The Labyrinth of Fog (Enemy Group): Difference between revisions
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{{otheruses4|1=the enemy faction|2=the [[Trial Zone]]|3=The Labyrinth of Fog}} | {{otheruses4|1=the enemy faction|2=the [[Trial Zone]]|3=The Labyrinth of Fog}} | ||
== Overview == | == Overview == | ||
{{TOCright}} | {{TOCright}} | ||
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==== Gladiator In The Fog (Archery) ==== | ==== Gladiator In The Fog (Archery) ==== | ||
[[File:Issue28p1 LoF6.png|thumb|200px|<div style="text-align: center;border:none">Gladiator In The Fog</div>]] | |||
The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves. | The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves. | ||
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==== Malevolent Fog ==== | ==== Malevolent Fog ==== | ||
[[File:Issue28p1_LoF5.png|200px|thumb | [[File:Issue28p1_LoF5.png|200px|thumb|<div style="text-align: center;border:none">Malevolent Fog</div>]] | ||
This thing is an entropic amalgamation of malevolent fog. | This thing is an entropic amalgamation of malevolent fog. | ||
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==== The Minotaur In The Fog (Archery) ==== | ==== The Minotaur In The Fog (Archery) ==== | ||
[[File:MinotaurInTheFog.jpg|thumb|200px|The Minotaur In The Fog]] | [[File:MinotaurInTheFog.jpg|thumb|200px|<div style="text-align: center;border:none">The Minotaur In The Fog</div>]] | ||
The Minotaur In The Fog is the fabled guardian of the [[The Labyrinth of Fog|labyrinth]], who relentlessly hunts down any soul who trespasses within these passages. | The Minotaur In The Fog is the fabled guardian of the [[The Labyrinth of Fog|labyrinth]], who relentlessly hunts down any soul who trespasses within these passages. | ||
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''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| The Minoatur In The Fog can Fly! }} | ||
{{Power|[[File:Archery_MediumArrow.png|22px]]| Aimed Shot| Ranged, Moderate DMG(Negative), Foe -MaxHP| Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. }} | |||
{{Power|[[File:Archery_ConeArrow.png|22px]]| Fistful of Arrows| Ranged (Cone), Moderate DMG(Negative), Foe -MaxHP| You fire a fistful of arrows at foes in a cone in front of you. Good at close range. }} | |||
{{Power|[[File:Archery_FlamingArrow.png|22px]]| Blazing Arrow| Ranged, Superior DMG(Negative), Light DoT(Fire), Foe -MaxHP| You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. }} | |||
{{Power|[[File:Archery_ExplodingArrow.png|22px]]| Explosive Arrow| Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -MaxHP| You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:Archery_SniperArrow.png|22px]]| Ranged Shot| Ranged, Extreme DMG(Negative), Foe -MaxHP| A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. }} | |||
{{Power|[[File:Archery_RainofArrows.png|22px]]| Rain of Arrows| Ranged (Location AoE), Extreme DoT(Negative), Foe -MaxHP| You unleash a Rain of Arrows on a targeted location, damaging foes within a large area. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Cursed Plague Howl| Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased| The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages. }} | |||
{{Power|[[File:TrickArrow_Immobilize.png|22px]]| Netted Pilums| High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF| These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Hoof Stomp Lock| The Minotaur In The Fog builds power for their Hoof Stomp!| The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp. }} | |||
:{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Hoof Stomp| Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback| The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Fog Given Form| PBAoE Summon: Doppelgangers| If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Trial By Combat| PBAoE Teleport: Colosseum of Minos| When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside. }} | |||
{{Power|[[File:Temporary_LabyrinthMoteWhite.png|22px]]| Third Eye| Self +ToHit| The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye. }} | |||
{{Power|[[File:Fitness_Quick.png|22px]]| Beefy| Auto: Self +[5 to 10] Level Shift, +SPD, +Jump| The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed. }} | |||
{{Power|[[File:Fitness_Stamina.png|22px]]| Lean| Auto: Self +Recovery, -Heal| The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Avatar of Achlys| Scaling Health| The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog. }} | |||
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|60}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
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''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| The Minoatur In The Fog can Fly! }} | ||
{{Power|[[File:BattleAxe_Gash.png|22px]]| Chop| Melee, High DMG(Negative), Foe Knockdown, -DEF, -MaxHP| The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target. }} | |||
{{Power|[[File:BattleAxe_Beheader.png|22px]]| Gash| Melee, Superior DMG(Negative), Foe Knockback, -MaxHP| Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down. }} | |||
