Special Enhancements: Difference between revisions

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{{TOCright}}[[Special Enhancements]] are usable by all character archetypes and origins, but are only obtainable by completing some very difficult-to-accomplish tasks. Currently, Special Enhancements include [[Hamidon Enhancements]], [[Crystal Titan Enhancements]], and [[Hydra Enhancements]].
{{TOCright}}
== Overview ==
'''Special Enhancements''' are usable by all character archetypes and origins, but are only obtainable by completing some very difficult-to-accomplish tasks.


== Overview ==
Currently, Special Enhancements include
*[[Hamidon Origin Enhancements]]
*[[Crystal Titan Origin Enhancements]]
*[[Hydra Origin Enhancements]]
*[[D-Sync Origin Enhancements]]
*[[Talisman Enhancements]].


Special Enhancements provide benefits much like [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]], but provide benefits to more than one aspect at a time. For example, a Special Enhancement may affect both the damage and accuracy of a power, whereas all other Enhancement types would affect either one or the other.
== Benefits ==
Special Enhancements provide benefits much like [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]], but provide benefits to more than one aspect at a time. For example, a Special Enhancement may affect both the damage and accuracy of a power, instead of a just damage or just accuracy.


A Special Enhancement may be added to a power if any portion of the enhancement can apply to the power. However, any aspects which do not apply to the power will be ignored. For example, a Damage/Accuracy Special Enhancement may be added to [[Poison#Envenom|Envenom]], but because Envenom does no damage, the damage portion of the enhancement will be ignored. The accuracy portion, however, will function perfectly.
A Special Enhancement may be added to a power if any portion of the enhancement can apply to the power. However, any aspects which do not apply to the power will be ignored. For example, a Damage/Accuracy Special Enhancement may be added to [[Poison#Envenom|Envenom]], but because Envenom does no damage, the damage portion of the enhancement will be ignored. The accuracy portion, however, will function perfectly.


== Hamidon Enhancements vs. other Special Enhancements ==
== Special Enhancement Progression ==
When [[City of Heroes]] was first released, the maximum level was 40, and the [[Hamidon Raid]] (where masses of players defeat a super-[[Giant Monster]] [[Hamidon]]) was a level 40 event. The level cap was raised to 50 in [[Issue 1]], and the Hamidon Raid was also raised to level 50. However, the [[Abandoned Sewers Trial]] (introduced in Issue 1, awarding Hydra Origin Enhancements) and the [[Eden Trial]] (introduced in [[Issue 2]], awarding Crystal Titan Origin Enhancements) replaced the Hamidon Raid with level 40-43 Special Enhancements.


When [[City of Heroes]] was first released, the maximum level was 40. In [[Issue 1]], the level cap was raised to 50, where it was originally intended to be, and the [[Hamidon]] raid was also raised to 50. However, the [[Abandoned Sewers Trial]] (introduced in Issue 1) and the [[Eden Trial]] (introduced in [[Issue 2]]) remained at level 40.
Because these Special Enhancements respect the character's level just like normal enhancements, the Hydra and Titan enhancements can be outleveled. While the Hamidon enhancements function the same way, since the Hamidon raid is now designed for level 50 characters, they can't technically be outleveled since the level cap is 50.


Because the Abandoned Sewers Trial and the Eden trial were the source of Hydra and Titan enhancements, respectively, and because these Special Enhancements respect the character's level just like normal enhancements, the Hydra and Titan enhancements become useless by the time a character reached level 50. The Hamidon enhancements do not, since the Hamidon raid is now designed for level 50 characters.
Additionally, Hamidon enhancements offer a higher bonus than the Hydra or Titan enhancements do. Each aspect of a +0 Hamidon enhancement offers the same bonus as a [[Enhancements#Enhancement Aspects and Schedules|+0 SO]]. Hydra and Titan enhancements offer a bonus that is between a -2 and a -3 SO. (Just like normal enhancements, a difference in level between the character and the Special Enhancement, or stacking Special Enhancements, will affect the exact bonus conferred to the character's power.)


