Ninjas: Difference between revisions
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== Overview == | == Overview == | ||
{{ | {{Power Set Icon|Freem}} | ||
''' | '''Ninjas''' is a standard power set that is a primary set for [[Mastermind]]s. | ||
"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected." | |||
{{clrl}} | |||
Possible [[Weapon Customization#Bows|Bows Weapon Customizations]]. | |||
== | == Power Table == | ||
Ninjas is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Ninjas QuickShot.png|Power=Snap Shot|Level=1|Effect=Ranged, Minor | {{Powers_LevelRow|Icon=Ninjas QuickShot.png|Power=Snap Shot|Level=1|Effect=Ranged, Minor DMG(Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas CallGenin.png|Power=Call Genin|Level=1|Effect=Summon Genin|Border=1}} | {{Powers_LevelRow|Icon=Ninjas CallGenin.png|Power=Call Genin|Level=1|Effect=Summon Genin|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas StandardShot.png|Power=Aimed Shot|Level=2|Effect=Ranged, Moderate | {{Powers_LevelRow|Icon=Ninjas StandardShot.png|Power=Aimed Shot|Level=2|Effect=Ranged, Moderate DMG(Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas TrainNinjas.png|Power=Train Ninjas|Level=6|Effect=Ranged, Train Ninja Henchman|Border=1}} | {{Powers_LevelRow|Icon=Ninjas TrainNinjas.png|Power=Train Ninjas|Level=6|Effect=Ranged, Train Ninja Henchman|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas FistFullArrows.png|Power=Fistful of Arrows|Level=8|Effect=Ranged (Cone), Moderate | {{Powers_LevelRow|Icon=Ninjas FistFullArrows.png|Power=Fistful of Arrows|Level=8|Effect=Ranged (Cone), Moderate DMG(Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas CallJounin.png|Power=Call Jounin|Level=12|Effect=Summon Jounin|Border=1}} | {{Powers_LevelRow|Icon=Ninjas CallJounin.png|Power=Call Jounin|Level=12|Effect=Summon Jounin|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas KujiKiri.png|Power=Smoke Flash|Level=18|Effect=Hide Ninja|Border=1}} | {{Powers_LevelRow|Icon=Ninjas KujiKiri.png|Power=Smoke Flash|Level=18|Effect=Hide Ninja|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas CallOni.png|Power=Oni|Level= | {{Powers_LevelRow|Icon=Ninjas CallOni.png|Power=Oni|Level=22 |Effect=Summon Oni|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power= | {{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kuji In Zen|Level=26|Effect=Ranged, Enlighten Ninja Henchman|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:Ninjas StandardShot.png]] Aimed Shot === | |||
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. | |||
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate | {{PowerBlock_Damage|Moderate DMG(Lethal)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas CallGenin.png]] Call Genin === | ||
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |||
Calls forth one to three Genin Ninja ( | |||
[[File:Mastermind Ninjas Genin.jpg|100px|right]] | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Genin}} | {{PowerBlock_Effects|Summon Genin}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[ | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, Moderate DMG(Smash), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, Moderate DMG(Lethal))}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Blank|[[File:Ninjitsu_NinjaReflexes.png|18px]] Resistance (Auto: Self +Res(Confuse, Slow, Taunt), +SPD)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Other|Header=Train Powers|Text=[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, Heavy DMG(Smash))}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken Throw (Ranged, Heavy DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE), +Res(Debuff DEF))}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, High DMG(Smash), Foe Knockback)}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|[[File:WeaponMastery ExplodingShuriken.png|18px]] [[Weapon Mastery#Exploding Shuriken|Exploding Shuriken]] (Ranged (Targeted AoE), Moderate DMG(Lethal))}} | ||
{{PowerBlock_Blank|Enhance Running Speed}} | {{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Running Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | |||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas CallJounin.png]] Call Jounin === | ||
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | |||
You can summon one to two highly skilled Jounin Ninja ( | |||
[[File:Mastermind Ninjas Jounin.jpg|100px|right]] | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Jounin}} | {{PowerBlock_Effects|Summon Jounin}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[ | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Slash.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Melee, Light DMG(Lethal), Foe -DEF)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Katana_Hack.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Melee, Moderate DMG(Lethal), Foe -DEF)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Gadgets_Caltrops.png|18px]] [[Gadgets#Caltrops|Caltrops]] (Close (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump)}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Blank|[[File:Ninjitsu_NinjaReflexes.png|18px]] Resistance (Auto: Self +SPD, +Res(Confuse, Slow, Taunt))}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Regeneration)}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Blank|[[File:Claws_Taunt.png|18px]] Placate (Melee (Targeted AoE), Foe Placate, Self Stealth)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:DarkArmor_CloakOfDarkness.png|18px]] Hide (Auto: Self Stealth, +DEF(Melee, Ranged, AoE))}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF)}} | ||
