Mission Architect Unique Maps: Difference between revisions

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imported>Aggelakis
m (-i14)
m (→‎Outdoor Maps: Corrected misinformation re: accessing the Time Capsule room)
 
(27 intermediate revisions by 3 users not shown)
Line 13: Line 13:
Image:ArachnosHellionsAttack01.jpg|{{center|Arachnos Storage On Fire}}
Image:ArachnosHellionsAttack01.jpg|{{center|Arachnos Storage On Fire}}
Image:SubmersiblesBase1.jpg|{{center|Arachnos Submarine Base}}
Image:SubmersiblesBase1.jpg|{{center|Arachnos Submarine Base}}
Image:ArachnosTunnelsBase01.jpg‎|{{center|Arachnos Tunnels Base}}
Image:AtlasParkArachnos01.jpg|{{center|Atlas Park (Arachnos)}}
Image:AtlasParkArachnos01.jpg|{{center|Atlas Park (Arachnos)}}
Image:CaveArachnoidCocoon01.jpg|{{center|Cave - Arachnoid Cocoon}}
Image:CaveArachnoidCocoon01.jpg|{{center|Cave - Arachnoid Cocoon}}
Line 24: Line 25:
* ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower''
* ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower''
* ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower''
* ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower''
'''Unlockables:'''
* ''Cave - Arachnoid Cocoon'': Additional Cave Maps
{{clr}}
{{clr}}


Line 29: Line 33:
<gallery>
<gallery>
Image:FutureAtlas01.jpg|{{center|Atlas Park (Ruined)}}
Image:FutureAtlas01.jpg|{{center|Atlas Park (Ruined)}}
Image:AtlasFashionShow1.jpg|{{center|Atlas Park - Fashion Show}}
Image:AtlasParkMA01.jpg|{{center|Atlas Park 01}}
Image:AtlasParkMA01.jpg|{{center|Atlas Park 01}}
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}}
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}}
</gallery>
</gallery>
'''Notes & Comments:'''
* ''Atlas Park (Ruined)'': There is no overhead map display for this map.
* ''Atlas Park 01'': This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
* ''Atlas Park 02'': This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal.
{{clr}}
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Line 62: Line 71:
* ''22nd National Bank'' (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
* ''22nd National Bank'' (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
* ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.
* ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.
'''Unlockables:'''
* ''22nd National Bank (02 - 08)'': Additional Bank Maps
* ''Bank Exchange (02 - 03)'': Additional Bank Maps
* ''First National Bank (02 - 03)'': Additional Bank Maps
* ''Long Shot Savings & Loan (02 - 08)'': Additional Bank Maps
{{clr}}
{{clr}}