{{Power|[[File:BattleAxe_TAoE.png|22px]]| Pendulum| Melee (Targeted AoE), Heavy DMG(Negative), Foe Knockback, -MaxHP| This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down. }} | |||
{{Power|[[File:BattleAxe_Swoop.png|22px]]| Swoop| Melee, Extreme DMG(Negative), Foe Knockup, -MaxHP| A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards. }} | |||
{{Power|[[File:BattleAxe_WhirlingAxe.png|22px]]| Axe Cyclone| PBAoE Melee, Moderate DMG(Negative), Foe Knockback, -MaxHP| You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, draws them into melee range and can knock them down. }} | |||
{{Power|[[File:BattleAxe_Cleave.png|22px]]| Cleave| Ranged (Targeted AoE), Extreme DMG(Negative), Foe Knockdown, -MaxHP| This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Cursed Plague Howl| Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased| The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages. }} | |||
{{Power|[[File:TrickArrow_Immobilize.png|22px]]| Netted Pilums| High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF| These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Hoof Stomp Lock| The Minotaur In The Fog builds power for their Hoof Stomp!| The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp. }} | |||
:{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Hoof Stomp| Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback| The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Fog Given Form| PBAoE Summon: Doppelgangers| If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Trial By Combat| PBAoE Teleport: Colosseum of Minos| When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside. }} | |||
{{Power|[[File:Temporary_LabyrinthMoteWhite.png|22px]]| Third Eye| Self +ToHit| The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye. }} | |||
{{Power|[[File:ShieldDefense_ActiveDefense.png|22px]]| Deflection| Toggle: Self +{{TypeDefVal|7.5%|7.5%|7.5%|7.5%|7.5%|7.5%}}, {{DamResVal|7.5|7.5}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. }} | |||
{{Power|[[File:Fitness_Quick.png|22px]]| Beefy| Auto: Self +[5 to 10] Level Shift, +SPD, +Jump| The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed. }} | |||
{{Power|[[File:Fitness_Stamina.png|22px]]| Lean| Auto: Self +Recovery, -Heal| The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Avatar of Achlys| Scaling Health| The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog. }} | |||
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|60}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
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''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| The Minoatur In The Fog can Fly! }} | ||
{{Power|[[File:DualBlades_ModerateOpening.png|22px]]| Power Slice| Melee, Moderate DMG(Negative), Foe -MaxHP| You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of negative damage. }} | |||
{{Power|[[File:DualBlades_ModerateBridge.png|22px]]| Ablating Strike| Melee, Heavy DMG(Negative), Foe -DEF, -MaxHP| You Slash at your foe with your blades, dealing a good amount of negative damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:DualBlades_AoEBridge.png|22px]]| Typhoon's Edge| PBAoE Melee, High DMG(Negative), Foe Knockdown, -DEF, -ToHit, -MaxHP| You spin around in a circle, attacking everyone within melee range with a striking attack. }} | |||
{{Power|[[File:DualBlades_FollowUp.png|22px]]| Blinding Feint| Melee, Light DMG(Negative), Foe -MaxHP, Self +DMG, +ToHit| You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. }} | |||
{{Power|[[File:DualBlades_Special2.png|22px]]| Sweeping Strike| Melee (Cone), High DMG(Negative), Moderate DoT(Negative), Foe -MaxHP| You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior negative damage to each. }} | |||
{{Power|[[File:DualBlades_HighLow.png|22px]]| One Thousand Cuts| Melee (Cone), Extreme DMG(Negative), Foe Knockdown, -MaxHP| Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate negative damage to each foe hit. }} | |||
{{Power|[[File:DualBlades_Special1.png|22px]]| Air Cutter| Ranged, High DMG(Negative), Foe Knockback, -MaxHP| The Minotaur cuts the very air, causing a blade of wind to slash their foes. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Cursed Plague Howl| Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased| The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages. }} | |||
{{Power|[[File:TrickArrow_Immobilize.png|22px]]| Netted Pilums| High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF| These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Hoof Stomp Lock| The Minotaur In The Fog builds power for their Hoof Stomp!| The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp. }} | |||
:{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Hoof Stomp| Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback| The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Fog Given Form| PBAoE Summon: Doppelgangers| If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Trial By Combat| PBAoE Teleport: Colosseum of Minos| When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside. }} | |||