Additionally, Hamidon enhancements offer a higher bonus than the Hydra or Titan enhancements do. Each aspect of a +0 Hamidon enhancement offers the same bonus as a [[Enhancements#Enhancement Aspects and Schedules|+0 SO]]. Hydra and Titan enhancements offer a bonus that is between a -2 and a -3 SO. (Just like normal enhancements, a difference in level between the character and the Special Enhancement, or stacking Special Enhancements, will affect the exact bonus conferred to the character's power.)
=== Homecoming Changes ===


=== Multiple Types Exploit ===
As of [[Homecoming]], Special Enhancements (excluding Talismans) now can be merged together with other Special Enhancements with the same effects to increase the level of the higher one. This means, for example, Hydra Origin Enhancements can be used to increase the power of Hamidon Origin Enhancements, which has led to Hydra and Titan Enhancements serving primarily as power boosters for Hamidon Origin and D-Sync Origin Enhancements.


It is possible to achieve enhancement values unintended by the developers by exploiting the way in which the powers system handles enhancements, and the way in which Special Enhancements are permitted to be added to a given power. For more information, see [[Hamidon Origin Enhancements#Multiple Types Exploit]]. Although the exploit and quote from [[Castle (Developer)|Castle]] normally pertain to Hamidon enhancements, the exploit may occur with any of these Special Enhancements.
Also added in Homecoming, enabling traditional [[Master of|Master Of]] challenges and successfully completing the [[Abandoned Sewers Trial]], [[Eden Trial]], [[Ms. Liberty Task Force]] or [[Lord Recluse Strike Force]] will now cause any Special Enhancements awarded to be granted at their maximum possible level, level 53. As [[Dr. Aeon's Strike Force]] has no such setting, the unique effect combinations from that Strike Force are even more valuable as a result, since they cannot be granted at maximum power immediately and must be merged to achieve that level.


== Invention Enhancements ==
== Talisman Enhancements ==


: ''Main article: [[Invention Origin Enhancements]]''
: ''Main article: [[Talisman Enhancements]]''


Invention enhancements may also be called "special enhancements", but they are special in a different way than the enhancements discussed here. These Special Enhancements are obtained through trials or raids, respect the difference between your level and the level of the enhancement, and each aspect always has the same value (dependent on its [[Enhancements#Enhancement Aspects and Schedules|Enhancement Schedule]]) regardless of how many aspects are present. Invention enhancements are crafted and always maintain the same bonus regardless of your level. [[Invention Sets]] may have multiple aspects, but the bonus for each aspect decreases for each aspect present.
Talisman Enhancements only enhance a single aspect of a power like Single-Origin enhancements, but are usable by any origin or archetype. One can be acquired during Tutorials, and the rest are sold by [[Mr. Yin]] in [[Faultline]] for a lower price than their Single-Origin equivalents.


