Marine Affinity: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_ShoalRush.png|Power=Shoal Rush|PriLevel=1|SecLevel=1|Effect=Targeted AoE, Foe -DEF, -SPD, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_SoothingWave.png|Power=Soothing Wave|PriLevel=1|SecLevel=1|Effect=Ranged (Cone), Team Heal, Enemy Damage Debuff|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_ToroidalBubble.png|Power=Toroidal Bubble|PriLevel=2|SecLevel=4|Effect=PBAoE, Team +Res(All, End Drain), +Endurance, +Recovery, +Jump|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_Whitecap.png|Power=Whitecap|PriLevel=6|SecLevel=10|Effect=Location AoE, Minor DMG(Cold), Foe Knockdown, -Resist(All), Self Teleport|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_TidePool.png|Power=Tide Pool|PriLevel=8|SecLevel=16|Effect=Location AoE, Team +DMG, Foe -DMG, -SPD, -Jump, -Stealth, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_Brine.png|Power=Brine|PriLevel=12|SecLevel=20|Effect=Ranged, Foe -Resist(All), -MaxHP|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_ShiftingTides.png|Power=Shifting Tides|PriLevel=18|SecLevel=24|Effect=Toggle: Targeted AoE, Team +Damage, +To Hit, +Recharge, Special Damage|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_Wellspring.png|Power=Barrier Reef|PriLevel=22|SecLevel=28|Effect=Summon Barrier Reef: Team +Absorb, +Defense (All)|Border=1}}
{{Powers_SplitLevelRow|Icon=MarineAffinity_PowerOfTheDepths.png|Power=Power of the Depths|PriLevel=26|SecLevel=30|Effect=PBAoE, Team +MaxHP, +MaxEnd, +Regen, +Range|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:MarineAffinity_Wellspring.png]] Barrier Reef ===
Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Summon Barrier Reef: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Absorb, +Defense(All)}}
{{PowerBlock_Other|Header=Barrier Reef|Text=[[File:MarineAffinity_Wellspring.png|18px]] Barrier Reef (Auto: PBAoE, Team +Absorb, +Defense(All))}}
{{PowerBlock_Blank|[[File:MarineAffinity_Wellspring.png|18px]] Tempest (Auto: Self {{StatusProtVal|0|0|1.0|4.0|0|0|4.0}}, {{StatusResVal|0|0|0|33%|0|33%}})}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_Brine.png]] Brine ===
You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's resistance to damage and maximum hitpoints.
If Shifting Tides is active, Brine will consume up to 3 stacks upon use to reduce it's base recharge by 15 seconds per stack.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Resistance(All), -MaxHP}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Accurate Healing}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_PowerOfTheDepths.png]] Power of the Depths ===
Becoming a conduit of the ocean itself, you acclimate your allies to the incredible forces of the deep! This boosts the maximum hit points, maximum endurance, regeneration, and attack range of all nearby allies. Some of these effects will decay over time to a lower value.
If Power of the Depths is activated inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Max Health, +Max Endurance, +Regeneration, +Range, Special}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_ShiftingTides.png]] Shifting Tides ===
Select either a friend or foe to create a field of shifting tides around them.
When attacked, foes within the shifting tides will provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge. Enemies may also take bonus damage, with the odds increasing per stack.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor DMG(Cold)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Team +Damage(All), +ToHit, +Recharge}}
{{PowerBlock_Blank|Foe Special Damage}}
{{PowerBlock Enhancements|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set Ranged AoE Damage}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_ShoalRush.png]] Shoal Rush ===
By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speed of all enemies struck.
If you direct a Shoal Rush on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Blank|Foe -Defense(All), -Speed, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_SoothingWave.png]] Soothing Wave ===
Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Facing Cone)}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Foe -Damage(All)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_TidePool.png]] Tide Pool ===
You summon a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage, movement speeds, and stealth of enemies within the Tide Pool.
If an enemy is defeated in the pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Blank|Team +Damage(All)}}
{{PowerBlock_Blank|Foe -Damage(All), -Speed, -Jump, -Stealth, Special}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Slow Movement}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_ToroidalBubble.png]] Toroidal Bubble ===
You create a ring of Bubbles that surrounds your allies, hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Smashing and Fire damage, and also increases jump height thanks to added buoyancy.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Resistance(All DMG, Endurance Drain), +Endurance, +Recovery, +Jump}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Jump}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Leaping & Sprints}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock_End}}
=== [[File:MarineAffinity_Whitecap.png]] Whitecap ===
You summon a burst of water underfoot that hurls from your present location to a location of your choosing. When you splash down, any enemies in the surrounding area will be swept off their feet, and will experience a damage resistance debuff for a period of time. Enemies close to where you splash down will receive harsher debuffs for a brief time.
If you direct a Whitecap on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
{{PowerBlock_Start}}
{{PowerBlock Damage|Minor DMG(Cold)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockdown, -Resistance(All)}}
{{PowerBlock_Blank|Self Teleport}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


== Historical ==
== Historical ==
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== External Links ==
== External Links ==
<!--
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Mastermind|Type=Buff}}
* {{CoDPowerSet|Power=Marine_Affinity|Archetype=Mastermind|Type=Buff}}
-->


[[Category:Power Sets]]
[[Category:Power Sets]]

Latest revision as of 07:19, 1 August 2024

Overview

Marine Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.

