Electricity Mastery (Mastermind): Difference between revisions
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
''' | '''Electricity Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s. | ||
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. | You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Electrical_Mastery_Static_Discharge.png|Power=Static Discharge|Level=35|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End|Border=1}} | {{Powers_LevelRow|Icon=Electrical_Mastery_Static_Discharge.png|Power=Static Discharge|Level=35|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=Electrical_Mastery_Shocking_Bolt.png|Power=Electric Shackles|Level=35|Effect=Ranged, Minor Damage(Energy), Foe Hold, -End|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=ChargeMastery Thunderstrike.png|Power=Thunder Strike|Level=38|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=Electrical_Mastery_PowerSurge.png|Power=Surge of Power|Level=41|Effect=Self +Res( | {{Powers_LevelRow|Icon=Electrical_Mastery_PowerSurge.png|Power=Surge of Power|Level=41|Effect=Self +Res(Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=Electrical_Mastery_EM_Pulse.png|Power=EM Pulse|Level=44|Effect=PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self - | {{Powers_LevelRow|Icon=Electrical_Mastery_EM_Pulse.png|Power=EM Pulse|Level=44|Effect=PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Rec|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
The following powers are in the | The following powers are in the Electricity Mastery powerset: | ||
=== [[File: | === [[File:Electrical_Mastery_Shocking_Bolt.png]] Electric Shackles === | ||
Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. | Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor(Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged Foe | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Hold, -Endurance}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Blank|{{Set Holds}}}} | {{PowerBlock Blank|{{Set Holds}}}} | ||
{{PowerBlock Blank|{{Set Endurance Modification}}}} | {{PowerBlock Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Electrical_Mastery_EM_Pulse.png]] EM Pulse === | === [[File:Electrical_Mastery_EM_Pulse.png]] EM Pulse === | ||
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other | You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Electricity Mastery Powers before selecting this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Damage|Special vs. [[Electronic Enemies|Robots]]}} | ||
{{PowerBlock_Recharge|Extremely Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Disorient, -Endurance, -Regeneration}} | {{PowerBlock_Blank|Foe Disorient, -Endurance, -Regeneration}} | ||
{{PowerBlock_Blank|Self -Recovery}} | {{PowerBlock_Blank|Self -Recovery}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy)}} | {{PowerBlock_Damage|Moderate(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | ||
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Electrical_Mastery_PowerSurge.png]] Surge of Power === | === [[File:Electrical_Mastery_PowerSurge.png]] Surge of Power === | ||
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have | When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have one other Electricity Mastery {{sic|Power|Powers|date=February 2024}} before selecting this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}} | ||
{{PowerBlock_Effects|Self | {{PowerBlock_Effects|Self +Resistance(Special)}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:ChargeMastery Thunderstrike.png]] Thunder Strike === | ||
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. You must be level | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have one other Electricity Mastery {{sic|Power|Powers|date=February 2024}} before selecting this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High | {{PowerBlock_Damage|High(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Disorient, Knockback}} | {{PowerBlock_Blank|Foe Disorient, Knockback, -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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* This set was added to the game in [[Issue 18]]. | * This set was added to the game in [[Issue 18]]. | ||
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | * [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | ||
* [[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38. | |||
* [[Issue 27 Page 7|Issue 27, Page 7]] renamed this set from Charge Mastery to Electricity Mastery. | |||
== See Also == | == See Also == | ||
* [[Mastermind]] | * [[Mastermind]] | ||
* [[Ancillary Power Pools]] | * [[Ancillary Power Pools]] | ||
== External Links == | |||
* {{CoDEpicSet | |||
|Power=Charge_Mastery|Archetype=Mastermind}} | |||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Latest revision as of 01:37, 26 February 2024
Overview
Electricity Mastery is one of the Ancillary Power Pools available to Masterminds.
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Static Discharge | 35 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Electric Shackles | 35 | Ranged, Minor Damage(Energy), Foe Hold, -End |
Thunder Strike | 38 | PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End |
Surge of Power | 41 | Self +Res(Special) |
EM Pulse | 44 | PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Rec |
Powers
The following powers are in the Electricity Mastery powerset:
Electric Shackles
Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 35 (Mastermind) |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification | |
Universal Damage |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Electricity Mastery Powers before selecting this power.
Damage | Special vs. Robots |
Recharge | Extremely Long |
Minimum Level | 44 (Mastermind) |
Effects | Point Blank Area of Effect |
Foe Disorient, -Endurance, -Regeneration | |
Self -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Endurance Modification |
Static Discharge
Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.
Damage | Moderate(Energy) |
Recharge | Slow |
Minimum Level | 35 (Mastermind) |
Effects | Ranged (Cone) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Surge of Power
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have one other Electricity Mastery Power
before selecting this power.Recharge | Very Long |
Minimum Level | 41 (Mastermind) |
Effects | Self +Resistance(Special) |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have one other Electricity Mastery Power
before selecting this power.Damage | High(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 38 (Mastermind) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Knockback | |
Stuns | |
Universal Damage |
Historical
- This set was added to the game in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
- Issue 27, Page 7 renamed this set from Charge Mastery to Electricity Mastery.