damage. }}
 
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| You project an expanding force bubble around a targeted foe, causing smashing damage to that target and its nearby allies. Additionally, affected targets will be both knocked down and stunned. }}
 
{{Power|[[File:RoguesGallery_HoloMan_Phantasm.png|22px]]| Phantasm| Summon 2 Phantasms: Ranged, Moderate DMG(Energy)| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}
 
{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| You protect an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time, along with reducing Toxic damage. }}
 
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Hold, Immobilize| You encase a targeted foe in a detention field. The captured target is held and immobilized. }}


{{Power|[[Image:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Damage, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| You create a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}


{{Power|[[Image:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged, Targeted Area of Effect, Moderate Damage, Fire/Smash, Damage over Time (Fire)| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
{{clr}}


{{Power|[[Image:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire/Lethal, Damage over Time, Fire| The Hero can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time. }}
[[Category:Enemies]]

Revision as of 18:19, 1 April 2023

Overview

These Heroes can be found during Mayhem Missions in Paragon City.


Bosses

Flambeaux

Flambeaux

Main article: Flambeaux

Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies.

Levels: 1-10

Powers

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.


Icedrone

Icedrone

Main article: Icedrone

Icedrone was a brilliant mechanic who had a project on the side - the creation of super-powered gloves that could control ice.

He was forced to use a prototype version of his gloves when the Hellions attacked his shop one day. The shop burned to the ground, but Icedrone was able to defeat the Hellions. Icedrone abandoned his career as a mechanic that day to take up fighting crime in Paragon, though he has been known to let his own political views get in the way of his crime-fighting.

Levels 1-10

Found as an ally during Speak with Icedrone to calm down the riot and as an ally or an enemy in Put a stop to the Skulls operations missions from Sondra Costel. Despite being part of the Paragon Heroes faction, Icedrone does not appear in Mayhem Missions.

Powers

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.


No Mind

No Mind

Main article: No Mind

No Mind has devoted his entire life to the study of martial arts and zen philosophy. Now that his skills are honed to perfection, he can act without thought and fight for balance in the universe.

Levels: 6-10, 14-24

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.


Polar Shift

Polar Shift (old, Fire Sword now fixed)

Main article: Polar Shift

Polar Shift was orphaned when a tragic avalanche buried her parents' cabin. She barely survived by becoming one with the bone chilling ice, changing her life forever.

Levels: 1-10, 35-54

Powers

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.


Levels 35-54, Polar Shift gains the following:


IceBlast FreezingRain.png Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceBlast Blizzard.png Blizzard Ranged (Location AoE), Extreme DoT(Cold/Lethal), Foe -ToHit, -Recharge, -Speed, Knockdown, Chance for Scourge
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their Accuracy and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.

IceArmor ChillingEmbrace.png Chilling Embrace Toggle, PBAoE, Foe -Recharge, -Speed
You are slowed from Chilling Embrace.


Arc Flash

Arc Flash

Main article: Arc Flash

Thanks to her magical bracers Arc Flash is able to harness the chaotic energies of lightning to blast her foes.

Levels: 11-20

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

ElectricalBolt ShortCircuit.png Short Circuit PBAoE, Moderate DoT(Energy), Foe -Endurance, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Gremlin brawling attacks.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.


Rosethorn

Rosethorn

Main article: Rosethorn

Rosethorn was a brillant botanist who was kidnapped by a villain working with the Devouring Earth. They were trying to develop human-plant hybrids, and ended up using her as a test subject! After she developed her powers she managed to escape and become the hero known as Rosethorn!

Levels: 11-19

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.


Stalwart

Stalwart

Main article: Stalwart (Hero)

Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time.

Levels: 21-30

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Doc Quantum

Doc Quantum

Main article: Doc Quantum

Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces.

Levels: 20-25

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.


Ms. Shock

Ms. Shock

Main article: Ms. Shock

Ms. Shock is a mutant with the ability to store and discharge electrical energy. She uses her powers to counter super-powered threats.

Levels: 20-25

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

ElectricalBolt ShortCircuit.png Short Circuit PBAoE, Moderate DoT(Energy), Foe -Endurance, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.

Inherent Brawl.png Charged Brawl Melee, Light DMG(Energy/Smash)
Gremlin brawling attacks.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.


Overdrive

Overdrive

Main article: Overdrive

Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.

Levels: 21-40

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerPunch Quick.png Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Sky Dragon

Sky Dragon

Main article: Sky Dragon

Sky Dragon is a master of a mystical art known only to a few Eastern sorcerers. He has come to Paragon City to defeat villainy in all its forms.

Levels: 26-30

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power.

SuperReflexes FocusedFighting.png Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.


Blast Furnace

Blast Furnace

Main article: Blast Furnace

Blast Furnace is a mutant who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.

Levels: 31-40

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

Inherent Brawl.png Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockback
Fire punch attack.

FieryFray Scorch.png Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.

FieryFray FireSword.png Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray Combustion.png Combustion PBAoE, Moderate DoT(Fire)
You are taking Fire damage over time.

FieryFray Incinerate.png Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.

FieryFray FireSwordCircle.png Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FlamingShield FlamingShield.png Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Cacophony

Cacophony

Main Article: Cacophony (Hero)

Cacophony was a singer whose mutant powers manifested during an opera performance, causing untold mayhem and destruction. Since then she has managed to harness her powers for good.

Levels: 41-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

SonicBlast Quick.png Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.

SonicBlast Medium.png Scream Ranged, Moderate DoT(Energy/Smash), Foe -Resist(All), -Speed
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.

SonicBlast Cone.png Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast Stun.png Screech Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

SonicDebuff ProtectPhysical.png Sonic Barrier Ranged, Ally +Resist(Smashing, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

SonicDebuff DropKnockback.png Liquefy Ranged (Location AoE), Light DMG(Energy/Smash), Foe Hold, Knockback, -ToHit, -Defense, -Fly, -Jump, -Recharge
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.


Holo Man

Holo Man

Main Article: Holo Man

Holo Man is an ingenious inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the Rikti War came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.

Levels: 41-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged Minor Damage(Energy/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockback
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.


Holo Man

Main Article: The Major

Holo Man is an ingenious inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the Rikti War came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.

Levels: 30-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockdown
You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback
You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back.

ForceField ForceBolt.png Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback
You discharge a bolt of force that knocks down foes and deals smashing damage.

ForceField RepulsionBomb.png Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
You project an expanding force bubble around a targeted foe, causing smashing damage to that target and its nearby allies. Additionally, affected targets will be both knocked down and stunned.

RoguesGallery HoloMan Phantasm.png Phantasm Summon 2 Phantasms: Ranged, Moderate DMG(Energy)
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
You protect an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time, along with reducing Toxic damage.

ForceField RefractionShield.png Detention Field Ranged, Foe Hold, Immobilize
You encase a targeted foe in a detention field. The captured target is held and immobilized.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
You create a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.