{{Power|[[File:Temporary_LabyrinthMoteWhite.png|22px]]| Third Eye| Self +ToHit| The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye. }} | |||
{{Power|[[File:Fitness_Quick.png|22px]]| Beefy| Auto: Self +[5 to 10] Level Shift, +SPD, +Jump| The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed. }} | |||
{{Power|[[File:Fitness_Stamina.png|22px]]| Lean| Auto: Self +Recovery, -Heal| The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Avatar of Achlys| Scaling Health| The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog. }} | |||
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|60}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
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''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| The Minoatur In The Fog can Fly! }} | ||
{{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Negative), Foe -DEF, -MaxHP| You strike your foe with a lightning fast blow from your staff, dealing light smashing damage and reducing defenses. This attack also has a chance for a critical hit, which deals increased smashing damage. }} | |||
{{Power|[[File:StaffFighting_PreciseStrike.png|22px]]| Precise Strike| Melee, Heavy DMG(Negative), Foe Disorient, -MaxHP| You attempt to daze your foe with a heavy staff blow to their head. The target is dealt moderate smashing damage and may be stunned by the blow. This attack also has a chance for a critical hit, which deals increased smashing damage. }} | |||
{{Power|[[File:StaffFighting_GuardedSpin.png|22px]]| Guarded Spin| Melee (Cone), Heavy DMG(Negative), Foe -MaxHP, Self +DEF(Melee, Negative)| You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal damage briefly. While a form is active, this power will build one level of Perfection. }} | |||
{{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, High DMG(Negative), Foe Knockdown, -MaxHP| You fully extend your staff and release a burst of energy to lash out at a distant target. This deals high smashing damage and has a good chance of knocking your target down. This attack also has a chance for a critical hit, which deals increased smashing damage. }} | |||
{{Power|[[File:StaffFighting_InnocuousStrikes.png|22px]]| Innocuous Strike| Melee (Cone), High DMG(Negative), Foe Immobilize, -SPD, -MaxHP| You repeatedly batter your foes' feet and legs with a flurry strikes from your staff. This attack deals moderate smashing damage to all foes within its cone, also reducing movement speeds. Each target also has a chance to be immobilized briefly. This attack also has a chance for a critical hit, which deals increased smashing damage. }} | |||
{{Power|[[File:StaffFighting_SkySplitter.png|22px]]| Sky Splitter| Melee, Extreme DMG(Negative), Foe Knockup, Disorient, -Fly, -MaxHP, Self +Regen, +Recovery| You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals extreme smashing damage, knocks the target off their feet and potentially leaves them stunned, while you enjoy boosts to your Regen, Recovery, Damage and ToHit. This attack also has a chance for a critical hit, which deals increased smashing damage. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Cursed Plague Howl| Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased| The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages. }} | |||
{{Power|[[File:TrickArrow_Immobilize.png|22px]]| Netted Pilums| High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF| These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Hoof Stomp Lock| The Minotaur In The Fog builds power for their Hoof Stomp!| The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp. }} | |||
:{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Hoof Stomp| Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback| The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Fog Given Form| PBAoE Summon: Doppelgangers| If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Trial By Combat| PBAoE Teleport: Colosseum of Minos| When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside. }} | |||
{{Power|[[File:Temporary_LabyrinthMoteWhite.png|22px]]| Third Eye| Self +ToHit| The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye. }} | |||
{{Power|[[File:Fitness_Quick.png|22px]]| Beefy| Auto: Self +[5 to 10] Level Shift, +SPD, +Jump| The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed. }} | |||
{{Power|[[File:Fitness_Stamina.png|22px]]| Lean| Auto: Self +Recovery, -Heal| The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Avatar of Achlys| Scaling Health| The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog. }} | |||
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|60}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
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''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| The Minoatur In The Fog can Fly! }} | ||
{{Power|[[File:TitanWeapons_DefensiveSweep.png|22px]]| Defensive Sweep| Melee (Cone), Moderate DMG(Negative), Foe -MaxHP, Self +DEF(Melee, Negative)| You take a defensive stance and strike your opponents. Successfully executing this attack will cause light negative damage to nearby foes, while giving you increased defense against their melee and negative attacks. }} | |||