== Comparison ==
== Comparison ==
 
Below is a listing of each Special Enhancement matching with their effects. In the table below, the "Hold" icon ([[File:TO Training Hold Duration.png|18px]]) stands in for: Confuse, Stun, Fear, Hold, Immobilize, and Sleep ("Mez Duration"). The "Run Speed" icon ([[File:TO Training Running Speed.png|18px]]) stands in for: Flight Speed, Jump Speed, and Run Speed ("Movement Increase").
Below is a listing of each Special Enhancement matching with their effects. Notes about the multiple types exploit (see above) are omitted. In the table below, the "Hold" icon ([[File:TO Training Hold Duration.png|18px]]) stands in for: Confuse, Stun, Fear, Hold, Immobilize, Intangibility, and Sleep. The "Run Speed" icon ([[File:TO Training Running Speed.png|18px]]) stands in for: Flight Speed, Jump Speed, and Run Speed.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!| Hydra Enhancement
! Hydra Enhancement
!| Titan Enhancement
! Titan Enhancement
!| Hamidon Enhancement
! Hamidon Enhancement
!| Effects
! D-Sync Enhancement
! Effects
|-
| Anti Proton Exposure || Zeolite Shard || Enzyme Exposure || D-Sync Marginalization || <span style="display:none">endrdx thtdeb defdeb</span>[[File:TO Training Endurance Cost.png|18px|Endurance Reduction]] [[File:TO Training ToHit DeBuffs.png|18px|ToHit Debuff]] [[File:TO Training Defense DeBuff.png|18px|Defense Debuff]]
|-
| Delta Particle Exposure || Gypsum Shard || Lysosome Exposure || D-Sync Obfuscation || <span style="display:none">acc thtdeb defdeb</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training ToHit DeBuffs.png|18px|ToHit Debuff]] [[File:TO Training Defense DeBuff.png|18px|Defense Debuff]]
|-
| Electron Exposure || Peridont Shard || Ribosome Exposure || D-Sync Fortification || <span style="display:none">endrdx res</span>[[File:TO Training Endurance Cost.png|18px|Endurance Reduction]] [[File:TO Training Damage Resistance.png|18px|Resist Damage]]
|-
| Gluon Exposure || Amethyst Shard || Peroxisome Exposure || D-Sync Containment || <span style="display:none">dam mez</span>[[File:TO Training Damage.png|18px|Damage]] [[File:TO Training Hold Duration.png|18px|Mez Duration]]
|-
|-
|| Anti Proton Exposure || Zeolite Shard || Enzyme Exposure || <span style="display:none">endrdx thtdeb defdeb</span>[[File:TO Training Endurance Cost.png|18px]] [[File:TO Training ToHit DeBuffs.png|18px]] [[File:TO Training Defense DeBuff.png|18px]]
| Graviton Exposure || Calcite Shard || Endoplasm Exposure || D-Sync Binding || <span style="display:none">acc mez</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training Hold Duration.png|18px|Mez Duration]]
|-
|-
|| Delta Particle Exposure || Gypsum Shard || Lysosome Exposure || <span style="display:none">acc thtdeb defdeb</span>[[File:TO Training Accuracy.png|18px]] [[File:TO Training ToHit DeBuffs.png|18px]] [[File:TO Training Defense DeBuff.png|18px]]
| Neutrino Exposure || Diamond Shard || Nucleolus Exposure || D-Sync Empowerment || <span style="display:none">acc dam</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training Damage.png|18px|Damage]]
|-
|-
|| Electron Exposure || Peridont Shard || Ribosome Exposure || <span style="display:none">endrdx res</span>[[File:TO Training Endurance Cost.png|18px]] [[File:TO Training Damage Resistance.png|18px]]
| Neutron Exposure || Quartz Shard || Centriole Exposure || D-Sync Extension || <span style="display:none">dam rng</span>[[File:TO Training Damage.png|18px|Damage]] [[File:TO Training Range.png|18px|Range]]
|-
|-
|| Gluon Exposure || Amethyst Shard || Peroxisome Exposure || <span style="display:none">dam mez</span>[[File:TO Training Damage.png|18px]] [[File:TO Training Hold Duration.png|18px]]
| Positron Exposure || Kyanite Shard || Golgi Exposure || D-Sync Reconstitution || <span style="display:none">endrdx heal</span>[[File:TO Training Endurance Cost.png|18px|Endurance Reduction]] [[File:TO Training Heal.png|18px|Healing]]
|-
|-