Line 69: Line 84:
Image:PTSControlRoom1.jpg|{{center|Cap Au Diable - PTS Control Bunker}}
Image:PTSControlRoom1.jpg|{{center|Cap Au Diable - PTS Control Bunker}}
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
Image:DimensionalRipple01.jpg|{{center|Dimensional Ripple: Cap Au Diable}}
</gallery>
</gallery>
{{clr}}
{{clr}}
Line 76: Line 92:
Image:ColumnEnd1.jpg|{{center|5th Column Head Quarters}}
Image:ColumnEnd1.jpg|{{center|5th Column Head Quarters}}
Image:BPCave01.jpg|{{center|Banished Pantheon}}
Image:BPCave01.jpg|{{center|Banished Pantheon}}
Image:BatzulHell01.jpg|{{center|Batzul Hell}}
Image:CaveArachnoidCocoon01.jpg|{{center|Cave - Arachnoid Cocoon}}
Image:CaveArachnoidCocoon01.jpg|{{center|Cave - Arachnoid Cocoon}}
Image:Calystix Map.jpg|{{center|Cave of Shaper}}
Image:Calystix Map.jpg|{{center|Cave of Shaper}}
Line 84: Line 101:
Image:CouncilRadarRoom02.jpg|{{center|Council - Radar Room 02}}
Image:CouncilRadarRoom02.jpg|{{center|Council - Radar Room 02}}
Image:InfernalsLair01.jpg|{{center|Infernal's Lair}}
Image:InfernalsLair01.jpg|{{center|Infernal's Lair}}
Image:Johnnypersonalhell.jpg|{{center|Johnny's Hell}}
Image:NervaIsleRespec01.jpg|{{center|Nerva Isle Respec}}
Image:NervaIsleRespec01.jpg|{{center|Nerva Isle Respec}}
Image:OrenbegaMA01.jpg|{{center|Orenbega}}
Image:OrenbegaMA01.jpg|{{center|Orenbega}}
Line 92: Line 110:
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
Image:TrollLair1.jpg|{{center|Trolls}}
Image:TrollLair1.jpg|{{center|Trolls}}
Image:TyrantsThrone01.jpg|{{center|Tyrant's Lair}}
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
</gallery>
</gallery>
Line 97: Line 116:
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
'''Unlockables:'''
* ''5th Column Head Quarters'': Additional Cave Maps
* ''Banished Pantheon'': Additional Cave Maps
* ''Cave - Arachnoid Cocoon'': Additional Cave Maps
* ''Cave of Shaper'': Additional Cave Maps
* ''Cimeroran Tombs'': Additional Cave Maps
* ''Council - Giant Robot 01'': Additional Cave Maps
* ''Council - Giant Robot 03'': Unique Council Maps
* ''Council - Radar Room 01'': Additional Cave Maps
* ''Council - Radar Room 02'': Unique Council Maps
* ''Infernal's Lair'': Additional Cave Maps
* ''Nerva Isle Respec'': Additional Cave Maps
* ''Orenbega'': Additional Cave Maps
* ''Snake Cave (with Idol)'': Additional Cave Maps
* ''Snake Cave - Hatchery'': Additional Cave Maps
* ''Snake Cave - Sthenos' Lair'': Additional Cave Maps
* ''Snake Cave 01'': Additional Cave Maps
* ''Snake Cave 02'': Additional Cave Maps
* ''Trolls'': Additional Cave Maps
* ''Witch's Lair'': Additional Cave Maps
{{clr}}
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Line 113: Line 153:
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
'''Unlockables:'''
* ''Council - Giant Robot 01'': Additional Cave Maps
* ''Council - Giant Robot 03'': Unique Council Maps
* ''Council - Radar Room 01'': Additional Cave Maps
* ''Council - Radar Room 02'': Unique Council Maps
{{clr}}
{{clr}}
=== Cargo Ship ===
<gallery>
Image:GBPortalShip01.jpg|{{center|Gold Bricker Portal Ship}}
</gallery>


=== Casino ===
=== Casino ===
Line 125: Line 176:
Image:Casino1.jpg|{{center|Tiki}}
Image:Casino1.jpg|{{center|Tiki}}
</gallery>
</gallery>
'''Unlockables:'''
* ''Longbow Officer's Club'': Pawn Shops, Casinos and Police Stations
* ''Speakeasy'': Pawn Shops, Casinos and Police Stations
* ''Tiki'': Pawn Shops, Casinos and Police Stations
{{clr}}
{{clr}}
=== Cimerora ===
<gallery>
Image:CimBattleMap01.jpg|{{center|Battle Map}}
Image:CastellumQuarter01.jpg|{{center|Castellum Quarter}}
Image:PhoebasPoint01.jpg|{{center|Phoebas Point}}
Image:SibylTemple01.jpg|{{center|Sibyl Temple}}
Image:VespillosPass01.jpg|{{center|Vespillos Pass}}
</gallery>


=== Circle of Thorns ===
=== Circle of Thorns ===
<gallery>
<gallery>
Image:BaronZoriasLair01.jpg|{{center|Baron Zoria's Lair}}
Image:GreatCeremony01.jpg|{{center|Circle of Thorns - Flying Ziggurat}}
Image:OrenbegaMA01.jpg|{{center|Circle of Thorns - Orenbega}}
Image:OrenbegaMA01.jpg|{{center|Circle of Thorns - Orenbega}}
Image:CoTSpiritCity01.jpg|{{center|Circle of Thorns - Spirit City}}
Image:CoTSpiritCity01.jpg|{{center|Circle of Thorns - Spirit City}}
Line 135: Line 201:
</gallery>
</gallery>
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB -->
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB -->
'''Unlockables:'''
* ''Circle of Thorns - Orenbega'': Additional Cave Maps
* ''Circle of Thorns - Vaults of Mu'': Unique Circle of Thorns Maps
* ''Thorn Tree 02'': Unique Circle of Thorns Maps
{{clr}}
{{clr}}