{{Power|[[File:TitanWeapons_CrushingBlow.png|22px]]| Crushing Blow| Melee, High DMG(Negative), Foe -DEF, -MaxHP| You swing a mighty crushing blow at your opponent dealing High Negative damage. }} | |||
{{Power|[[File:TitanWeapons_FollowThrough.png|22px]]| Follow Through| Melee, Superior DMG(Negative), Foe Disorient, Knockback, -MaxHP| You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them. }} | |||
{{Power|[[File:TitanWeapons_SweepingStrike.png|22px]]| Titan Sweep| Melee (Cone), Heavy DMG(Negative), Foe Knockback, -MaxHP| You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down. }} | |||
{{Power|[[File:TitanWeapons_ShatterArmor.png|22px]]| Rend Armor| Melee, Extreme DMG(Negative), Foe -DEF, -Resist(All), -MaxHP| You batter your enemy with your mighty weapon dealing Extreme Negative damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time. }} | |||
{{Power|[[File:TitanWeapons_WhirlingSlice.png|22px]]| Whirling Smash| PBAoE Melee, Moderate DMG(Negative), Foe Knockback, -MaxHP| You perform a powerful Whirling Smash attack that deals Moderate Negative damage, and can knock an opponent down. }} | |||
{{Power|[[File:TitanWeapons_ArcofDestruction.png|22px]]| Arc of Destruction| Melee (Cone), Superior DMG(Negative), Foe Knockback, -MaxHP| You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Cursed Plague Howl| Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased| The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages. }} | |||
{{Power|[[File:TrickArrow_Immobilize.png|22px]]| Netted Pilums| High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF| These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Hoof Stomp Lock| The Minotaur In The Fog builds power for their Hoof Stomp!| The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp. }} | |||
:{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Hoof Stomp| Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback| The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Fog Given Form| PBAoE Summon: Doppelgangers| If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen. }} | |||
{{Power|[[File:Apparitions_Merge.png|22px]]| Trial By Combat| PBAoE Teleport: Colosseum of Minos| When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside. }} | |||
{{Power|[[File:Temporary_LabyrinthMoteWhite.png|22px]]| Third Eye| Self +ToHit| The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye. }} | |||
{{Power|[[File:Fitness_Quick.png|22px]]| Beefy| Auto: Self +[5 to 10] Level Shift, +SPD, +Jump| The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed. }} | |||
{{Power|[[File:Fitness_Stamina.png|22px]]| Lean| Auto: Self +Recovery, -Heal| The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery. }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Avatar of Achlys| Scaling Health| The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog. }} | |||
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|60}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | {{clr}} | ||
=== Giant Monsters === | |||
==== Avatar of Achlys ==== | |||
{{MIA}} | |||
The Avatar of Achlys is an unnatural amalgamation of condensed malevolence that was born from waste produced by the Labyrinth of Fog. This being has no intelligence, the Avatar is a demon given form and only desires to harvest and consume humanity's suffering. | |||
The Font of Malevolence sends extracted malevolence endlessly into the void. This rejected accumulation can catalyze, resulting in the refuse violently coalescing into horrifying abominations. | |||
''Powers'' | |||
{{Power|[[File:Power Missing.png|22px]]| Fog Fist| Melee, Moderate DMG(Negative/Toxic), High DMG(Toxic), -MaxHP| The Avatar of Achyls controls countless cursed spectral hands, all of which are empowered by the Fog of Catastrophe and these strikes will sap the sanity and will to live from their targets. | |||
The Avatar's cursed hands are steeped in putrescent malevolence. This clings to targets, rotting their body as Toxic damage over time. One tenth of dealt Negative energy damage becomes a stacking -MaxHP debuff. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Fog Flattening| Melee, Extreme DMG(Negative/Toxic), High DMG(Toxic), DoT(Toxic), -MaxHP| By pulling all of their cursed spectral hands together at once for a massive blow, the Avatar of Achlys leverages their size and density to deliver an unrelenting blow that will break the poise of even the mightiest foe. | |||
The Avatar's cursed hands are steeped in putrescent malevolence. This clings to targets, rotting their body as Toxic damage over time. One tenth of dealt Negative energy damage becomes a stacking -MaxHP debuff. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Fog Flurry| Melee Cone, Heavy DMG(Negative/Toxic), DoT(Toxic), -MaxHP| Bearing down on their target with a flurry of quick strikes from their spectral hands, the Avatar of Achlys delivers nightmarish strikes from unexpected angles, making all of their attacks all the more difficult to dodge. | |||