{{PowerBlock_Enhancements|Enhance | {{PowerBlock_Blank|[[File:Gadgets_SmokeGrenade.png|18px]] Blinding Powder (Close (Cone), Foe Sleep, Confuse, -Perception, -ToHit)}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Sleep}} | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
{{PowerBlock_Blank|Enhance ToHit | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Running Speed}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | |||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | |||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas FistFullArrows.png]] Fistful of Arrows === | ||
You fire a fistful of arrows at foes in a cone in front of you. Good at close range. | |||
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Lethal)}} | {{PowerBlock_Damage|Moderate DMG(Lethal)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen === | ||
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. Your Ninja Henchman also gain 3% more Critical Hit chance and the ability to heal themselves periodically with Kuji-In Sha. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchmen once with this power. | |||
Kuji In Zen will permanently bestow the most advanced techniques and powers to | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged, Enlighten Ninja Henchman}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Other|Header=Genin:|Text= }} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask, belt, side pouch}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, High DMG(Smash), Foe Knockback)}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|[[File:WeaponMastery ExplodingShuriken.png|18px]] [[Weapon Mastery#Exploding Shuriken|Exploding Shuriken]] (Ranged (Targeted AoE), Moderate DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Other|Header=Jounin:|Text= }} | |||
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}} | |||
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF)}} | |||
{{PowerBlock_Blank|[[File:Gadgets_SmokeGrenade.png|18px]] Blinding Powder (Close (Cone), Foe Sleep, Confuse, -Perception, -ToHit)}} | |||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Other|Header=Oni:|Text= }} | |||
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}} | |||
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, Moderate DoT(Fire), Foe Hold)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Ranged (Location AoE), Minor DoT(Fire), Foe -SPD)}} | |||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas CallOni.png]] Oni === | ||
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail. | |||
Summons an ancient and powerful Oni. | |||
[[File:Mastermind Ninjas Oni.jpg|100px|right]] | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Oni}} | {{PowerBlock_Effects|Summon Oni}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[ | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Slash.png|18px]] Fire Sword Slash (Melee, Light DMG(Fire/Lethal), Minor DoT(Fire))}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:FireBlast_FireBlast.png|18px]] [[Fire Blast#Fire Blast|Fire Blast]] (Ranged, Moderate DMG(Fire), Minor DoT(Fire))}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Blank|[[File:Ninjitsu_NinjaReflexes.png|18px]] Resistance (Auto: Self +Res(Smash, Lethal, Fire, Confuse, Slow, Taunt), +SPD}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Hack.png|18px]] Fire Sword Hack (Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire))}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, Moderate DoT(Fire), Foe Immobilize, -Fly)}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Blank|[[File:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE))}} | ||
{{PowerBlock_Enhancements|Enhance | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, Moderate DoT(Fire), Foe Hold)}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Ranged (Location AoE), Minor DoT(Fire), Foe -SPD)}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | ||
{{PowerBlock_Blank|Enhance Immobilization}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Blank|{{Enhance Immobilization}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | |||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Immobilize}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas KujiKiri.png]] Smoke Flash === | ||
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen. | |||
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | ||
{{PowerBlock_Effects|Hide Ninja}} | {{PowerBlock_Effects|Hide Ninja}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|None}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas QuickShot.png]] Snap Shot === | ||