Line 149: Line 219:
Image:MACroatoa09.jpg|{{center|Croatoa 09}}
Image:MACroatoa09.jpg|{{center|Croatoa 09}}
</gallery>
</gallery>
'''Unlockables:'''
* ''Croatoa (05 - 09)'': Special Outdoor Croatoa Maps
{{clr}}
{{clr}}
=== Grandville ===
<gallery>
Image:GrandvilleConferenceRoom01.jpg|{{center|Grandville - Conference Room}}
Image:GrandvilleTower1.jpg|{{center|Grandville - Main Lobby}}
Image:GrandvilleMainSquare01.jpg|{{center|Grandville - Main Square}}
Image:GrandvilleFab01.jpg|{{center|Grandville - The Fab}}
Image:GrandvilleBeach01.jpg|{{center|Grandville Beach}}
</gallery>


=== Outdoor Maps ===
=== Outdoor Maps ===
Line 155: Line 236:
Image:AtlasParkArachnos01.jpg|{{center|Atlas Park (Arachnos)}}
Image:AtlasParkArachnos01.jpg|{{center|Atlas Park (Arachnos)}}
Image:FutureAtlas01.jpg|{{center|Atlas Park (Ruined)}}
Image:FutureAtlas01.jpg|{{center|Atlas Park (Ruined)}}
Image:AtlasFashionShow1.jpg|{{center|Atlas Park - Fashion Show}}
Image:AtlasParkMA01.jpg|{{center|Atlas Park 01}}
Image:AtlasParkMA01.jpg|{{center|Atlas Park 01}}
Image:MAAtlasParkTimeCapsule01.png |{{center|Atlas Park Time Capsule}}
Image:BoomtownRebuilt1.jpg|{{center|Boomtown Construction}}
Image:CADPowerStation01.jpg|{{center|Cap Au Diable - Power Station}}
Image:CADPowerStation01.jpg|{{center|Cap Au Diable - Power Station}}
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
Line 168: Line 252:
Image:MACityMap02Ruin.jpg|{{center|City Map 02 (Ruined)}}
Image:MACityMap02Ruin.jpg|{{center|City Map 02 (Ruined)}}
Image:MACityMap03.jpg|{{center|City Map 03}}
Image:MACityMap03.jpg|{{center|City Map 03}}
Image:CroatoaWinter01.jpg|{{center|Croatoa - Winter Forest & Cave}}
Image:EchoFaultlineResevoir01.jpg|{{center|Echo: Faultline - Resevoir}}
Image:EdenMissionMap01.jpg|{{center|Eden - Outdoor}}
Image:EdenMissionMap01.jpg|{{center|Eden - Outdoor}}
Image:Dam1.jpg|{{center|Faultline - Damn Lies}}
Image:Dam1.jpg|{{center|Faultline - Damn Lies}}
Image:FaultineHR01.jpg|{{center|Faultline - High Rise}}
Image:FaultineHR01.jpg|{{center|Faultline - High Rise}}
Image:MAForestBurning01.jpg|{{center|Forest (Burning)}}
Image:FaultlineNewOverbrook01.jpg|{{center|Faultline - New Overbrook}}
Image:MAForest01.jpg|{{center|Forest 01}}
Image:MAForest01.jpg|{{center|Forest 01}}
Image:MAForest02.jpg|{{center|Forest 02}}
Image:MAForest02.jpg|{{center|Forest 02}}
Image:MAForest03.jpg|{{center|Forest 03}}
Image:MAForest03.jpg|{{center|Forest 03}}
Image:GrandvilleMainSquare01.jpg|{{center|Grandville - Main Square}}
Image:GrandvilleFab01.jpg|{{center|Grandville - The Fab}}
Image:GrandvilleBeach01.jpg|{{center|Grandville Beach}}
Image:MAGraveyard01.jpg|{{center|Graveyard 01}}
Image:MAGraveyard01.jpg|{{center|Graveyard 01}}
Image:Mausoleum01.jpg|{{center|Graveyard 02}}
Image:Mausoleum01.jpg|{{center|Graveyard 02}}
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top - Generic}}
Image:LongbowAirBase1.jpg|{{center|Longbow Sea Base}}
Image:Clocktower01.jpg|{{center|Mercy Island - Clocktower}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}}
Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}}
Image:NemesisSSBase01.jpg|{{center|Nemesis Shadow Shard Base}}
Image:FountainIsland01.jpg|{{center|Nerva - Fountain Island}}
Image:FountainIsland01.jpg|{{center|Nerva - Fountain Island}}