The Avatar's cursed hands are steeped in putrescent malevolence. This clings to targets, rotting their body as Toxic damage over time. One tenth of dealt Negative energy damage becomes a stacking -MaxHP debuff. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Fog Frisk| Auto-hit: Melee, Medium DMG(Negative/Toxic), -Healing, -Regen| The Avatar of Achlys can quickly frisk a target soul with one of their cursed spectral hands, stealing the will to live temporarily and depriving them of access to healing and regeneration for the next 45 seconds. This attack will never miss. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Procession of Putrescence| Ranged Cone, Heavy DMG(Toxic), DoT(Toxic), +Diseased| The Avatar of Achlys utilizes their multitude of cursed spectral hands to fire off a barrage of putrescent shots that will deliver painful neurotoxins to their target. | |||
Exposure to unholy putrescence will inflict the Diseased debuff on players who have not imbibed a Draught of Fog. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Shot of Putrescence| Ranged, High DMG(Toxic), DoT(Toxic), +Diseased| The polluted malevolent fog that has been expelled from the Font of Malevolence eventually condenses into an unholy putrescent ooze that defiles all that it touches. | |||
Exposure to unholy putrescence will inflict the Diseased debuff on players who have not imbibed a Draught of Fog. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Malevolent Explosion| PBAoE Melee, Fatal DMG(Negative/Toxic), DoT(Toxic), +Diseased| After briefly storing energy, the Avatar of Achyls will trigger an internal explosion of writhing malevolent putrescence that will wash outwards from their position and inflict fatal damage on anyone who has not moved away. | |||
Exposure to unholy putrescence will inflict the Diseased debuff on players who have not imbibed a Draught of Fog. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Malevolent Explosion Lock| Target of Malevolence| The Avatar of Achyls must charge up its attack before unleashing its mighty Malevolent Explosion. }} | |||
{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Malevolent Explosion Tell| Target of Malevolence| The Avatar of Achyls must charge up its attack before unleashing its mighty Malevolent Explosion. }} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Spectral Pull Lock| Target of Spectral Pull| The Avatar of Achyls is preparing to pull opponents into the Font of Malevolence. }} | |||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Spectral Pull| Foe: Pull Inwards| The Avatar of Achlys is utilizing it's swarm of spectral hands to pull any exposed players into the Font of Malevolence! }} | |||
{{Power|[[File:DevouringEarthSeed_Hematic_Consumption.png|22px]]| Spectral Pull Tell| Target of Spectral Pull| The Avatar of Achyls is preparing to pull opponents into the Font of Malevolence. }} | |||
{{Power|[[File:Temporary_LabyrinthMoteWhite.png|22px]]| Spectral Hands| Self: +To-Hit| The Avatar will frequently boost it's attack accuracy by utilizing their spectral hands as radars to tune themselves to the fluctuations of their foe's soul. | |||
The unholy harbingers of the Goddess were said to be wreathed in the ethereal hands of the dead. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Beckon Guardians| Summon Guardians| The enemies that erupt from the Font of Malevolence are called to the Avatar of Achyls periodically. }} | |||
{{Power|[[File:Power Missing.png|22px]]| Putrescent Aura| Aura: DoT(Toxic)| The mere presence of the Avatar of Achlys is devastating to the health of anything nearby, be it mental or physical, putrescent fog will sap the life of anything nearby. | |||
Any who seek to challenge the Avatar of Achlys would do well to be immune to the effects of diseases. If Draughts of Fog are the result of 0% malevolence, putrescent fog is malevolence at 100%. }} | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Putrescence Elemental| Self Travel, +{{DamResVal|0|0|0|0|0|0|0|0|85}}, {{StatusProtVal|0|3.0}}, +Res(Slow, Recovery, Recharge)| The Avatar of Achyls can move quickly, jump very high, and even fly! }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Font of Malevolence| Scaling Health| The Avatar of Achyls is born from the Font of Malevolence and will swell in response to the fear felt from those nearby, causing it to grow in strength the more foes gather to challenge it. It also makes them resistant to all types of damage. | |||
Only increases in strength when there are over 16 players present, up to a maximum of 48. | |||
The Font of Malevolence was a putrescent flow of emotion, hatred, and madness dumped endlessly into the void. Such negligence was unbecoming of one of the great creations of Daedalus. }} | |||
{{clr}} | |||
== Related Badges == | |||
{{BadgeBox|Malevolent Intoxication}} | |||
{{BadgeBox|Phantom Gladiator}} | |||
{{BadgeBox|Slayer of the Minotaur}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 03:51, 14 November 2024
This article is about the enemy faction. For the Trial Zone, see The Labyrinth of Fog.
