Stone Melee: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Light DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, Superior DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close (Targeted AoE), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close (Targeted AoE), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=24|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=24|Effect=PBAoE, Light DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, Moderate DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=30|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=0}}
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=30|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
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=== [[File:StoneMelee_Fault.png]] Fault ===
=== [[File:StoneMelee_Fault.png]] Fault ===
A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own.
A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own (except Scrappers). Fault has a chance of dealing damage to foes in between you and your target ([[Scrapper]]s/[[Stalker]]s only).


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|'''[[Scrapper]]/[[Stalker]] only:''' Minor(Smashing)}}
{{PowerBlock_Damage|'''Scrappers/Stalkers only:''' Minor(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}
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{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}} (except [[Brute]])}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}} (except Stalker)}}
{{PowerBlock_Blank|{{Enhance Range}} (except Stalkers)}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except Stalker)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}} (Scrapper/Stalker only)}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set PBAoE Damage}} ([[Tanker]] only)}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrappers/Stalkers)}}
{{PowerBlock_Blank|{{Set Universal Damage}} (except Brute)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Blank|'''[[Scrapper]]:''' High(Smashing)}}
{{PowerBlock_Blank|'''[[Brute]]s only:''' Superior(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
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{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except Scrapper)}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''[[Scrapper]]/[[Stalker]]:''' Moderate(Smashing)}}
{{PowerBlock_Blank|'''Brutes only:''' High(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 22 (Brute)}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brutes/Tankers only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:StoneMelee Placate.png]] Placate ===
=== [[File:StoneMelee Placate.png]] Placate ===
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated foe, he will be able to attack you back.
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Smash. However, if you attack a Placated foe, he will be able to attack you back.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Foe Placate}}
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=== [[File:StoneMelee SeismicSmash.png]] Seismic Smash ===
=== [[File:StoneMelee SeismicSmash.png]] Seismic Smash ===
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. Seismic Smash has an increased critical rate but does not inflict double damage on a critical hit, instead, it adds +28% bonus damage and double Hold magnitude [[Scrapper]]s only).


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except Scrappers)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrappers)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Light(Smashing)}}
{{PowerBlock_Blank|'''[[Scrapper]]/[[Stalker]] only:''' Light(Smashing)}}
{{PowerBlock_Blank|'''Brutes only:''' Moderate(Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Blank|'''[[Scrapper]]/[[Stalker]]:''' Moderate(Smashing)}}
{{PowerBlock_Blank|'''Brutes only:''' High(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
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{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}} (Scrapper/Stalker only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}} (Scrapper/Stalker only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
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Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to taunt enemy players, but is not needed against critter targets.
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to taunt enemy players, but is not needed against critter targets.


''[[Tanker]] only:'' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:StoneMelee Tremor.png]] Tremor ===
=== [[File:StoneMelee Tremor.png]] Tremor ===
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back (down for Stalkers).


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Damage|Light(Smashing)}}
{{PowerBlock_Blank|'''[[Scrapper]]/[[Stalker]]:''' Light(Smashing)}}
{{PowerBlock_Blank|'''Brutes only:''' Moderate(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 32 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 32 (Stalker)}}
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}

Latest revision as of 23:27, 24 May 2023

Overview

Stone Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself."

Power Tables

Brute

The Stone Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Stone Fist 1 Melee, Moderate DMG(Smash), Foe Minor Disorient
Stone Mallet 1 Melee, High DMG(Smash), Foe Knockback
Heavy Mallet 2 Melee, Superior DMG(Smash), Foe Knockback
Build Up 6 Self +DMG, +To-Hit
Fault 8 Close (Targeted AoE), Foe Disorient, Knockback
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Seismic Smash 18 Melee, Extreme DMG(Smash), Foe Hold
Hurl Boulder 22 Ranged, High DMG(Smash), Foe Knockback, -Fly
Tremor 26 PBAoE, Moderate DMG(Smash), Foe Knockback