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. | |||
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Light DMG(Lethal)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Ninjas TrainNinjas.png]] Train Ninjas === | ||
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. Your Ninja Henchman will also become more evasive against all forms of positional attacks and gain 3% more Critical Hit chance. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power. | |||
Train your Ninja Henchmen with more advanced techniques and weaponry. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged, Train Ninja Henchman}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Other|Header=Genin:|Text= }} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Ninja Run Stance}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, Heavy DMG(Smash))}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken Throw (Ranged, Heavy DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE), +Res(Debuff DEF))}} | |||
{{PowerBlock_Other|Header=Jounin:|Text= }} | |||
{{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}} | |||
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)}} | |||
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Regeneration)}} | |||
{{PowerBlock_Blank|[[File:Claws_Taunt.png|18px]] Placate (Melee (Targeted AoE), Foe Placate, Self Stealth)}} | |||
{{PowerBlock_Blank|[[File:DarkArmor_CloakOfDarkness.png|18px]] Hide (Auto: Self Stealth, +DEF(Melee, Ranged, AoE))}} | |||
{{PowerBlock_Other|Header=Oni:|Text= }} | |||
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}} | |||
{{PowerBlock_Other2|Header=Powers added:|Text= [[File:Katana_Hack.png|18px]] Fire Sword Hack (Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire))}} | |||
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, Moderate DoT(Fire), Foe Immobilize, -Fly)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Ranged (Cone), High DoT(Fire))}} | |||
{{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE))}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
[[ | == Historical == | ||
{{Historical|type=section|reason=change}} | |||
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]]. | |||
* This set was reworked in [[Issue 27 Page 5|Issue 27, Page 5]]. | |||
== External Links == | == External Links == | ||
*{{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} | |||
[[Category:Power Sets]] | |||
[[Category:Mastermind Primary]] |
Latest revision as of 19:49, 5 August 2024
Overview
Ninjas is a standard power set that is a primary set for Masterminds.
"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."
Possible Bows Weapon Customizations.
Power Table
Ninjas is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Snap Shot | 1 | Ranged, Minor DMG(Lethal) |
Call Genin | 1 | Summon Genin |
Aimed Shot | 2 | Ranged, Moderate DMG(Lethal) |
Train Ninjas | 6 | Ranged, Train Ninja Henchman |
Fistful of Arrows | 8 | Ranged (Cone), Moderate DMG(Lethal) |
Call Jounin | 12 | Summon Jounin |
Smoke Flash | 18 | Hide Ninja |
Oni | 22 | Summon Oni |
Kuji In Zen | 26 | Ranged, Enlighten Ninja Henchman |
Powers
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.
Damage | Moderate DMG(Lethal) |
Recharge | Fast |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Call Genin
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Summon Genin |
Basic Powers | Thunder Kick (Melee, Moderate DMG(Smash), Foe Disorient) |
Shuriken (Ranged, Moderate DMG(Lethal)) | |
Resistance (Auto: Self +Res(Confuse, Slow, Taunt), +SPD) | |
Train Powers | Storm Kick (Melee, Heavy DMG(Smash)) |
Shuriken Throw (Ranged, Heavy DMG(Lethal)) | |
Danger Sense (Toggle: Self +DEF(Melee, Ranged, AoE), +Res(Debuff DEF)) | |
Zen Powers | Crane Kick (Melee, High DMG(Smash), Foe Knockback) |
Exploding Shuriken (Ranged (Targeted AoE), Moderate DMG(Lethal)) | |
Kuji-In Sha (Self Heal) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Stuns | |
Knockback | |
Universal Damage |
Call Jounin
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Moderate |
Minimum Level | 12 (Mastermind) |
Effects | Summon Jounin |
Basic Powers | Gambler's Cut (Melee, Light DMG(Lethal), Foe -DEF) |
Sting of the Wasp (Melee, Moderate DMG(Lethal), Foe -DEF) | |
Caltrops (Close (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump) | |
Resistance (Auto: Self +SPD, +Res(Confuse, Slow, Taunt)) | |
Train Powers | Soaring Dragon (Melee, Superior DMG(Lethal), Foe Knockup, -DEF) |
Poison Dart (Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Regeneration) | |
Placate (Melee (Targeted AoE), Foe Placate, Self Stealth) | |
Hide (Auto: Self Stealth, +DEF(Melee, Ranged, AoE)) | |
Zen Powers | Golden Dragonfly (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF) |
Blinding Powder (Close (Cone), Foe Sleep, Confuse, -Perception, -ToHit) | |
Kuji-In Sha (Self Heal) | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance Sleep Duration | |
Enhance Slow | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense Debuff | |
Accurate Defense Debuff | |
Knockback | |
ToHit Debuff | |
Universal Damage |
Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.
