Energy Mastery (Mastermind): Difference between revisions
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== Overview == | == Overview == | ||
''' | '''Energy Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s. | ||
You have Mastery over Energy and Force to protect yourself and defeat your foes. | You have Mastery over Energy and Force to protect yourself and defeat your foes. | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=PowerBlast PowerBlast.png|Power=Power Blast|Level=35|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=PowerBlast PowerBlast.png|Power=Power Blast|Level=35|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerBlast EnergyTorrent.png|Power=Energy Torrent|Level= | {{Powers_LevelRow|Icon=FieldMastery TempInvulnerability.png|Power= Temp Invulnerability|Level=35|Effect=Toggle: Self +Res(Smash, Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerBlast EnergyTorrent.png|Power=Energy Torrent|Level=38|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=PowerBlast Explosion.png|Power=Explosive Blast|Level=41|Effect=Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=PowerBlast Explosion.png|Power=Explosive Blast|Level=41|Effect=Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=FieldMastery_ForceofNature.png|Power=Force of Nature|Level=44|Effect=Self +Res(All DMG but Psionics)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
The following powers are in the | The following powers are in the Energy Mastery powerset: | ||
=== [[File:PowerBlast EnergyTorrent.png]] Energy Torrent === | === [[File:PowerBlast EnergyTorrent.png]] Energy Torrent === | ||
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level | Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 38 and have one other Energy Mastery {{sic|Power|Powers|date=February 2024}} before selecting this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy/Smashing)}} | {{PowerBlock_Damage|Moderate(Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:PowerBlast Explosion.png]] Explosive Blast === | === [[File:PowerBlast Explosion.png]] Explosive Blast === | ||
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may | You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backwards. You must be level 41 and have one other Energy Mastery {{sic|Power|Powers|date=February 2024}} before selecting this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate(Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged ( | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:FieldMastery_ForceofNature.png]] Force of Nature === | ||
When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other | {{Bug|Slotting Endurance Modification into [[Field Mastery#Force of Nature|Force of Nature]] currently has no effect on the power.}} | ||
When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other Energy Mastery Powers before selecting this power. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}} | ||
{{PowerBlock_Effects|Self +Resistance (All Damage except Psionics) | {{PowerBlock_Effects|Self +Resistance (All Damage except Psionics)}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy/Smashing)}} | {{PowerBlock_Damage|Moderate(Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | ||
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:FieldMastery TempInvulnerability.png]] Temp Invulnerability === | ||
When you toggle on this power, you become highly resistant to smashing and lethal damage. | When you toggle on this power, you become highly resistant to smashing and lethal damage. | ||
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* This set was added to the game in [[Issue 18]]. | * This set was added to the game in [[Issue 18]]. | ||
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | * [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | ||
* [[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38. | |||
* [[Issue 27 Page 7|Issue 27, Page 7]] renamed this set from Field Mastery to Energy Mastery. | |||
== See Also == | == See Also == | ||
* [[Mastermind]] | * [[Mastermind]] | ||
* [[Ancillary Power Pools]] | * [[Ancillary Power Pools]] | ||
== External Links == | |||
* {{CoDEpicSet | |||
|Power=Field_Mastery|Archetype=Mastermind}} | |||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Latest revision as of 01:39, 26 February 2024
Overview
Energy Mastery is one of the Ancillary Power Pools available to Masterminds.
You have Mastery over Energy and Force to protect yourself and defeat your foes.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Power Blast | 35 | Ranged, Moderate DMG(Energy/Smash), Foe Knockback |
Temp Invulnerability | 35 | Toggle: Self +Res(Smash, Lethal) |
Energy Torrent | 38 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Explosive Blast | 41 | Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback |
Force of Nature | 44 | Self +Res(All DMG but Psionics) |
Powers
The following powers are in the Energy Mastery powerset:
Energy Torrent
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 38 and have one other Energy Mastery Power
before selecting this power.Damage | Moderate(Energy/Smashing) |
Recharge | Slow |
Minimum Level | 38 (Mastermind) |
Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Explosive Blast
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backwards. You must be level 41 and have one other Energy Mastery Power
before selecting this power.Damage | Moderate(Energy/Smashing) |
Recharge | Slow |
Minimum Level | 41 (Mastermind) |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Force of Nature
When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other Energy Mastery Powers before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Mastermind) |
Effects | Self +Resistance (All Damage except Psionics) |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Power Blast
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Damage | Moderate(Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 35 (Mastermind) |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Temp Invulnerability
When you toggle on this power, you become highly resistant to smashing and lethal damage.
Recharge | Fast |
Minimum Level | 35 (Mastermind) |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to the game in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
- Issue 27, Page 7 renamed this set from Field Mastery to Energy Mastery.