Mind Control: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png|Power=Mesmerize|Level=1|Effect=Ranged, Moderate DMG(Psionic), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png|Power=Mesmerize|Level=1|Effect=Ranged, Moderate DMG(Psi), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Levitate.png|Power=Levitate|Level=1|Effect=Ranged, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Levitate.png|Power=Levitate|Level=1|Effect=Ranged, Moderate DMG(Smash), Foe Knock Up ([[Dominator]]s only)|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Command.png|Power=Dominate|Level=2|Effect=Ranged, Moderate DMG(Psionic), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Command.png|Power=Dominate|Level=2|Effect=Ranged, Moderate DMG(Psi), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_MindControl.png|Power=Confuse|Level=6|Effect=Ranged, Foe Confuse|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_MindControl.png|Power=Confuse|Level=6|Effect=Ranged, Foe Confuse|Border=1}}
{{Powers_LevelRow|Icon=MentalControl MassHypnosis.png|Power=Mass Hypnosis|Level=8|Effect=Ranged (Targeted AoE), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=MentalControl MassHypnosis.png|Power=Mass Hypnosis|Level=8|Effect=Ranged (Targeted AoE), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Telekinesis.png|Power=Telekinesis|Level=12|Effect=Toggle: Ranged (Targeted AoE), Foe Hold, Repel|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Telekinesis.png|Power=Telekinesis|Level=12|Effect=Toggle: Ranged (Targeted AoE), Foe Immobilize, Repel|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Freeze.png|Power=Total Domination|Level=18|Effect=Ranged (Targeted AoE), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Freeze.png|Power=Total Domination|Level=18|Effect=Ranged (Targeted AoE), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Terrify.png|Power=Terrify|Level=26|Effect=Ranged (Cone), Minor DMG(Psionic), Foe Fear(Special)|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Terrify.png|Power=Terrify|Level=22|Effect=Ranged (Cone), Minor DMG(Psi), Foe Fear(Special)|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Confuse.png|Power=Mass Confusion|Level=32|Effect=Ranged (Targeted AoE), Foe Confuse|Border=0}}
{{Powers_LevelRow|Icon=MentalControl_Confuse.png|Power=Mass Confusion|Level=26|Effect=Ranged (Targeted AoE), Foe Confuse|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:MentalControl_MindControl.png]] Confuse ===
=== [[File:MentalControl_MindControl.png]] Confuse ===
You can confuse an enemy, forcing that foe to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.
You can confuse an enemy, forcing that foe to believe their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Psionic)}}
{{PowerBlock_Damage|Moderate(Psionic)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
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{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knock Up ([[Dominator]]s only)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Confuse}}
{{PowerBlock_Blank|Foe Confuse}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Psionic)}}
{{PowerBlock_Damage|Moderate(Psionic)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
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{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Sleep}}}}
{{PowerBlock Blank|{{Set Sleep}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:MentalControl_Telekinesis.png]] Telekinesis ===
=== [[File:MentalControl_Telekinesis.png]] Telekinesis ===
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance.
{{EdNote|type=warning|note=As of Issue 27 Page 7 this power immobilizes targets, but does not render them helpless.}}
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to move, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. Note despite this power being auto-hit, it still requires a ToHit check.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Hold, Repel}}
{{PowerBlock_Blank|Foe Immobilize, Repel}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|None}}
{{PowerBlock Sets|{{Set Immobilize}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Psionic)}}
{{PowerBlock_Damage|Minor(Psionic)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Fear(Special)}}
{{PowerBlock_Blank|Foe Fear(Special)}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Blank|{{Set Fear}}}}
{{PowerBlock Blank|{{Set Fear}}}}
{{PowerBlock Blank|{{Set ToHit Debuff}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 20:39, 21 July 2024

Overview

Mind Control is a standard power set that is a primary set for Controllers and Dominators.

"You can manipulate and control your opponent's mind. Since mental powers directly affect the mind, most tend to be very accurate, and thus very useful against higher level foes. Few foes can resist Psionic powers, but creatures without minds, like machines and robots, are resistant to many of the effects."

Power Table

The Mind Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Mesmerize 1 Ranged, Moderate DMG(Psi), Foe Sleep
Levitate 1 Ranged, Moderate DMG(Smash), Foe Knock Up (Dominators only)
Dominate 2 Ranged, Moderate DMG(Psi), Foe Hold
Confuse 6 Ranged, Foe Confuse
Mass Hypnosis 8 Ranged (Targeted AoE), Foe Sleep
Telekinesis 12 Toggle: Ranged (Targeted AoE), Foe Immobilize, Repel
Total Domination 18 Ranged (Targeted AoE), Foe Hold
Terrify 22 Ranged (Cone), Minor DMG(Psi), Foe Fear(Special)
Mass Confusion 26 Ranged (Targeted AoE), Foe Confuse

Powers

MentalControl MindControl.png Confuse

You can confuse an enemy, forcing that foe to believe their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.

Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged
Foe Confuse
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

MentalControl Command.png Dominate

Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

MentalControl Levitate.png Levitate

You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground.

Damage Moderate(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Knock Up (Dominators only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

MentalControl Confuse.png Mass Confusion

You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you Confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated by Confused enemies.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Confuse
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

MentalControl MassHypnosis.png Mass Hypnosis

Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

MentalControl Hypnotize.png Mesmerize

Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Sleep
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged Damage
Sleep
Universal Damage

MentalControl Telekinesis.png Telekinesis

Editor's Note:

As of Issue 27 Page 7 this power immobilizes targets, but does not render them helpless.

Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to move, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. Note despite this power being auto-hit, it still requires a ToHit check.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe Immobilize, Repel
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Immobilize

MentalControl Terrify.png Terrify

This power terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this Psionic attack.

Damage Minor(Psionic)
Recharge Slow
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Cone)
Foe Fear(Special)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Fear
Universal Damage

MentalControl Freeze.png Total Domination

Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links