Teleportation: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Eabrace
(updating IO set info)
m (→‎File:Teleportation_TeleportFoe.png Teleport Target: Moved Editor note away from power description.)
 
(47 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Teleportation''' is one of the [[Power Pools]] available to all characters. It grants various travel abilities and teleportation combat abilities.


'''Teleportation''' is one of the powersets.  It is one of the sets of [[Power Pools]] available to all heroes and villains, '''except for [[Kheldians]]'''. These powers grant you various teleportation abilities. To see the Warshades' Shadow Step and Shadow Recall, please see [[Inherent Powers]].
Players are able to pick [[#Combat Teleport|Combat Teleport]], [[#Teleport Target|Teleport Target]], and [[#Teleport|Teleport]] starting from level 4 in any order without any prerequisite. [[#Team Teleport|Team Teleport]] and [[#Fold Space|Fold Space]] are level 14 power choices, and require two other Teleportation Powers before selection.


== Power Tables ==
== Power Tables ==
The following table shows which powers are available and at what level:
The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Teleportation_RecallTeleport.png|Power=Recall Friend|Level=6|Effect=Zone-Range: Teleport Teammate|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Target|Level=4|Effect=Teleport Teammate or Foe|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Foe|Level=6|Effect=Ranged, Teleport Foe|Border=1}}
{{Powers_LevelRow|Icon=Combat_Teleport.png|Power=Combat Teleport|Level=4|Effect=Ranged (Location), Self Teleport, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=14|Effect=Ranged (Location), Self Teleport|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=4|Effect=Ranged (Location), Self Teleport|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=20|Effect=Ranged (Location), Team Teleport|Border=0}}
{{Powers_LevelRow|Icon=Pool_Fold_Space.png|Power=Fold Space|Level=14|Effect=PBAoE, Foe Teleport|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=14|Effect=Ranged (Location), Team Teleport|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
The following are powers in the Teleportation powerset.
The following are powers in the Teleportation powerset.


=== [[Image:Teleportation_RecallTeleport.png]] Recall Friend ===
=== [[File:Combat_Teleport.png]] Combat Teleport ===
 
You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changes.
You can teleport one of your teammates to yourself.  The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map.  Range is not infinite, but extremely long and can be enhanced.  This power can be interrupted.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|6 (All Archetypes except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Zone-Range: Teleport Teammate}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
{{PowerBlock_Blank|Self Teleport, +To-Hit}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set Teleport}}}}
{{PowerBlock Sets|{{Set Teleport}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
{{PowerBlock End}}


=== [[Image:Teleportation_GroupTeleport.png]] Team Teleport ===
The range of this power is 100 feet.


You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you.  Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 20 and have two other teleportation powers before selecting Team Teleport.
=== [[File:Pool_Fold_Space.png]] Fold Space ===
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|None}}
{{PowerBlock Recharge|Long}}
{{PowerBlock Level|20 (All Archetypes except Kheldians)}}
{{PowerBlock Level|14 (All Archetypes)}}
{{PowerBlock Effects|Point Blank Area of Effect}}
{{PowerBlock Blank|Foe Teleport}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock End}}
 
=== [[File:Teleportation_GroupTeleport.png]] Team Teleport ===
You can teleport yourself and your nearby teammates to a targeted location.  Teammates must be in close proximity to you.  Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost.  You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.
 
{{PowerBlock Start}}
{{PowerBlock Recharge|Very Fast}}
{{PowerBlock Level|14 (All Archetypes)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Blank|Team Teleport}}
{{PowerBlock Blank|Team Teleport}}
Line 51: Line 67:
{{PowerBlock End}}
{{PowerBlock End}}


=== [[Image:Teleportation_Teleport.png]] Teleport ===
:'''NOTE:''' Interact with [[Null the Gull]] in [[Pocket D]] to stop Team Teleport from affecting your character.


You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.  You must be at least level 14 and have Recall Friend or Teleport Foe before selecting Teleport.
=== [[File:Teleportation_Teleport.png]] Teleport ===
You can Teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have Endurance.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|None}}
{{PowerBlock Recharge|Very Fast}}
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Blank|Self Teleport}}
{{PowerBlock Blank|Self Teleport}}
Line 66: Line 83:
{{PowerBlock End}}
{{PowerBlock End}}


=== [[Image:Teleportation_TeleportFoe.png]] Teleport Foe ===
=== [[File:Teleportation_TeleportFoe.png]] Teleport Target ===
 
You can teleport a single foe or ally directly next to yourself.  A successful hit must be made in order to teleport the foes. Some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged.  This power can be interrupted while teleporting foes.  
You can teleport a single foe directly next to yourself.  A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported.  This power can be interrupted.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|6 (All Archetypes except Kheldians)}}
{{PowerBlock Level|4 (All Archetypes)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Effects|Teleport Teammate or Foe}}
{{PowerBlock Blank|Teleport Foe}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
Line 83: Line 98:
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
{{PowerBlock End}}
:'''NOTE:''' This power will show TP Foe attributes. TP Friend will have a 10000 ft range, 6s recharge, and 5.93s activation time.
== Historical ==
{{historical|type=section}}
* [[Issue 21]] reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
* [[Issue 27 Page 1|Issue 27, Page 1]] combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power [[Hero_Accolade_Powers#Long_Range_Teleporter|Long Range Teleporter]] and replaced with Fold Space.


==External Links==
== External Links ==
{{NoFuturePoolSet|Power={{PAGENAMEE}}}}
{{CoDPoolSet
|Power={{PAGENAMEE}}}}


[[Category:Power Pools]]
[[Category:Power Pools]]

Latest revision as of 10:20, 20 September 2024

Overview

Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.

Players are able to pick Combat Teleport, Teleport Target, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Fold Space are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Teleport Target 4 Teleport Teammate or Foe
Combat Teleport 4 Ranged (Location), Self Teleport, +To-Hit
Teleport 4 Ranged (Location), Self Teleport
Fold Space 14 PBAoE, Foe Teleport
Team Teleport 14 Ranged (Location), Team Teleport

Powers

The following are powers in the Teleportation powerset.

Combat Teleport.png Combat Teleport

You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changes.

Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Ranged (Location)
Self Teleport, +To-Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Set Categories Teleport
To Hit Buff
Universal Travel

The range of this power is 100 feet.

Pool Fold Space.png Fold Space

Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space.

Recharge Long
Minimum Level 14 (All Archetypes)
Effects Point Blank Area of Effect
Foe Teleport
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge Very Fast
Minimum Level 14 (All Archetypes)
Effects Ranged (Location)
Team Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel
NOTE: Interact with Null the Gull in Pocket D to stop Team Teleport from affecting your character.

Teleportation Teleport.png Teleport

You can Teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have Endurance.

Recharge Very Fast
Minimum Level 4 (All Archetypes)
Effects Ranged (Location)
Self Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Set Categories Teleport
Universal Travel

Teleportation TeleportFoe.png Teleport Target

You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the foes. Some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted while teleporting foes.

Recharge Fast
Minimum Level 4 (All Archetypes)
Effects Teleport Teammate or Foe
Enhancements Enhance Accuracy
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel
NOTE: This power will show TP Foe attributes. TP Friend will have a 10000 ft range, 6s recharge, and 5.93s activation time.

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
  • Issue 27, Page 1 combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power Long Range Teleporter and replaced with Fold Space.

External Links

Teleportation Pool at City of Data v2.0