Damage | Moderate DMG(Lethal) |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Kuji In Zen
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. Your Ninja Henchman also gain 3% more Critical Hit chance and the ability to heal themselves periodically with Kuji-In Sha. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchmen once with this power.
Recharge | Medium |
Minimum Level | 26 (Mastermind) |
Effects | Ranged, Enlighten Ninja Henchman |
Genin: | |
Visual Change: | Metal headband, face mask, belt, side pouch |
Powers added: | Crane Kick (Melee, High DMG(Smash), Foe Knockback) |
Exploding Shuriken (Ranged (Targeted AoE), Moderate DMG(Lethal)) | |
Kuji-In Sha (Self Heal) | |
Jounin: | |
Visual Change: | Metal headband, shoulder pads |
Powers added: | Golden Dragonfly (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF) |
Blinding Powder (Close (Cone), Foe Sleep, Confuse, -Perception, -ToHit) | |
Kuji-In Sha (Self Heal) | |
Oni: | |
Visual Change: | Fiery eye aura |
Powers added: | Char (Ranged, Moderate DoT(Fire), Foe Hold) |
Rain of Fire (Ranged (Location AoE), Minor DoT(Fire), Foe -SPD) | |
Kuji-In Sha (Self Heal) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Oni
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
Recharge | Slow |
Minimum Level | 22 (Mastermind) |
Effects | Summon Oni |
Basic Powers | Fire Sword Slash (Melee, Light DMG(Fire/Lethal), Minor DoT(Fire)) |
Fire Blast (Ranged, Moderate DMG(Fire), Minor DoT(Fire)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Confuse, Slow, Taunt), +SPD | |
Train Powers | Fire Sword Hack (Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)) |
Ring of Fire (Ranged, Moderate DoT(Fire), Foe Immobilize, -Fly) | |
Fire Breath (Ranged (Cone), High DoT(Fire)) | |
Danger Sense (Toggle: Self +DEF(Melee, Ranged, AoE)) | |
Zen Powers | Char (Ranged, Moderate DoT(Fire), Foe Hold) |
Rain of Fire (Ranged (Location AoE), Minor DoT(Fire), Foe -SPD) | |
Kuji-In Sha (Self Heal) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Immobilize | |
Holds | |
Universal Damage |
Smoke Flash
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Hide Ninja |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.
Damage | Light DMG(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Train Ninjas
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. Your Ninja Henchman will also become more evasive against all forms of positional attacks and gain 3% more Critical Hit chance. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged, Train Ninja Henchman |
Genin: | |
Visual Change: | Ninja Run Stance |
Powers added: | Storm Kick (Melee, Heavy DMG(Smash)) |
Shuriken Throw (Ranged, Heavy DMG(Lethal)) | |
Danger Sense (Toggle: Self +DEF(Melee, Ranged, AoE), +Res(Debuff DEF)) | |
Jounin: | |
Visual Change: | Second sword, wrist crossbow |
Powers added: | Soaring Dragon (Melee, Superior DMG(Lethal), Foe Knockup, -DEF) |
Poison Dart (Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Regeneration) | |
Placate (Melee (Targeted AoE), Foe Placate, Self Stealth) | |
Hide (Auto: Self Stealth, +DEF(Melee, Ranged, AoE)) | |
Oni: | |
Visual Change: | Fiery body aura |
Powers added: | Fire Sword Hack (Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire)) |
Ring of Fire (Ranged, Moderate DoT(Fire), Foe Immobilize, -Fly) | |
Fire Breath (Ranged (Cone), High DoT(Fire)) | |
Danger Sense (Toggle: Self +DEF(Melee, Ranged, AoE)) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.
- This set was reworked in Issue 27, Page 5.
External Links
- Ninjas for Masterminds at City of Data v2.0