|| Graviton Exposure || Calcite Shard || Endoplasm Exposure || <span style="display:none">acc mez</span>[[File:TO Training Accuracy.png|18px]] [[File:TO Training Hold Duration.png|18px]]
| Proton Exposure || Tanzanite Shard || Cytoskeleton Exposure || D-Sync Elusivity || <span style="display:none">endrdx thtbuf defbuf</span>[[File:TO Training Endurance Cost.png|18px|Endurance Reduction]] [[File:TO Training ToHit Buffs.png|18px|ToHit Buff]] [[File:TO Training Defense Buff.png|18px|Defense Buff]]
|-
|-
|| Neutrino Exposure || Diamond Shard || Nucleolus Exposure || <span style="display:none">acc dam</span>[[File:TO Training Accuracy.png|18px]] [[File:TO Training Damage.png|18px]]
| Quark Particle Exposure || Citrine Shard || Membrane Exposure || D-Sync Shifting || <span style="display:none">rech thtbuf defbuf</span>[[File:TO Training Attack Rate.png|18px|Recharge Reduction]] [[File:TO Training ToHit Buffs.png|18px|ToHit Buff]] [[File:TO Training Defense Buff.png|18px|Defense Buff]]
|-
|-
|| Neutron Exposure || Quartz Shard || Centriole Exposure || <span style="display:none">dam rng</span>[[File:TO Training Damage.png|18px]] [[File:TO Training Range.png|18px]]
| Theta Exposure || Selenite Shard || Microfilament Exposure || D-Sync Acceleration || <span style="display:none">endrdx spd</span>[[File:TO Training Endurance Cost.png|18px|Endurance Reduction]] [[File:TO Training Running Speed.png|18px|Movement Increase]]
|-
|-
|| Positron Exposure || Kyanite Shard || Golgi Exposure || <span style="display:none">endrdx heal</span>[[File:TO Training Endurance Cost.png|18px]] [[File:TO Training Heal.png|18px]]
| || || || D-Sync Conduit || <span style="display:none">endrdx spd</span>[[File:TO Training Endurance Modification.png|18px|Endurance Modification]] [[File:TO Training Attack Rate.png|18px|Recharge Reduction]]
|-
|-
|| Proton Exposure || Tanzanite Shard || Cytoskeleton Exposure || <span style="display:none">endrdx thtbuf defbuf</span>[[File:TO Training Endurance Cost.png|18px]] [[File:TO Training ToHit Buffs.png|18px]] [[File:TO Training Defense Buff.png|18px]]
| || || || D-Sync Deceleration || <span style="display:none">endrdx spd</span>[[File:TO Training Slow powers.png|18px|Slow]] [[File:TO Training Attack Rate.png|18px|Recharge Reduction]] [[File:TO Training Endurance Cost.png|18px|Endurance Reduction]]
|-
|-
|| Quark Particle Exposure || Citrine Shard || Membrane Exposure || <span style="display:none">rech thtbuf defbuf</span>[[File:TO Training Attack Rate.png|18px]] [[File:TO Training ToHit Buffs.png|18px]] [[File:TO Training Defense Buff.png|18px]]
| || || || D-Sync Drain || <span style="display:none">endrdx spd</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training Endurance Modification.png|18px|Endurance Modification]]
|-
|-
|| Theta Exposure || Selenite Shard || Microfilament Exposure || <span style="display:none">endrdx spd</span>[[File:TO Training Endurance Cost.png|18px]] [[File:TO Training Running Speed.png|18px]]
| || || || D-Sync Efficiency || <span style="display:none">endrdx spd</span>[[File:TO Training Damage.png|18px|Damage]] [[File:TO Training Endurance Cost.png|18px|Endurance Reduction]]
|-
|  ||  ||  || D-Sync Guidance || <span style="display:none">endrdx spd</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training Range.png|18px|Range]]
|-
|  ||  ||  || D-Sync Optimization || <span style="display:none">endrdx spd</span>[[File:TO Training Damage.png|18px|Damage]] [[File:TO Training Attack Rate.png|18px|Recharge Reduction]]
|-
|  ||  ||  || D-Sync Provocation || <span style="display:none">endrdx spd</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training Attack Rate.png|18px|Recharge Reduction]] [[File:TO Training Taunt Effectiveness.png|18px|Threat Duration]]
|-
|  ||  ||  || D-Sync Reconstruction || <span style="display:none">endrdx spd</span>[[File:TO Training Attack Rate.png|18px|Recharge Reduction]] [[File:TO Training Heal.png|18px|Healing]]
|-
|  ||  ||  || D-Sync Siphon || <span style="display:none">endrdx spd</span>[[File:TO Training Accuracy.png|18px|Accuracy]] [[File:TO Training Heal.png|18px|Healing]]
|}
|}


