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{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Electrical Melee''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s.


'''Dark Melee''' is one of the powersets.  It is a [[Brute]] primary powerset in City of Villains.  Harness the jolting damage of electricity with this crackling power set.  Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightening to smash your foes!
"Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you."
 
{{clrl}}
__TOC__


== Power Tables ==
== Power Tables ==
=== Brute ===
The Electrical Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:


=== Brute ===
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=22|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=26|Effect=PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport|Border=1}}
{{Powers_Footer}}


The Dark Melee powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:
=== Scrapper ===
The Electrical Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=|Power=[[#Charged Brawl|Charged Brawl]]|Level=1|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Havoc Punch|Havoc Punch]]|Level=1|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Jacobs Ladder|Jacobs Ladder]]|Level=2|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Build Up|Build Up]]|Level=6|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Thunder Strike|Thunder Strike]]|Level=8|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Taunt|Taunt]]|Level=12|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Chain Induction|Chain Induction]]|Level=18|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Lightning Clap|Lightning Clap]]|Level=26|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=22|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#Lightning Rod|Lightning Rod]]|Level=32|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=26|Effect=PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
=== Stalker ===
The Electrical Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee AssassinStrike.png|Power=Assassin's Shock|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=22|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=26|Effect=PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport|Border=1}}
{{Powers_Footer}}


The following are powers in the Electric Melee powerset.
=== Tanker ===
The Electrical Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:


=== Build Up ===
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=4|Effect=Melee (Cone), Moderate DMG(Energy), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=10|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=16|Effect=PBAoE, High DMG(Energy), Foe Disorient, Knockback, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=20|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=24|Effect=Melee, Light DMG(Energy), Foe -End, +Special|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=28|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=30|Effect=PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport|Border=1}}
{{Powers_Footer}}


Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
== Powers ==
=== [[File:ElectricMelee AssassinStrike.png]] Assassin's Shock ===
A signature Stalker attack. This attack does superior Energy and Smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Damage|Special(Smashing/Energy)}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Effects|}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Chain Induction ===
=== [[File:ElectricMelee SelfBuffDmg.png]] Build Up ===
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.


This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
 
=== [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction ===
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury ([[Brute]]s only) will boost the effectiveness of the initial attack as well as the jumping charge.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Energy)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance, +Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Charged Brawl ===
=== [[File:ElectricMelee TargetedMinorDmg.png]] Charged Brawl ===
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tankers only:''' Very Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
=== [[File:ElectricMelee TargetedTaunt.png]] Confront ===
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Havoc Punch ===
=== [[File:ElectricMelee TargetedModerateDmg.png]] Havoc Punch ===
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.


The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Blank|'''Tankers only:''' Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
 
=== [[File:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder ===
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Damage|High(Energy)}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|'''Tankers only:''' Moderate(Energy)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Blank|Foe Sleep, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Jacobs Ladder ===
=== [[File:ElectricMelee PBAoEStun.png]] Lightning Clap ===
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.


You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
{{EdNote|note=Lightning Clap is unaffected by Radius changes.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 22 (Scrapper)}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]]s)}}
{{PowerBlock_Sets|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrappers)}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Lightning Clap ===
=== [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod ===
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distance. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. Damage from the lightning bolt is superior.


You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Rod is unaffected by Radius changes. This information is missing from the power description because the damage is delivered by a [[pseudopet]].}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Damage|Superior(Energy)}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Effects|}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Self Teleport}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Lightning Rod ===
=== [[File:ElectricMelee Placate.png]] Placate ===
 
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your Fury.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|Self Stealth/Hide}}
{{PowerBlock_Blank|}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Taunt ===
=== [[File:ElectricMelee TargetedTaunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
{{EdNote|note='''[[Tanker]]s:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock_Effects|}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|'''Tanker only:''' Ranged}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== Thunder Strike ===
=== [[File:ElectricMelee TargetedAoEHeavyDmg.png]] Thunder Strike ===
 
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some Endurance drained.
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Blank|[[Image:V archetypeicon brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Energy)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


[[Category:Gameplay]][[Category:Powersets]]
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Brute]]s in [[Issue 7]].
* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]].
* This set was proliferated to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].
* [[Electrical Melee#Chain Induction|Chain Induction]]'s 100% chance to jump to another target if original target is still alive was broken if an [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|proc]] was placed in, as it would replace the 100% chance to jump value with the proc's value.  An example would be if [[Touch of Death]]'s proc [[Touch of Death: Negative Energy Damage|Touch of Death: Negative Enemy Damage]] was place in.  This would change the 100% chance to jump to 15% (the chance for the proc to activate extra Negative Damage).  This was fixed in [[Issue 16]].
* [[Electrical Melee#Lightning Rod|Lightning Rod]] also used to interact with [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|procs]] incorrectly. A proc placed in this power would attack the user instead of enemies. This was fixed but was not listed as a patch note <!--correct this if it can be found in patch notes, I could not--> in or before [[Issue 20]].
 
== External Links ==
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
 
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Scrapper Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 17:32, 20 May 2023

Overview

Electrical Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you."

Power Tables

Brute

The Electrical Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Build Up 6 Self +DMG, +To-Hit
Thunder Strike 8 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Lightning Clap 22 PBAoE, Foe Disorient, Knockback
Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Scrapper

The Electrical Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Build Up 6 Self +DMG, +To-Hit
Thunder Strike 8 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Confront 12 Ranged, Foe Taunt
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Lightning Clap 22 PBAoE, Foe Disorient, Knockback
Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Stalker

The Electrical Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Assassin's Shock 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Thunder Strike 22 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Tanker

The Electrical Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Light DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 4 Melee (Cone), Moderate DMG(Energy), Foe Sleep, -End
Taunt 10 Ranged, Foe Taunt
Thunder Strike 16 PBAoE, High DMG(Energy), Foe Disorient, Knockback, -End
Build Up 20 Self +DMG, +To-Hit
Chain Induction 24 Melee, Light DMG(Energy), Foe -End, +Special
Lightning Clap 28 PBAoE, Foe Disorient, Knockback
Lightning Rod 30 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Powers

ElectricMelee AssassinStrike.png Assassin's Shock

A signature Stalker attack. This attack does superior Energy and Smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury (Brutes only) will boost the effectiveness of the initial attack as well as the jumping charge.

Damage Moderate(Smashing/Energy)
Tankers only: Light(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Melee
Foe -Endurance, +Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Minor(Smashing/Energy)
Recharge Fast
Tankers only: Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Sleep
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee TargetedTaunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate(Smashing/Energy)
Tankers only: Light(Smashing/Energy)
Recharge Moderate
Tankers only: Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Sleep
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High(Energy)
Tankers only: Moderate(Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Sleep
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Editor's Note:

Lightning Clap is unaffected by Radius changes.

Recharge Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrappers)
Set Categories Stuns
Knockback
Taunt (except Scrappers)

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distance. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. Damage from the lightning bolt is superior.

Lightning Rod is unaffected by Radius changes. This information is missing from the power description because the damage is delivered by a pseudopet.}}

Damage Superior(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tankers: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Tanker only: Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some Endurance drained.

Damage High(Smashing/Energy)
Tankers only: High(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Stuns
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links