"Command the various powers of the ocean to buff your allies, and wash away your enemies."

Power Table

The Marine Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
Shoal Rush 1 1 Targeted AoE, Foe -DEF, -SPD, Special
Soothing Wave 1 1 Ranged (Cone), Team Heal, Enemy Damage Debuff
Toroidal Bubble 2 4 PBAoE, Team +Res(All, End Drain), +Endurance, +Recovery, +Jump
Whitecap 6 10 Location AoE, Minor DMG(Cold), Foe Knockdown, -Resist(All), Self Teleport
Tide Pool 8 16 Location AoE, Team +DMG, Foe -DMG, -SPD, -Jump, -Stealth, Special
Brine 12 20 Ranged, Foe -Resist(All), -MaxHP
Shifting Tides 18 24 Toggle: Targeted AoE, Team +Damage, +To Hit, +Recharge, Special Damage
Barrier Reef 22 28 Summon Barrier Reef: Team +Absorb, +Defense (All)
Power of the Depths 26 30 PBAoE, Team +MaxHP, +MaxEnd, +Regen, +Range

Powers

MarineAffinity Wellspring.png Barrier Reef

Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Summon Barrier Reef: Point Blank Area of Effect
Team +Absorb, +Defense(All)
Barrier Reef MarineAffinity Wellspring.png Barrier Reef (Auto: PBAoE, Team +Absorb, +Defense(All))
MarineAffinity Wellspring.png Tempest (Auto: Self Prot( St 1.0 Sl 4.0 Fr 4.0 ), Res( Sl 33% Fr 33% ))
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Defense
Healing/Absorb

MarineAffinity Brine.png Brine

You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's resistance to damage and maximum hitpoints.

If Shifting Tides is active, Brine will consume up to 3 stacks upon use to reduce it's base recharge by 15 seconds per stack.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged
Foe -Resistance(All), -MaxHP
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Accurate Healing

MarineAffinity PowerOfTheDepths.png Power of the Depths

Becoming a conduit of the ocean itself, you acclimate your allies to the incredible forces of the deep! This boosts the maximum hit points, maximum endurance, regeneration, and attack range of all nearby allies. Some of these effects will decay over time to a lower value.

If Power of the Depths is activated inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Point Blank Area of Effect
Team +Max Health, +Max Endurance, +Regeneration, +Range, Special
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

MarineAffinity ShiftingTides.png Shifting Tides

Select either a friend or foe to create a field of shifting tides around them.

When attacked, foes within the shifting tides will provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge. Enemies may also take bonus damage, with the odds increasing per stack.

Damage Minor DMG(Cold)
Recharge Slow
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Team +Damage(All), +ToHit, +Recharge
Foe Special Damage
Enhancements Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Ranged AoE Damage
To Hit Buff
Universal Damage

MarineAffinity ShoalRush.png Shoal Rush

By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speed of all enemies struck.

If you direct a Shoal Rush on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Targeted AoE)
Foe -Defense(All), -Speed, Special
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Defense Debuff
Accurate Defense Debuff
Slow Movement

MarineAffinity SoothingWave.png Soothing Wave

Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Facing Cone)
Team Heal
Foe -Damage(All)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

MarineAffinity TidePool.png Tide Pool

You summon a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage, movement speeds, and stealth of enemies within the Tide Pool.

If an enemy is defeated in the pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Recharge Moderate
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Location AoE)
Team +Damage(All)
Foe -Damage(All), -Speed, -Jump, -Stealth, Special
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

MarineAffinity ToroidalBubble.png Toroidal Bubble

You create a ring of Bubbles that surrounds your allies, hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Smashing and Fire damage, and also increases jump height thanks to added buoyancy.

Recharge Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Point Blank Area of Effect
Team +Resistance(All DMG, Endurance Drain), +Endurance, +Recovery, +Jump
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Jump
Increase Attack Rate
Enhance Damage Resistance
Set Categories Endurance Modification
Leaping & Sprints
Resist Damage
Universal Travel

MarineAffinity Whitecap.png Whitecap

You summon a burst of water underfoot that hurls from your present location to a location of your choosing. When you splash down, any enemies in the surrounding area will be swept off their feet, and will experience a damage resistance debuff for a period of time. Enemies close to where you splash down will receive harsher debuffs for a brief time.

If you direct a Whitecap on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Damage Minor DMG(Cold)
Recharge Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Point Blank Area of Effect
Foe Knockdown, -Resistance(All)
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links