Image:MAForestBurning01.jpg|{{center|Outdoor - Burning Forest}}
Image:Pointduhoc.jpg|{{center|Point du Hoc - Generic}}
Image:DryDocks1.jpg|{{center|Port Oakes - Cargo Ship Yard}}
Image:SirensCall1.jpg|{{center|Siren's Call}}
Image:SirensCall1.jpg|{{center|Siren's Call - Villain Base}}
Image:SkyRaidersBase1.jpg|{{center|Sky Raider Sharkhead Base}}
Image:Olivia_Darque_Rescue_screenshot.jpg|{{center|Skyway City - Blockade}}
Image:Olivia_Darque_Rescue_screenshot.jpg|{{center|Skyway City - Blockade}}
Image:SkywayTram01.jpg|{{center|Skyway City Tram}}
Image:StatueandGiza1.jpg|{{center|St. Martial - Golden Giza}}
Image:HardWay1.jpg|{{center|St. Martial - The Flush}}
Image:HardWay1.jpg|{{center|St. Martial - The Flush}}
Image:MASteelCanyon01.jpg|{{center|Steel Canyon}}
Image:MASteelCanyon01.jpg|{{center|Steel Canyon}}
Image:Seraphhq01.jpg|{{center|Steel Canyon - SERAPH Lab}}
Image:Themaw.jpg|{{center|Striga Isle - Bridge}}
Image:TheAbyss01.jpg|{{center|The Abyss}}
Image:RWZTheBulge01.jpg|{{center|The Bulge - Generic}}
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
</gallery>
</gallery>
'''Notes & Comments:'''
'''Notes & Comments:'''
* ''Atlas Park (Runied)'': There is no overhead map display for this map.
* ''Atlas Park 01'': This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
* ''Atlas Park Time Capsule'': The Time Capsule room is inaccessible from the entrance to City Hall, but can be accessed through a door in the northwest corner of the [[GIFT]] office.
* ''Forest (Burning)'': Removed as of 5/5/2009 patch. Future disposition unknown.
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
* ''Warburg Malta Base'': This is an indoor/outdoor combination map.
'''Unlockables:'''
* ''City Map 02'': Special Outdoor Maps
* ''City Map 02 (Industrial)'': Special Outdoor Maps
* ''City Map 02 (Ruined)'': Special Outdoor Maps
* ''City Map 03'': Special Outdoor Maps
* ''Forest 02'':Special Outdoor Maps
* ''Forest 03'': Special Outdoor Maps
* ''Graveyard 02'': Special Outdoor Maps
{{clr}}
=== Praetorian Outdoor Maps ===
<gallery>
Image:AntimatterReactor.jpg|{{center|Neutroplis - Anti-Matter's Reactor}}
Image:NeutropolisNeighborhood01.jpg|{{center|Neutroplis - Neighborhood}}
Image:Neutropolis NTUTower.jpg|{{center|Neutroplis - Neuron's Tower}}
Image:NovaPraetoriaCMF01.jpg|{{center|Nova Praetoria - CMF}}
Image:Nova magisterium cole statue.jpg|{{center|Nova Praetoria - Magisterium}}
Image:NovaPraetoriaSouthAetna01.jpg|{{center|Nova Praetoria - South Aetna}}
</gallery>
{{clr}}
{{clr}}


=== Office ===
=== Office ===
<gallery>
<gallery>
Image:DAOffice01.jpg|{{center|Dark Astoria Office}}
Image:FrostfireHideout1.jpg|{{center|Frostfire}}
Image:DEOffice01.jpg|{{center|Green Fog}}
Image:DEOffice01.jpg|{{center|Green Fog}}
Image:HellionsOffice01.jpg|{{center|Hellions}}
Image:HellionsOffice01.jpg|{{center|Hellions}}
Line 197: Line 329:
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
Image:PresidentialRoom1.jpg|{{center|President Marchand's Office}}
Image:SkullsOffice01.jpg|{{center|Skulls}}
Image:SkullsOffice01.jpg|{{center|Skulls}}
</gallery>
</gallery>
'''Notes & Comments:'''
'''Notes & Comments:'''
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
'''Unlockables:'''
* ''Office to Rikti Caves (02 - 03)'': Additional Special Cave Maps
{{clr}}
{{clr}}