Overview
The Labyrinth of Fog are an enemy group found in the zone of the same name.
Enemy Types
Elite Bosses
Gladiator In The Fog (Archery)
The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves.
The Gladiators In The Fog participate in an eternal blood sport, honing their combat skills in the phantasmagorical maze that they call home. An eternity of testing themselves against the Labyrinth's mirages, at times even challenging the mighty Minotaur itself to trial by combat.
Their's is an existence not unlike a bloody gladius, weapons that only exist to hone their sharpness and prove themselves, iron tempered on the field of battle.
The Minotaur In The Fog is anchoring itself behind the existence of these Gladiators, every single one must be defeated before the Minotaur can be vanquished!
Blood and strength unseen, Gladiator.
Powers
Aimed Shot Ranged, Moderate DMG(Negative), Foe -MaxHP
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Fistful of Arrows Ranged (Cone), Moderate DMG(Negative), Foe -MaxHP
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Blazing Arrow Ranged, Superior DMG(Negative), Light DoT(Fire), Foe -MaxHP
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -MaxHP
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Ranged Shot Ranged, Extreme DMG(Negative), Foe -MaxHP
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted.
Rain of Arrows Ranged (Location AoE), Extreme DoT(Negative), Foe -MaxHP
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Swift Auto: Self +SPD
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Constitution Auto: Self +Prot( Kb 100 Rp 100 )
You have extremely strong constitution and are immune to knockback and repel effects.
Gladiator In The Fog (Battle Axe)
The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves.
The Gladiators In The Fog participate in an eternal blood sport, honing their combat skills in the phantasmagorical maze that they call home. An eternity of testing themselves against the Labyrinth's mirages, at times even challenging the mighty Minotaur itself to trial by combat.
Their's is an existence not unlike a bloody gladius, weapons that only exist to hone their sharpness and prove themselves, iron tempered on the field of battle.
The Minotaur In The Fog is anchoring itself behind the existence of these Gladiators, every single one must be defeated before the Minotaur can be vanquished!
Blood and strength unseen, Gladiator.
Powers
Chop Melee, High DMG(Negative), Foe Knockdown, -DEF, -MaxHP
The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target.
Gash Melee, Superior DMG(Negative), Foe Knockback, -MaxHP
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Negative), Foe Knockback, -MaxHP
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Swoop Melee, Extreme DMG(Negative), Foe Knockup, -MaxHP
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
Axe Cyclone PBAoE Melee, Moderate DMG(Negative), Foe Knockback, -MaxHP
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, draws them into melee range and can knock them down.
Cleave Ranged (Targeted AoE), Extreme DMG(Negative), Foe Knockdown, -MaxHP
This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.
Deflection Toggle: Self +Def( S7.5% L7.5% F7.5% C7.5% E7.5% N7.5% ), Res( S7.5 L7.5 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.
Swift Auto: Self +SPD
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Constitution Auto: Self +Prot( Kb 100 Rp 100 )
You have extremely strong constitution and are immune to knockback and repel effects.
Gladiator In The Fog (Dual Blades)
The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves.
The Gladiators In The Fog participate in an eternal blood sport, honing their combat skills in the phantasmagorical maze that they call home. An eternity of testing themselves against the Labyrinth's mirages, at times even challenging the mighty Minotaur itself to trial by combat.
Their's is an existence not unlike a bloody gladius, weapons that only exist to hone their sharpness and prove themselves, iron tempered on the field of battle.
The Minotaur In The Fog is anchoring itself behind the existence of these Gladiators, every single one must be defeated before the Minotaur can be vanquished!
Blood and strength unseen, Gladiator.
Powers
Power Slice Melee, Moderate DMG(Negative), Foe -MaxHP
You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of negative damage.
Ablating Strike Melee, Heavy DMG(Negative), Foe -DEF, -MaxHP
You Slash at your foe with your blades, dealing a good amount of negative damage. This attack can reduce a target's Defense, making him easier to hit.
Typhoon's Edge PBAoE Melee, High DMG(Negative), Foe Knockdown, -DEF, -ToHit, -MaxHP
You spin around in a circle, attacking everyone within melee range with a striking attack.
Blinding Feint Melee, Light DMG(Negative), Foe -MaxHP, Self +DMG, +ToHit
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time.