Other than enhancement value (Hamidon enhancements provide a larger bonus than the other two) and level when the enhancement is usable (Hydra and Titan enhancements are generally level 40, while Hamidon enhancements are generally level 50), all three types of Special Enhancement are identical.
Other than enhancement value (Hamidon enhancements provide a larger bonus than the other two) and level when the enhancement is usable (Hydra and Titan enhancements are level 40-43, while Hamidon enhancements are generally level 50), all three types of Special Enhancement are identical.
 
== Historical ==
{{historical|type=article|reason=changed}}
=== Multiple Types Exploit ===
Before [[Issue 22]], it was possible to achieve enhancement values unintended by the developers by exploiting the way in which the powers system handled enhancements, and the way in which Special Enhancements were permitted to be added to a given power.
 
== See Also ==
* [[Enhancements]]
* [[Hamidon Origin Enhancements]]
* [[Crystal Titan Origin Enhancements]]
* [[Hydra Origin Enhancements]]
* [[D-Sync Origin Enhancements]]
* [[Talisman Enhancements]]
[[Category:Enhancements]]

Latest revision as of 02:20, 25 January 2024

Overview

Special Enhancements are usable by all character archetypes and origins, but are only obtainable by completing some very difficult-to-accomplish tasks.

Currently, Special Enhancements include

Benefits

Special Enhancements provide benefits much like Single-Origin Enhancements, but provide benefits to more than one aspect at a time. For example, a Special Enhancement may affect both the damage and accuracy of a power, instead of a just damage or just accuracy.

A Special Enhancement may be added to a power if any portion of the enhancement can apply to the power. However, any aspects which do not apply to the power will be ignored. For example, a Damage/Accuracy Special Enhancement may be added to Envenom, but because Envenom does no damage, the damage portion of the enhancement will be ignored. The accuracy portion, however, will function perfectly.

Special Enhancement Progression

When City of Heroes was first released, the maximum level was 40, and the Hamidon Raid (where masses of players defeat a super-Giant Monster Hamidon) was a level 40 event. The level cap was raised to 50 in Issue 1, and the Hamidon Raid was also raised to level 50. However, the Abandoned Sewers Trial (introduced in Issue 1, awarding Hydra Origin Enhancements) and the Eden Trial (introduced in Issue 2, awarding Crystal Titan Origin Enhancements) replaced the Hamidon Raid with level 40-43 Special Enhancements.

Because these Special Enhancements respect the character's level just like normal enhancements, the Hydra and Titan enhancements can be outleveled. While the Hamidon enhancements function the same way, since the Hamidon raid is now designed for level 50 characters, they can't technically be outleveled since the level cap is 50.

Additionally, Hamidon enhancements offer a higher bonus than the Hydra or Titan enhancements do. Each aspect of a +0 Hamidon enhancement offers the same bonus as a +0 SO. Hydra and Titan enhancements offer a bonus that is between a -2 and a -3 SO. (Just like normal enhancements, a difference in level between the character and the Special Enhancement, or stacking Special Enhancements, will affect the exact bonus conferred to the character's power.)

Homecoming Changes

As of Homecoming, Special Enhancements (excluding Talismans) now can be merged together with other Special Enhancements with the same effects to increase the level of the higher one. This means, for example, Hydra Origin Enhancements can be used to increase the power of Hamidon Origin Enhancements, which has led to Hydra and Titan Enhancements serving primarily as power boosters for Hamidon Origin and D-Sync Origin Enhancements.

