Martial Arts: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient | {{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, | {{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE)|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, | {{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=20|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=24|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=24|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, | {{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=30|Effect=Melee, | {{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=30|Effect=Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[File:MartialArts_CobraStrike.png]] Cobra Strike === | === [[File:MartialArts_CobraStrike.png]] Cobra Strike === | ||
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for | Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for [[Stalker]]s), but has a great chance of Disorienting your target. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Smashing)}} | {{PowerBlock_Damage|High(Smashing)}} | ||
{{PowerBlock_Blank|''' | {{PowerBlock_Blank|'''Stalkers only:''' Medium(Smashing)}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}} | ||
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=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick === | === [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick === | ||
You can perform a Crippling Axe Kick that deals | You can perform a Crippling Axe Kick that deals Superior (Moderate for [[Stalker]]s) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Superior(Smashing)}} | {{PowerBlock_Damage|Superior(Smashing)}} | ||
{{PowerBlock_Blank|'''[[Stalker]] only:''' Moderate(Smashing)}} | {{PowerBlock_Blank|'''[[Stalker]] only:''' Moderate(Smashing)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}} | |||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}} | ||
Line 170: | Line 172: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing)}} | {{PowerBlock_Damage|Moderate(Smashing)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}} | ||
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You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage. | You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage. | ||
{{EdNote|note='''[[Stalker]]s:''' You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.}} | {{EdNote|note='''[[Scrapper]]s only:''' You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.}} | ||
{{EdNote|note='''[[Stalker]]s only:''' You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Superior(Smashing)}} | {{PowerBlock_Damage|Superior(Smashing)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' High(Smashing)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Minor Disorient}} | {{PowerBlock_Blank|Foe Minor Disorient}} | ||
{{PowerBlock_Blank|Self +Damage(All) ( | {{PowerBlock_Blank|Self +Damage(All) ([[Brute]]s/[[Tanker]]s only), +Special (Scrappers/Stalkers only)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ( | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
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=== [[File:MartialArts_StormKick.png]] Storm Kick === | === [[File:MartialArts_StormKick.png]] Storm Kick === | ||
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts | You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable. | ||
{{EdNote|note='''[[Scrapper]]s/[[Stalker]]s only:''' You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing)}} | {{PowerBlock_Damage|Moderate(Smashing)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing)}} | |||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
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=== [[File:MartialArts_ThunderKick.png]] Thunder Kick === | === [[File:MartialArts_ThunderKick.png]] Thunder Kick === | ||
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage ( | You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor(Smashing)}} | {{PowerBlock_Damage|Minor(Smashing)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Very Fast}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
Line 279: | Line 290: | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Minor Disorient, -Resistance ( | {{PowerBlock_Blank|Foe Minor Disorient, -Resistance (Brutes only)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 285: | Line 296: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} |
Latest revision as of 03:03, 24 May 2023
This article is about the Martial Arts power set. For the Martial Arts booster pack, see Super Booster IV: Martial Arts.
Overview
Martial Arts is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
Power Tables
Brute
The Martial Arts power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient, -Res(All) |
Storm Kick | 1 | Melee, Moderate DMG(Smash), +DEF(Melee, Ranged, AoE) |
Cobra Strike | 2 | Melee, High DMG(Smash), Foe Disorient |
Focus Chi | 6 | Self +DMG, +To-Hit |
Crane Kick | 8 | Melee, High DMG(Smash), Foe Knockback |
Warrior's Provocation | 12 | Ranged (Targeted AoE), Foe Taunt |
Crippling Axe Kick | 18 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Dragon's Tail | 22 | PBAoE Melee, Moderate DMG(Smash), Foe Knockback |
Eagle's Claw | 26 | Melee, Superior DMG(Smash), Foe Minor Disorient, +DMG(All) |
Scrapper
The Martial Arts power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Storm Kick | 1 | Melee, Moderate DMG(Smash) |
Cobra Strike | 2 | Melee, High DMG(Smash), Foe Disorient |
Focus Chi | 6 | Self +DMG, +To-Hit |
Crane Kick | 8 | Melee, High DMG(Smash), Foe Knockback |
Warrior's Challenge | 12 | Ranged, Foe Taunt |
