Usefp (Command Line Parameter): Difference between revisions

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(Created page with "== Slash Command == : {{launchparam|usefp|[0-1]}} Use a floating point render target for HDR lighting effects if available. * 0 = Disable floating point, 1 = Enable floating point. Default = 1. * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum li...")
 
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Use a floating point render target for HDR lighting effects if available.
Use a floating point render target for HDR lighting effects if available.


* 0 = Disable floating point, 1 = Enable floating point. Default = 1.
* 0 = Disable floating point, 1 = Enable floating point. Default = 0.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.



Revision as of 19:26, 27 June 2023

Slash Command

-usefp [0-1]

Use a floating point render target for HDR lighting effects if available.

  • 0 = Disable floating point, 1 = Enable floating point. Default = 0.
  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.


Example

-usefp 1