Scrapper

The Stone Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Stone Fist 1 Melee, Light DMG(Smash), Foe Minor Disorient
Stone Mallet 1 Melee, Moderate DMG(Smash), Foe Knockback
Heavy Mallet 2 Melee, High DMG(Smash), Foe Knockback
Build Up 6 Self +DMG, +To-Hit
Fault 8 Close (Targeted AoE), Minor DMG(Smash), Foe Disorient, Knockback
Confront 12 Ranged, Foe Taunt
Seismic Smash 18 Melee, Extreme DMG(Smash), Foe Hold
Hurl Boulder 22 Ranged, Moderate DMG(Smash), Foe Knockback, -Fly
Tremor 26 PBAoE, Light DMG(Smash), Foe Knockback

Stalker

The Stone Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Stone Fist 1 Melee, Light DMG(Smash), Foe Minor Disorient
Stone Mallet 1 Melee, Moderate DMG(Smash), Foe Knockback
Fault 2 Close (Targeted AoE), Minor DMG(Smash), Foe Disorient, Knockback
Assassin's Smash 6 Melee, Extreme DMG(Smash)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Seismic Mallet 18 Melee, Superior DMG(Smash), Foe Hold, Knockback
Hurl Boulder 22 Ranged, Moderate DMG(Smash), Foe Knockback, -Fly
Tremor 26 PBAoE, Light DMG(Smash), Foe Knockback

Tanker

The Stone Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Stone Fist 1 Melee, Light DMG(Smash), Foe Minor Disorient
Stone Mallet 1 Melee, Moderate DMG(Smash), Foe Knockback
Heavy Mallet 4 Melee, High DMG(Smash), Foe Knockback
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Build Up 16 Self +DMG, +To-Hit
Fault 20 Close (Targeted AoE), Foe Disorient, Knockback
Tremor 24 PBAoE, Light DMG(Smash), Foe Knockback
Hurl Boulder 28 Ranged, Moderate DMG(Smash), Foe Knockback, -Fly
Seismic Smash 30 Melee, Extreme DMG(Smash), Foe Hold

Powers

StoneMelee Assassinate.png Assassin's Smash

A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Smash when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

StoneMelee BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

StoneMelee Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

StoneMelee Fault.png Fault

A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own (except Scrappers). Fault has a chance of dealing damage to foes in between you and your target (Scrappers/Stalkers only).

Damage Scrappers/Stalkers only: Minor(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Close (Targeted Area of Effect)
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range (except Stalkers)
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brutes/Tankers only)
Set Categories Ranged AoE Damage
Knockback
Stuns
Taunt (except Scrappers/Stalkers)
Universal Damage

StoneMelee HeavyMallet.png Heavy Mallet

A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.

Damage High(Smashing)
Brutes only: Superior(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Knockback
Taunt (except Scrapper)
Universal Damage

StoneMelee HurlBoulder.png Hurl Boulder

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage Moderate(Smashing)
Brutes only: High(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brutes/Tankers only)
Set Categories Ranged Damage
Knockback
Taunt (Brutes/Tankers only)
Universal Damage

StoneMelee Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Smash. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Slow
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

StoneMelee SeismicSmash.png Seismic Mallet

A more impressive form of Stone Mallet, the Seismic Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents, in addition to a chance for hold.

Damage Superior(Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 18 (Stalker)
Effects Melee
Foe Hold, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Holds
Knockback
Universal Damage

StoneMelee SeismicSmash.png Seismic Smash

This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright. Seismic Smash has an increased critical rate but does not inflict double damage on a critical hit, instead, it adds +28% bonus damage and double Hold magnitude Scrappers only).

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrappers)
Set Categories Melee Damage
Holds
Taunt (except Scrappers)
Universal Damage

StoneMelee StoneFist.png Stone Fist

Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

Damage Light(Smashing)
Brutes only: Moderate(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)
Universal Damage

StoneMelee StoneMallet.png Stone Mallet

Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.

Damage Moderate(Smashing)
Brutes only: High(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

StoneMelee Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

StoneMelee Tremor.png Tremor

You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back (down for Stalkers).

Damage Light(Smashing)
Brutes only: Moderate(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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