Usefp (Slash Command): Difference between revisions
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==Also== | ==Also== | ||
* {{slashcommand|Usehdr}} | * {{slashcommand|Usehdr}} | ||
* {{ | * {{slashcommand|Usefp}} | ||
* {{launchparam|noHDR}} | * {{launchparam|noHDR}} | ||
Revision as of 22:10, 19 February 2024
Slash Command
/usefp [0-1]
Use a floating point render target for HDR lighting effects if available.
- 0 = Disable floating point, 1 = Enable floating point. Default = 0.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
- HDR must be enabled first using /usehdr before the -usefp command will work.
Example
-usefp
Also