Also added in Homecoming, enabling traditional Master Of challenges and successfully completing the Abandoned Sewers Trial, Eden Trial, Ms. Liberty Task Force or Lord Recluse Strike Force will now cause any Special Enhancements awarded to be granted at their maximum possible level, level 53. As Dr. Aeon's Strike Force has no such setting, the unique effect combinations from that Strike Force are even more valuable as a result, since they cannot be granted at maximum power immediately and must be merged to achieve that level.

Talisman Enhancements

Main article: Talisman Enhancements

Talisman Enhancements only enhance a single aspect of a power like Single-Origin enhancements, but are usable by any origin or archetype. One can be acquired during Tutorials, and the rest are sold by Mr. Yin in Faultline for a lower price than their Single-Origin equivalents.

Comparison

Below is a listing of each Special Enhancement matching with their effects. In the table below, the "Hold" icon (TO Training Hold Duration.png) stands in for: Confuse, Stun, Fear, Hold, Immobilize, and Sleep ("Mez Duration"). The "Run Speed" icon (TO Training Running Speed.png) stands in for: Flight Speed, Jump Speed, and Run Speed ("Movement Increase").

Hydra Enhancement Titan Enhancement Hamidon Enhancement D-Sync Enhancement Effects
Anti Proton Exposure Zeolite Shard Enzyme Exposure D-Sync Marginalization endrdx thtdeb defdebEndurance Reduction ToHit Debuff Defense Debuff
Delta Particle Exposure Gypsum Shard Lysosome Exposure D-Sync Obfuscation acc thtdeb defdebAccuracy ToHit Debuff Defense Debuff
Electron Exposure Peridont Shard Ribosome Exposure D-Sync Fortification endrdx resEndurance Reduction Resist Damage
Gluon Exposure Amethyst Shard Peroxisome Exposure D-Sync Containment dam mezDamage Mez Duration
Graviton Exposure Calcite Shard Endoplasm Exposure D-Sync Binding acc mezAccuracy Mez Duration
Neutrino Exposure Diamond Shard Nucleolus Exposure D-Sync Empowerment acc damAccuracy Damage
Neutron Exposure Quartz Shard Centriole Exposure D-Sync Extension dam rngDamage Range
Positron Exposure Kyanite Shard Golgi Exposure D-Sync Reconstitution endrdx healEndurance Reduction Healing
Proton Exposure Tanzanite Shard Cytoskeleton Exposure D-Sync Elusivity endrdx thtbuf defbufEndurance Reduction ToHit Buff Defense Buff
Quark Particle Exposure Citrine Shard Membrane Exposure D-Sync Shifting rech thtbuf defbufRecharge Reduction ToHit Buff Defense Buff
Theta Exposure Selenite Shard Microfilament Exposure D-Sync Acceleration endrdx spdEndurance Reduction Movement Increase
D-Sync Conduit endrdx spdEndurance Modification Recharge Reduction
D-Sync Deceleration endrdx spdSlow Recharge Reduction Endurance Reduction
D-Sync Drain endrdx spdAccuracy Endurance Modification
D-Sync Efficiency endrdx spdDamage Endurance Reduction
D-Sync Guidance endrdx spdAccuracy Range
D-Sync Optimization endrdx spdDamage Recharge Reduction
D-Sync Provocation endrdx spdAccuracy Recharge Reduction Threat Duration
D-Sync Reconstruction endrdx spdRecharge Reduction Healing
D-Sync Siphon endrdx spdAccuracy Healing

Other than enhancement value (Hamidon enhancements provide a larger bonus than the other two) and level when the enhancement is usable (Hydra and Titan enhancements are level 40-43, while Hamidon enhancements are generally level 50), all three types of Special Enhancement are identical.

Historical

This article contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

Multiple Types Exploit

Before Issue 22, it was possible to achieve enhancement values unintended by the developers by exploiting the way in which the powers system handled enhancements, and the way in which Special Enhancements were permitted to be added to a given power.

See Also