=== Mercy Island ===
=== Mercy Island ===
<gallery>
<gallery>
Image:Clocktower01.jpg|{{center|Mercy Island - Clocktower}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}}
Image:MercyIslandFactory01.jpg|{{center|Mercy Island - Factory}}
Image:MercyIslandFactory01.jpg|{{center|Mercy Island - Factory}}
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Image:ThornIsle1.jpg|{{center|Thorn Tree 02}}
Image:ThornIsle1.jpg|{{center|Thorn Tree 02}}
</gallery>
</gallery>
'''Unlockables:'''
* ''Thorn Tree 02'': Unique Circle of Thorns Maps
{{clr}}
{{clr}}


=== Rikti War Zone ===
=== Rikti War Zone ===
<gallery>
<gallery>
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top - Generic}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
Image:Pointduhoc.jpg|{{center|Point du Hoc}}
Image:Pointduhoc.jpg|{{center|Point du Hoc - Generic}}
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
Image:RWZTheBulge01.jpg|{{center|The Bulge - Generic}}
Image:RWZTheSeer01.jpg|{{center|The Seer}}
Image:RWZTheSeer01.jpg|{{center|The Seer}}
Image:RWZVanguardBase01.jpg|{{center|Vanguard Base - Interior}}
</gallery>
</gallery>
'''Notes & Comments:'''
'''Notes & Comments:'''
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
* ''- Generic'' (all): Maps with this suffix have no cosmetic difference from the original maps, but can have a Giant Monster objective.
'''Unlockables:'''
* ''Office to Rikti Caves (02 - 03)'': Additional Special Cave Maps
{{clr}}
{{clr}}


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Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
</gallery>
</gallery>
'''Unlockables:'''
* ''Snake Cave (with Idol)'': Additional Cave Maps
* ''Snake Cave - Hatchery'': Additional Cave Maps
* ''Snake Cave - Sthenos' Lair'': Additional Cave Maps
* ''Snake Cave 01'': Additional Cave Maps
* ''Snake Cave 02'': Additional Cave Maps
{{clr}}
{{clr}}


Line 254: Line 409:
Image:MAAbandonedTech04.jpg|{{center|Abandoned Tech 04 (Small)}}
Image:MAAbandonedTech04.jpg|{{center|Abandoned Tech 04 (Small)}}
Image:RevenantHeroLab01.jpg|{{center|Crey Hero Lab}}
Image:RevenantHeroLab01.jpg|{{center|Crey Hero Lab}}
Image:TechDemon01.jpg|{{center|Demon-Infested Tech}}
Image:PortalCorpLab1.jpg|{{center|Portal Corp 01}}
Image:PortalCorpLab1.jpg|{{center|Portal Corp 01}}
Image:MAPortal02.jpg|{{center|Portal Corp 02}}
Image:MAPortal02.jpg|{{center|Portal Corp 02}}
Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}}
Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}}
</gallery>
</gallery>
'''Notes & Comments:'''
* ''Crey Hero Lab'': Removed as of 5/5/2009 patch. Future disposition unknown.
'''Unlockables:'''
* ''Abandoned Tech (02 - 04)'': Additional Tech Maps
* ''Portal Corp 02'': Additional Tech Maps
{{clr}}
{{clr}}