Sweeping Strike Melee (Cone), High DMG(Negative), Moderate DoT(Negative), Foe -MaxHP
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior negative damage to each.
One Thousand Cuts Melee (Cone), Extreme DMG(Negative), Foe Knockdown, -MaxHP
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate negative damage to each foe hit.
Air Cutter Ranged, High DMG(Negative), Foe Knockback, -MaxHP
The Minotaur cuts the very air, causing a blade of wind to slash their foes.
Swift Auto: Self +SPD
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Constitution Auto: Self +Prot( Kb 100 Rp 100 )
You have extremely strong constitution and are immune to knockback and repel effects.
Gladiator In The Fog (Staff)
The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves.
The Gladiators In The Fog participate in an eternal blood sport, honing their combat skills in the phantasmagorical maze that they call home. An eternity of testing themselves against the Labyrinth's mirages, at times even challenging the mighty Minotaur itself to trial by combat.
Their's is an existence not unlike a bloody gladius, weapons that only exist to hone their sharpness and prove themselves, iron tempered on the field of battle.
The Minotaur In The Fog is anchoring itself behind the existence of these Gladiators, every single one must be defeated before the Minotaur can be vanquished!
Blood and strength unseen, Gladiator.
Powers
Mercurial Blow Melee, Light DMG(Negative), Foe -DEF, -MaxHP
You strike your foe with a lightning fast blow from your staff, dealing light smashing damage and reducing defenses. This attack also has a chance for a critical hit, which deals increased smashing damage.
Precise Strike Melee, Heavy DMG(Negative), Foe Disorient, -MaxHP
You attempt to daze your foe with a heavy staff blow to their head. The target is dealt moderate smashing damage and may be stunned by the blow. This attack also has a chance for a critical hit, which deals increased smashing damage.
Guarded Spin Melee (Cone), Heavy DMG(Negative), Foe -MaxHP, Self +DEF(Melee, Negative)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal damage briefly. While a form is active, this power will build one level of Perfection.
Serpent's Reach Ranged, High DMG(Negative), Foe Knockdown, -MaxHP
You fully extend your staff and release a burst of energy to lash out at a distant target. This deals high smashing damage and has a good chance of knocking your target down. This attack also has a chance for a critical hit, which deals increased smashing damage.
Innocuous Strike Melee (Cone), High DMG(Negative), Foe Immobilize, -SPD, -MaxHP
You repeatedly batter your foes' feet and legs with a flurry strikes from your staff. This attack deals moderate smashing damage to all foes within its cone, also reducing movement speeds. Each target also has a chance to be immobilized briefly. This attack also has a chance for a critical hit, which deals increased smashing damage.
Sky Splitter Melee, Extreme DMG(Negative), Foe Knockup, Disorient, -Fly, -MaxHP, Self +Regen, +Recovery
You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals extreme smashing damage, knocks the target off their feet and potentially leaves them stunned, while you enjoy boosts to your Regen, Recovery, Damage and ToHit. This attack also has a chance for a critical hit, which deals increased smashing damage.
Swift Auto: Self +SPD
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Constitution Auto: Self +Prot( Kb 100 Rp 100 )
You have extremely strong constitution and are immune to knockback and repel effects.
Gladiator In The Fog (Titan Weapons)
The Labyrinth of Fog's legion of immortal phantoms are a mystery unto themselves.
The Gladiators In The Fog participate in an eternal blood sport, honing their combat skills in the phantasmagorical maze that they call home. An eternity of testing themselves against the Labyrinth's mirages, at times even challenging the mighty Minotaur itself to trial by combat.
Their's is an existence not unlike a bloody gladius, weapons that only exist to hone their sharpness and prove themselves, iron tempered on the field of battle.
The Minotaur In The Fog is anchoring itself behind the existence of these Gladiators, every single one must be defeated before the Minotaur can be vanquished!
Blood and strength unseen, Gladiator.
Powers
Defensive Sweep Melee (Cone), Moderate DMG(Negative), Foe -MaxHP, Self +DEF(Melee, Negative)
You take a defensive stance and strike your opponents. Successfully executing this attack will cause light negative damage to nearby foes, while giving you increased defense against their melee and negative attacks.
Crushing Blow Melee, High DMG(Negative), Foe -DEF, -MaxHP
You swing a mighty crushing blow at your opponent dealing High Negative damage.
Follow Through Melee, Superior DMG(Negative), Foe Disorient, Knockback, -MaxHP
You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them.
