Teleportation: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Target|Level=4|Effect= | {{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Target|Level=4|Effect=Teleport Teammate or Foe|Border=1}} | ||
{{Powers_LevelRow|Icon=Combat_Teleport.png|Power=Combat Teleport|Level=4|Effect=Ranged (Location), Self Teleport, | {{Powers_LevelRow|Icon=Combat_Teleport.png|Power=Combat Teleport|Level=4|Effect=Ranged (Location), Self Teleport, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=4|Effect=Ranged (Location), Self Teleport|Border=1}} | {{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=4|Effect=Ranged (Location), Self Teleport|Border=1}} | ||
{{Powers_LevelRow|Icon=Pool_Fold_Space.png|Power=Fold Space|Level=14|Effect= | {{Powers_LevelRow|Icon=Pool_Fold_Space.png|Power=Fold Space|Level=14|Effect=PBAoE, Foe Teleport|Border=1}} | ||
{{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=14|Effect=Ranged (Location), Team Teleport|Border=0}} | {{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=14|Effect=Ranged (Location), Team Teleport|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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== Powers == | == Powers == | ||
The following are powers in the Teleportation powerset. | The following are powers in the Teleportation powerset. | ||
=== [[File:Combat_Teleport.png]] Combat Teleport === | === [[File:Combat_Teleport.png]] Combat Teleport === | ||
You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range | You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changes. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
{{PowerBlock Level| | {{PowerBlock Level|4 (All Archetypes)}} | ||
{{PowerBlock Effects|Ranged (Location)}} | {{PowerBlock Effects|Ranged (Location)}} | ||
{{PowerBlock_Blank|Self Teleport, | {{PowerBlock_Blank|Self Teleport, +To-Hit}} | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
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The range of this power is 100 feet. | The range of this power is 100 feet. | ||
=== [[File:Pool_Fold_Space.png]] Fold Space === | === [[File:Pool_Fold_Space.png]] Fold Space === | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Long}} | {{PowerBlock Recharge|Long}} | ||
{{PowerBlock Level|14 (All Archetypes | {{PowerBlock Level|14 (All Archetypes)}} | ||
{{PowerBlock Effects| | {{PowerBlock Effects|Point Blank Area of Effect}} | ||
{{PowerBlock Blank|Foe Teleport}} | {{PowerBlock Blank|Foe Teleport}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
Line 88: | Line 57: | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Very Fast}} | {{PowerBlock Recharge|Very Fast}} | ||
{{PowerBlock Level|14 (All Archetypes | {{PowerBlock Level|14 (All Archetypes)}} | ||
{{PowerBlock Effects|Ranged (Location)}} | {{PowerBlock Effects|Ranged (Location)}} | ||
{{PowerBlock Blank|Team Teleport}} | {{PowerBlock Blank|Team Teleport}} | ||
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{{PowerBlock Blank|{{Set Universal Travel}}}} | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
:'''NOTE:''' Interact with [[Null the Gull]] in [[Pocket D]] to stop Team Teleport from affecting your character. | |||
=== [[File:Teleportation_Teleport.png]] Teleport === | |||
You can Teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have Endurance. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Recharge|Very Fast}} | |||
{{PowerBlock Level|4 (All Archetypes)}} | |||
{{PowerBlock Effects|Ranged (Location)}} | |||
{{PowerBlock Blank|Self Teleport}} | |||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Range}}}} | |||
{{PowerBlock Sets|{{Set Teleport}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
=== [[File:Teleportation_TeleportFoe.png]] Teleport Target === | |||
You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the foes. Some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted while teleporting foes. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Recharge|Fast}} | |||
{{PowerBlock Level|4 (All Archetypes)}} | |||
{{PowerBlock Effects|Teleport Teammate or Foe}} | |||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Reduce Interrupt Time}}}} | |||
{{PowerBlock Blank|{{Enhance Range}}}} | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Sets|{{Set Teleport}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
:'''NOTE:''' This power will show TP Foe attributes. TP Friend will have a 10000 ft range, 6s recharge, and 5.93s activation time. | |||
== Historical == | == Historical == | ||
{{historical|type=section}} | {{historical|type=section}} | ||
* [[Issue 21]] reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14. | * [[Issue 21]] reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14. | ||
* [[Issue 27]] combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power [[Hero_Accolade_Powers#Long_Range_Teleporter|Long Range Teleporter]] and replaced with Fold Space. | * [[Issue 27 Page 1|Issue 27, Page 1]] combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power [[Hero_Accolade_Powers#Long_Range_Teleporter|Long Range Teleporter]] and replaced with Fold Space. | ||
== External Links == | == External Links == |
Latest revision as of 10:20, 20 September 2024
Overview
Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.
Players are able to pick Combat Teleport, Teleport Target, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Fold Space are level 14 power choices, and require two other Teleportation Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Teleport Target | 4 | Teleport Teammate or Foe |
Combat Teleport | 4 | Ranged (Location), Self Teleport, +To-Hit |
Teleport | 4 | Ranged (Location), Self Teleport |
Fold Space | 14 | PBAoE, Foe Teleport |
Team Teleport | 14 | Ranged (Location), Team Teleport |
Powers
The following are powers in the Teleportation powerset.
Combat Teleport
You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changes.
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged (Location) |
Self Teleport, +To-Hit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Teleport |
To Hit Buff | |
Universal Travel |
The range of this power is 100 feet.
Fold Space
Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space.
Recharge | Long |
Minimum Level | 14 (All Archetypes) |
Effects | Point Blank Area of Effect |
Foe Teleport | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | None |
Team Teleport
You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.
Recharge | Very Fast |
Minimum Level | 14 (All Archetypes) |
Effects | Ranged (Location) |
Team Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
- NOTE: Interact with Null the Gull in Pocket D to stop Team Teleport from affecting your character.
Teleport
You can Teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have Endurance.
Recharge | Very Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged (Location) |
Self Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Set Categories | Teleport |
Universal Travel |
Teleport Target
You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the foes. Some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted while teleporting foes.
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Teleport Teammate or Foe |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
- NOTE: This power will show TP Foe attributes. TP Friend will have a 10000 ft range, 6s recharge, and 5.93s activation time.
Historical
- Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
- Issue 27, Page 1 combined the functionality of Teleport Foe and Recall Friend into Teleport Target, which replaced Recall Friend. Teleport Foe was replaced with Combat Teleport. Long Range Teleport was reworked as an accolade power Long Range Teleporter and replaced with Fold Space.
External Links
Teleportation Pool at City of Data v2.0