=== Warehouse ===
=== Warehouse ===
<gallery>
<gallery>
Image:ArachnosWarehouse01.jpg|{{center|Arachnos Secret Warehouse}}
Image:CarnieWarehouse01.jpg|{{center|Carnival Warehouse}}
Image:Cesspool01.jpg|{{center|Cesspool}}
Image:ClockworkLair01.jpg|{{center|Clockwork King's Lair}}
Image:ClockworkLair01.jpg|{{center|Clockwork King's Lair}}
Image:CouncilWarehouse01.jpg|{{center|Council}}
Image:CouncilWarehouse01.jpg|{{center|Council}}
Line 269: Line 434:
Image:FreakshowWarehouse01.jpg|{{center|Freakshow}}
Image:FreakshowWarehouse01.jpg|{{center|Freakshow}}
Image:LouShop1.jpg|{{center|Lou's Garage}}
Image:LouShop1.jpg|{{center|Lou's Garage}}
Image:SuperadineLab1.jpg|{{center|Superadine Lab}}
Image:SmeltingCauldron01.jpg|{{center|The Smelting Cauldron}}
Image:TsooTattoingParlor1.jpg|{{center|Tsoo Tattoo Parlor}}
</gallery>
</gallery>
{{clr}}
{{clr}}
Line 274: Line 442:
=== Unique ===
=== Unique ===
<gallery>
<gallery>
Image:BatzulHell01.jpg|{{center|Batzul Hell}}
Image:DASewer01.jpg|{{center|Dark Astoria Sewer}}
Image:DocVahzLair01.jpg|{{center|Dr. Vahzilok's Lair}}
Image:DocVahzLair01.jpg|{{center|Dr. Vahzilok's Lair}}
Image:Dam1.jpg|{{center|Faultline}}
Image:Dam1.jpg|{{center|Faultline}}
Image:MAJewelShop01.jpg|{{center|Jewelry Shop 01}}
Image:MAJewelShop01.jpg|{{center|Jewelry Shop 01}}
Image:MAJewelShop02.jpg|{{center|Jewelry Shop 02}}
Image:MAJewelShop02.jpg|{{center|Jewelry Shop 02}}
Image:ManticoreMansion01.jpg|{{center|Manticore's Mansion}}
Image:MAMidnighterClub01.jpg|{{center|Midnighter Club}}
Image:MAMidnighterClub01.jpg|{{center|Midnighter Club}}
Image:MAPawnShop01.jpg|{{center|Pawn Shop 01}}
Image:MAPawnShop01.jpg|{{center|Pawn Shop 01}}
Line 283: Line 454:
Image:PoliceStation01.jpg|{{center|Police Station 01}}
Image:PoliceStation01.jpg|{{center|Police Station 01}}
Image:PoliceStation02.jpg|{{center|Police Station 02}}
Image:PoliceStation02.jpg|{{center|Police Station 02}}
Image:PresidentialRoom1.jpg|{{center|President Marchand's Office}}
Image:RoadTunnel01.jpg|{{center|Road Tunnel}}
Image:RuladakCave01.jpg|{{center|Ruladak Cave}}
Image:RuladakCave01.jpg|{{center|Ruladak Cave}}
Image:ShivaFragment01.jpg|{{center|Shiva Fragment}}
Image:SpaceIsland01.jpg|{{center|Space Island}}
Image:HardWay1.jpg|{{center|St. Martial - The Flush}}
Image:HardWay1.jpg|{{center|St. Martial - The Flush}}
Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}}
Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}}
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</gallery>
</gallery>
'''Notes & Comments:'''
'''Notes & Comments:'''
* ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day.
* ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map.
 
'''Unlockables:'''
* ''Jewelry Shop 02'': Pawn Shops, Casinos and Police Stations
* ''Pawn Shop 02'': Pawn Shops, Casinos and Police Stations
* ''Police Station 02'': Pawn Shops, Casinos and Police Stations
{{clr}}
{{clr}}


[[Category:Mission Architect]]
[[Category:Mission Architect]]

Latest revision as of 04:07, 19 July 2024

Overview

This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.

Unique Maps Categories

Arachnos

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
  • Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower

Unlockables:

  • Cave - Arachnoid Cocoon: Additional Cave Maps


Atlas Park

Notes & Comments:

  • Atlas Park (Ruined): There is no overhead map display for this map.
  • Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
  • Atlas Park 02: This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal.


Banks

Notes & Comments:

  • 22nd National Bank (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
  • Long Shot Savings & Loan (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.

Unlockables:

  • 22nd National Bank (02 - 08): Additional Bank Maps
  • Bank Exchange (02 - 03): Additional Bank Maps
  • First National Bank (02 - 03): Additional Bank Maps
  • Long Shot Savings & Loan (02 - 08): Additional Bank Maps


Cap Au Diable


Caves (Unique)

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.

