Flight: Difference between revisions
Cohjess8107 (talk | contribs) |
m (Players are complaining about this power. I'm unsure how to set the link to go to the Null the Gull page/hyperlink. But I do believe that the reference should be on this page so that if a player comes to this pages to figure out how to stop this power from affecting them, they can easily find the solution.) |
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NOTE: Contact Null the Gull in the Pocket D to stop Group Fly from affecting your character. | |||
=== [[File:Flight CombatFlight.png]] Hover === | === [[File:Flight CombatFlight.png]] Hover === |
Revision as of 10:03, 20 September 2024
This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.
Overview
Flight is one of the Power Pools available to all characters. It grants various travel abilities and flying combat abilities.
Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Evasive Maneuvers and Group Fly are level 14 power choices, and require two other Flight Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hover | 4 | Toggle: Self Fly, +DEF(All) |
Air Superiority | 4 | Melee, Moderate DMG(Smash), Foe -Fly |
Fly | 4 | Toggle: Self Fly |
Group Fly | 14 | Toggle: Team Fly |
Evasive Maneuvers | 14 | Toggle: Self +FlySpeed, Res(-Fly, Immob), +Def(All), +Flight Control |
Powers
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Melee |
Foe -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Evasive Maneuvers
While either Fly, Hover or Group Fly are active, Evasive Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Evasive Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective. You must be at least level 14 and have two other Flight Powers before selecting Evasive Maneuvers.
Recharge | Moderate |
Minimum Level | 14 (All Archetypes) |
Effects | Toggle: Self +FlySpeed, +Resistance(-Fly, Immobilize), +Defense(All), +Flight Control |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Fly
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Afterburner
Afterburner greatly increases your fly speed and maximum fly speed for a short period of time. Notes: Afterburner is unaffected by Recharge Time changes.
Recharge Slow Minimum Level 4 (All Archetypes) Effects Toggle: Self +FlySpeed (Special) Enhancements None Set Categories None
Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.
Minimum Level | 14 (All Archetypes) |
Effects | Toggle: Team Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
NOTE: Contact Null the Gull in the Pocket D to stop Group Fly from affecting your character.
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Self Fly, +Defense(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Historical
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
- Issue 27 Page 2 replaced Afterburner with Evasive Maneuvers and changed Afterburner to a sub-power of Fly.
See Also
External Links
- Flight Pool at City of Data v2.0
- TopDoc's Complete Movement Guide on the Official Forums