Time Manipulation: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeCrawl.png|Power=Time Crawl|PriLevel=1|SecLevel=1|Effect=Ranged Foe -Speed, -Recharge, -Regen, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeCrawl.png|Power=Time Crawl|PriLevel=1|SecLevel=1|Effect=Ranged Foe -SPD, -Rech, -Regen, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalMending.png|Power=Temporal Mending|PriLevel=1|SecLevel=2|Effect=PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalMending.png|Power=Temporal Mending|PriLevel=1|SecLevel=1|Effect=PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimesJuncture.png|Power=Time's Juncture|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe -Damage, -Speed, -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimesJuncture.png|Power=Time's Juncture|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe -Dmg, -SPD, -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalSelection.png|Power=Temporal Selection|PriLevel=6|SecLevel=10|Effect=Ally +Damage, +Recharge, +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalSelection.png|Power=Temporal Selection|PriLevel=6|SecLevel=10|Effect=Ally +Dmg, +Rech, +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_DistortionField.png|Power=Distortion Field|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Foe -Recharge, -Speed, Chance for Hold|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_DistortionField.png|Power=Distortion Field|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Foe -Rech, -SPD, Chance for Hold|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeStop.png|Power=Time Stop|PriLevel=12|SecLevel=20|Effect=Ranged Hold, Foe -Regen, -Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeStop.png|Power=Time Stop|PriLevel=12|SecLevel=20|Effect=Ranged Hold, Foe -Regen, -Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_Farsight.png|Power=Farsight|PriLevel=18|SecLevel=28|Effect=PBAoE Team +To-Hit, +Defense(All), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_Farsight.png|Power=Farsight|PriLevel=18|SecLevel=24|Effect=PBAoE Team +To-Hit, +DEF(All), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_SlowedResponse.png|Power=Slowed Response|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Foe -Defense, -Resistance|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_SlowedResponse.png|Power=Slowed Response|PriLevel=22|SecLevel=28|Effect=Ranged (Targeted AoE), Foe -DEF, -RES|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_ChronoShift.png|Power=Chrono Shift|PriLevel=32|SecLevel=38|Effect=PBAoE, Team +Recharge, Heal, +End, Moderate Healing over Time, +Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=TimeManipulation_ChronoShift.png|Power=Chrono Shift|PriLevel=26|SecLevel=30|Effect=PBAoE, Team +Rech, Heal, +End (except Masterminds), Moderate Healing over Time, +Rec (except Masterminds)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:TimeManipulation_ChronoShift.png]] Chrono Shift ===
=== [[File:TimeManipulation_ChronoShift.png]] Chrono Shift ===
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance (except [[Mastermind]]s). Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance (except [[Mastermind]]s). An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Ally: +Recharge}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Recharge, Heal, +Endurance (except Masterminds), Moderate Healing over Time, +Recovery (except Masterminds)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock Blank|{{Set Healing}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Targeted PBAoE Enemy: -Recharge}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe -Recharge, -Speed, Chance for Hold}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold }}}}
{{PowerBlock_Blank|{{Enhance Hold }}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Ally: +DEF}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Defense(All), +To-Hit, +Perception}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Enemy: -DEF}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Defense, -Resistance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
Line 101: Line 104:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Heal}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Heal, Heal Over Time, +Resistance(Slow, Regeneration Debuff)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Single Target Ally: +DMG}}
{{PowerBlock_Effects|Ally +Damage, +Recharge, +Regeneration}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged, -SPD}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Speed, -Recharge, -Regeneration, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock_End}}
=== [[File:TimeManipulation_TimesJuncture.png]] Time's Juncture ===
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these effects increased.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Enemy: -ToHit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold, -Regeneration, -Heal}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock_End}}
=== [[File:TimeManipulation_TimesJuncture.png]] Time's Juncture ===
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these effects increased.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Damage, -Speed, -ToHit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 18:46, 29 April 2023

Overview

ParagonMarket PowerSet TimeManipulation.png

Time Manipulation is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds.

"By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies, and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection."

Power Table

The Time Manipulation power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Time Crawl 1 1 Ranged Foe -SPD, -Rech, -Regen, Special
Temporal Mending 1 1 PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)
Time's Juncture 2 4 Toggle: PBAoE, Foe -Dmg, -SPD, -To Hit
Temporal Selection 6 10 Ally +Dmg, +Rech, +Regen
Distortion Field 8 16 Ranged (Location AoE), Foe -Rech, -SPD, Chance for Hold
Time Stop 12 20 Ranged Hold, Foe -Regen, -Heal
Farsight 18 24 PBAoE Team +To-Hit, +DEF(All), +Perception
Slowed Response 22 28 Ranged (Targeted AoE), Foe -DEF, -RES
Chrono Shift 26 30 PBAoE, Team +Rech, Heal, +End (except Masterminds), Moderate Healing over Time, +Rec (except Masterminds)

Powers

TimeManipulation ChronoShift.png Chrono Shift

You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance (except Masterminds). Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance (except Masterminds). An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Point Blank Area of Effect
Team +Recharge, Heal, +Endurance (except Masterminds), Moderate Healing over Time, +Recovery (except Masterminds)
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

TimeManipulation DistortionField.png Distortion Field

You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased.

Recharge Very Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe -Recharge, -Speed, Chance for Hold
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Holds
Slow Movement

TimeManipulation Farsight.png Farsight

You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time.

Recharge Very Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Point Blank Area of Effect
Team +Defense(All), +To-Hit, +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

TimeManipulation SlowedResponse.png Slowed Response

You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense and damage resistance. A target affected by Time Crawl will suffer from a more powerful effect.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Defense, -Resistance
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Accurate Defense Debuff
Defense Debuff

TimeManipulation TemporalMending.png Temporal Mending

You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Temporal Mending will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.

Recharge Long
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Point Blank Area of Effect
Ally +Heal, Heal Over Time, +Resistance(Slow, Regeneration Debuff)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

TimeManipulation TemporalSelection.png Temporal Selection

You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Accelerated effect on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased.

Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ally +Damage, +Recharge, +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

TimeManipulation TimeCrawl.png Time Crawl

You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed.

Recharge Long
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Speed, -Recharge, -Regeneration, Special
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

TimeManipulation TimeStop.png Time Stop

You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold, however its benefits are brief.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged
Foe Hold, -Regeneration, -Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

TimeManipulation TimesJuncture.png Time's Juncture

You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these effects increased.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe -Damage, -Speed, -ToHit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Enhance ToHit Debuff
Set Categories Slow Movement
ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links