Usefp (Slash Command): Difference between revisions
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== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=usefp|note=Use a floating point render target for HDR lighting effects if available}} | {{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}} | ||
* 0 = Disable floating point, 1 = Enable floating point. Default = 0. | |||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | |||
* HDR must be enabled first using {{slashcommand|usehdr}} before the {{slashcommand|usefp}} command will work. | |||
==Command Line Parameter== | |||
The command can be run at log-in as a [[Command Line Parameters|Command Line Parameter]]. For example, <code>-usefp 1</code>. | |||
==Example== | |||
/usefp 1 | |||
==Also== | |||
* {{slashcommand|Usehdr}} | |||
* {{slashcommand|Usefp}} | |||
* {{launchparam|noHDR}} | |||
{{Navbox Graphic Commands}} | |||
[[Category:Graphic Commands]] | |||
[[Category:Command Line Parameters]] |
Latest revision as of 22:22, 19 February 2024
Slash Command
/usefp [0-1]
Use a floating point render target for HDR lighting effects if available.
- 0 = Disable floating point, 1 = Enable floating point. Default = 0.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
- HDR must be enabled first using /usehdr before the /usefp command will work.
Command Line Parameter
The command can be run at log-in as a Command Line Parameter. For example, -usefp 1
.
Example
/usefp 1
Also