Crippling Axe Kick | 18 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Dragon's Tail | 22 | PBAoE, Moderate DMG(Smash), Foe Knockback |
Eagle's Claw | 26 | Melee, Superior DMG(Smash), Foe Minor Disorient, +Special |
Stalker
The Martial Arts power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Storm Kick | 1 | Melee, Moderate DMG(Smash) |
Crippling Axe Kick | 2 | Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Assassin's Blow | 6 | Melee, Special DMG(Smash) |
Focus Chi | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Cobra Strike | 18 | Melee, Medium DMG(Smash), Foe Disorient |
Crane Kick | 22 | Melee, High DMG(Smash), Foe Knockback |
Eagle's Claw | 26 | Melee, Superior DMG(Smash), Foe Minor Disorient, +Special |
Tanker
The Martial Arts power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Thunder Kick | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Storm Kick | 1 | Melee, Light DMG(Smash), Self +DEF(Melee, Ranged, AoE) |
Cobra Strike | 4 | Melee, High DMG(Smash), Foe Disorient |
Warrior's Provocation | 10 | Ranged(Targeted AoE), Foe Taunt |
Crane Kick | 16 | Melee, High DMG(Smash), Foe Knockback |
Dragon's Tail | 20 | PBAoE, Light DMG(Smash), Foe Knockback |
Focus Chi | 24 | Self +DMG, +To-Hit |
Crippling Axe Kick | 28 | Melee, Hight DMG(Smash), Foe Immob, -SPD, -Fly, -DEF |
Eagle's Claw | 30 | Melee, High DMG(Smash), Foe Minor Disorient, +DMG(All) |
Powers
Assassin's Blow
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Smashing) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Cobra Strike
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage (medium damage for Stalkers), but has a great chance of Disorienting your target.
Damage | High(Smashing) |
Stalkers only: Medium(Smashing) | |
Recharge | Medium |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
18 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Crane Kick
You can perform a slow, high smashing damage kick that will likely knock your target back.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
22 (Stalker) | |
16 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Crippling Axe Kick
You can perform a Crippling Axe Kick that deals Superior (Moderate for Stalkers) smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Damage | Superior(Smashing) |
Stalker only: Moderate(Smashing) | |
Tankers only: High(Smashing) | |
Recharge | Moderate |
Tankers only: Slow | |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
2 (Stalker) | |
28 (Tanker) | |
Effects | Melee |
Foe Immobilize, -Speed, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Defense Debuff | |
Immobilize | |
Slow Movement (except Brute) | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Dragon's Tail
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Damage | Moderate(Smashing) |
Tankers only: Light(Smashing) | |
Recharge | Slow |
Minimum Level | 22 (Brute) |
22 (Scrapper) | |
20 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Eagle's Claw
You can perform a devastating kick that can severely Disorient most opponents. After using Eagle's Claw your damage will be increased for a brief moment allowing the next attack or two to cause additional damage.
Scrappers only: You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
Stalkers only: You can perform a devastating smashing damage kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability. In addition to the normal Critical from attacking while Hidden, there is also a small chance you may land a Critical hit even if you are not Hidden.
Damage | Superior(Smashing) |
Tankers only: High(Smashing) | |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
30 (Tanker) | |
Effects | Melee |
Foe Minor Disorient | |
Self +Damage(All) (Brutes/Tankers only), +Special (Scrappers/Stalkers only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Focus Chi
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
24 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Storm Kick
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick boosts defense against melee, ranged and area of effect damage slightly for a short period of time after hitting their foe. This bonus defense doesn't stack with itself and is unenhanceable.
Scrappers/Stalkers only: You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.
Damage | Moderate(Smashing) |
Tankers only: Light(Smashing) | |
Recharge | Medium |
Tankers only: Fast | |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Self +Defense(Melee, Ranged, Area of Effect) (Brute/Tanker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) | |
Universal Damage |
Thunder Kick
You can perform a strong Thunder Kick that hits so hard it can disorient your target. This power can bruise an enemy, making them more vulnerable to damage (Brutes only).
Damage | Minor(Smashing) |
Recharge | Fast |
Tankers only: Very Fast | |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Minor Disorient, -Resistance (Brutes only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Warrior's Challenge
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Warrior's Provocation
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- In Issue 18, several powers in this set were buffed (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).
- This set was proliferated to Tankers in Issue 21.
- This set was proliferated to Brutes in Issue 25.
External Links
- Martial Arts for Brutes at City of Data v2.0
- Martial Arts for Scrappers at City of Data v2.0
- Martial Arts for Stalkers at City of Data v2.0
- Martial Arts for Tankers at City of Data v2.0