Unlockables:

  • 5th Column Head Quarters: Additional Cave Maps
  • Banished Pantheon: Additional Cave Maps
  • Cave - Arachnoid Cocoon: Additional Cave Maps
  • Cave of Shaper: Additional Cave Maps
  • Cimeroran Tombs: Additional Cave Maps
  • Council - Giant Robot 01: Additional Cave Maps
  • Council - Giant Robot 03: Unique Council Maps
  • Council - Radar Room 01: Additional Cave Maps
  • Council - Radar Room 02: Unique Council Maps
  • Infernal's Lair: Additional Cave Maps
  • Nerva Isle Respec: Additional Cave Maps
  • Orenbega: Additional Cave Maps
  • Snake Cave (with Idol): Additional Cave Maps
  • Snake Cave - Hatchery: Additional Cave Maps
  • Snake Cave - Sthenos' Lair: Additional Cave Maps
  • Snake Cave 01: Additional Cave Maps
  • Snake Cave 02: Additional Cave Maps
  • Trolls: Additional Cave Maps
  • Witch's Lair: Additional Cave Maps


Council & 5th Column

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.

Unlockables:

  • Council - Giant Robot 01: Additional Cave Maps
  • Council - Giant Robot 03: Unique Council Maps
  • Council - Radar Room 01: Additional Cave Maps
  • Council - Radar Room 02: Unique Council Maps


Cargo Ship

Casino

Unlockables:

  • Longbow Officer's Club: Pawn Shops, Casinos and Police Stations
  • Speakeasy: Pawn Shops, Casinos and Police Stations
  • Tiki: Pawn Shops, Casinos and Police Stations


Cimerora

Circle of Thorns

Unlockables:

  • Circle of Thorns - Orenbega: Additional Cave Maps
  • Circle of Thorns - Vaults of Mu: Unique Circle of Thorns Maps
  • Thorn Tree 02: Unique Circle of Thorns Maps


Croatoa

Unlockables:

  • Croatoa (05 - 09): Special Outdoor Croatoa Maps


Grandville

Outdoor Maps

Notes & Comments:

  • Atlas Park (Runied): There is no overhead map display for this map.
  • Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
  • Atlas Park Time Capsule: The Time Capsule room is inaccessible from the entrance to City Hall, but can be accessed through a door in the northwest corner of the GIFT office.
  • Forest (Burning): Removed as of 5/5/2009 patch. Future disposition unknown.
  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Warburg Malta Base: This is an indoor/outdoor combination map.

Unlockables:

  • City Map 02: Special Outdoor Maps
  • City Map 02 (Industrial): Special Outdoor Maps
  • City Map 02 (Ruined): Special Outdoor Maps
  • City Map 03: Special Outdoor Maps
  • Forest 02:Special Outdoor Maps
  • Forest 03: Special Outdoor Maps
  • Graveyard 02: Special Outdoor Maps


Praetorian Outdoor Maps


Office

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.

Unlockables:

  • Office to Rikti Caves (02 - 03): Additional Special Cave Maps


Mercy Island

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.


Nerva Archipelago

Unlockables:

  • Thorn Tree 02: Unique Circle of Thorns Maps



Rikti War Zone

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
  • - Generic (all): Maps with this suffix have no cosmetic difference from the original maps, but can have a Giant Monster objective.

Unlockables:

  • Office to Rikti Caves (02 - 03): Additional Special Cave Maps


Snake Maps

Unlockables:

  • Snake Cave (with Idol): Additional Cave Maps
  • Snake Cave - Hatchery: Additional Cave Maps
  • Snake Cave - Sthenos' Lair: Additional Cave Maps
  • Snake Cave 01: Additional Cave Maps
  • Snake Cave 02: Additional Cave Maps


Tech Lab

Notes & Comments:

  • Crey Hero Lab: Removed as of 5/5/2009 patch. Future disposition unknown.

Unlockables:

  • Abandoned Tech (02 - 04): Additional Tech Maps
  • Portal Corp 02: Additional Tech Maps


Warehouse


Unique

Notes & Comments:

  • The Zig Breakout: It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map.

Unlockables:

  • Jewelry Shop 02: Pawn Shops, Casinos and Police Stations
  • Pawn Shop 02: Pawn Shops, Casinos and Police Stations
  • Police Station 02: Pawn Shops, Casinos and Police Stations