Marine Affinity: Difference between revisions

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(Added Tide Pool)
(Added Brine)
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== Powers ==
== Powers ==
=== [[File:MarineAffinity_Brine.png]] Brine ===
You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's resistance to damage and maximum hitpoints.
If Shifting Tides is active, Brine will consume up to 3 stacks upon use to reduce it's base recharge by 15 seconds per stack.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Resistance(All), -MaxHP}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Accurate Healing}}}}
{{PowerBlock_End}}


=== [[File:MarineAffinity_ShoalRush.png]] Shoal Rush ===
=== [[File:MarineAffinity_ShoalRush.png]] Shoal Rush ===

Revision as of 04:08, 29 July 2024

Overview

Marine Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.

"Command the various powers of the ocean to buff your allies, and wash away your enemies."

Power Table

The Marine Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Shoal Rush 1 1 Targeted AoE, Foe -DEF, -SPD, Special
Soothing Wave 1 1 Ranged (Cone), Team Heal, Enemy Damage Debuff
Toroidal Bubble 2 4 PBAoE, Team +Res(All, End Drain), +Endurance, +Recovery, +Jump
Whitecap 6 10 Location AoE, Minor DMG(Cold), Foe Knockdown, -Resist(All), Self Teleport
Tide Pool 8 16 Location AoE, Team +DMG, Foe -DMG, -SPD, -Jump, -Stealth, Special
Brine 12 20 Ranged, Foe -Resist(All), -MaxHP
Shifting Tides 18 24 Toggle: Targeted AoE, Team +Damage, +To Hit, +Recharge, Special Damage
Barrier Reef 22 28 Summon Barrier Reef: Team +Absorb, +Defense (All)
Power of the Depths 26 30 PBAoE, Team +MaxHP, +MaxEnd, +Regen, +Range

Powers

MarineAffinity Brine.png Brine

You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's resistance to damage and maximum hitpoints.

If Shifting Tides is active, Brine will consume up to 3 stacks upon use to reduce it's base recharge by 15 seconds per stack.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged
Foe -Resistance(All), -MaxHP
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Accurate Healing

MarineAffinity ShoalRush.png Shoal Rush

By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speed of all enemies struck.

If you direct a Shoal Rush on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Targeted AoE)
Foe -Defense(All), -Speed, Special
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Defense Debuff
Accurate Defense Debuff
Slow Movement

MarineAffinity SoothingWave.png Soothing Wave

Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Facing Cone)
Team Heal
Foe -Damage(All)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

MarineAffinity TidePool.png Tide Pool

You summon a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage, movement speeds, and stealth of enemies within the Tide Pool.

If an enemy is defeated in the pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Recharge Moderate
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Location AoE)
Team +Damage(All)
Foe -Damage(All), -Speed, -Jump, -Stealth, Special
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

MarineAffinity ToroidalBubble.png Toroidal Bubble

You create a ring of Bubbles that surrounds your allies, hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Smashing and Fire damage, and also increases jump height thanks to added buoyancy.

Recharge Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Point Blank Area of Effect
Team +Resistance(All DMG, Endurance Drain), +Endurance, +Recovery, +Jump
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Jump
Increase Attack Rate
Enhance Damage Resistance
Set Categories Endurance Modification
Leaping & Sprints
Resist Damage
Universal Travel

MarineAffinity Whitecap.png Whitecap

You summon a burst of water underfoot that hurls from your present location to a location of your choosing. When you splash down, any enemies in the surrounding area will be swept off their feet, and will experience a damage resistance debuff for a period of time. Enemies close to where you splash down will receive harsher debuffs for a brief time.

If you direct a Whitecap on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Damage Minor DMG(Cold)
Recharge Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Point Blank Area of Effect
Foe Knockdown, -Resistance(All)
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links