Usefp (Slash Command): Difference between revisions
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* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
* HDR must be enabled first using {{slashcommand|usehdr}} before the {{launchparam|usefp}} command will work. | * HDR must be enabled first using {{slashcommand|usehdr}} before the {{launchparam|usefp}} command will work. | ||
==Command Line Parameter== | |||
The command can be run at log-in as a [[Command Line Parameters|Command Line Parameter]]. For example, <code>-usehdr 1</code>. | |||
Revision as of 22:14, 19 February 2024
Slash Command
/usefp [0-1]
Use a floating point render target for HDR lighting effects if available.
- 0 = Disable floating point, 1 = Enable floating point. Default = 0.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
- HDR must be enabled first using /usehdr before the -usefp command will work.
Command Line Parameter
The command can be run at log-in as a Command Line Parameter. For example, -usehdr 1
.
Example
-usefp
Also