Titan Sweep Melee (Cone), Heavy DMG(Negative), Foe Knockback, -MaxHP
You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down.
Rend Armor Melee, Extreme DMG(Negative), Foe -DEF, -Resist(All), -MaxHP
You batter your enemy with your mighty weapon dealing Extreme Negative damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
Whirling Smash PBAoE Melee, Moderate DMG(Negative), Foe Knockback, -MaxHP
You perform a powerful Whirling Smash attack that deals Moderate Negative damage, and can knock an opponent down.
Arc of Destruction Melee (Cone), Superior DMG(Negative), Foe Knockback, -MaxHP
You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground.
Swift Auto: Self +SPD
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Constitution Auto: Self +Prot( Kb 100 Rp 100 )
You have extremely strong constitution and are immune to knockback and repel effects.
Malevolent Fog
This thing is an entropic amalgamation of malevolent fog.
If you can suppress its raging energies, you could release the swirling power within!
As malevolence accumulates in local fog concentrations, it can cause those exposed to become erratic and volatile. Prolonged exposure to this pollution will cause insanity, and throughout the ages has claimed the minds of many who lost their way in the Labyrinth of Fog.
Powers
Fly Self Fly
Volatile Aether can Fly!
Swift Auto: Self +SPD
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Unstable Energy Auto: Res( All30 ), +Res(DeBuffs), No Regeneration
Volatile Aether is unstable energy and cannot regain health.
Their unstable nature makes them difficult to debuff.
Fog of Catastrophe Scaling Health
The Malevolent Fog is but an aspect of the Fog of Catastrophe and will swell in response to the subconscious fear of those surrounding it.
Monsters
The Minotaur In The Fog (Archery)
The Minotaur In The Fog is the fabled guardian of the labyrinth, who relentlessly hunts down any soul who trespasses within these passages.
Few are the mighty that have held their own against the Minotaur, most of which are considered legends by today's historians.
Fleeing would be the best choice for those who want to live.
The Labyrinth of Fog's champion could percieve the souls of those who did not belong within, making it nearly impossible to evade its keen awareness.
Powers
Fly Self Fly
The Minoatur In The Fog can Fly!
Aimed Shot Ranged, Moderate DMG(Negative), Foe -MaxHP
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Fistful of Arrows Ranged (Cone), Moderate DMG(Negative), Foe -MaxHP
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Blazing Arrow Ranged, Superior DMG(Negative), Light DoT(Fire), Foe -MaxHP
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.
Explosive Arrow Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -MaxHP
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Ranged Shot Ranged, Extreme DMG(Negative), Foe -MaxHP
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted.
Rain of Arrows Ranged (Location AoE), Extreme DoT(Negative), Foe -MaxHP
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Cursed Plague Howl Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased
The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages.
Netted Pilums High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF
These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus.
Hoof Stomp Lock The Minotaur In The Fog builds power for their Hoof Stomp!
The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp.
- Hoof Stomp Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback
The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby.
Fog Given Form PBAoE Summon: Doppelgangers
If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen.
Trial By Combat PBAoE Teleport: Colosseum of Minos
When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside.
Third Eye Self +ToHit
The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye.
Beefy Auto: Self +[5 to 10] Level Shift, +SPD, +Jump
The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed.
Lean Auto: Self +Recovery, -Heal
The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery.
Avatar of Achlys Scaling Health
The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog.
Resistance Res( All60 )
Archvillain resistance.
The Minotaur In The Fog (Battle Axe)
The Minotaur In The Fog is the fabled guardian of the labyrinth, who relentlessly hunts down any soul who trespasses within these passages.
Few are the mighty that have held their own against the Minotaur, most of which are considered legends by today's historians.
Fleeing would be the best choice for those who want to live.
The Labyrinth of Fog's champion could percieve the souls of those who did not belong within, making it nearly impossible to evade its keen awareness.
Powers
Fly Self Fly
The Minoatur In The Fog can Fly!
Chop Melee, High DMG(Negative), Foe Knockdown, -DEF, -MaxHP
The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target.
Gash Melee, Superior DMG(Negative), Foe Knockback, -MaxHP
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.
Pendulum Melee (Targeted AoE), Heavy DMG(Negative), Foe Knockback, -MaxHP
This attack swings your Battle Axe directly in front of you. Foes struck by this attack are dealt heavy damage, and may be knocked down.
Swoop Melee, Extreme DMG(Negative), Foe Knockup, -MaxHP
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.
Axe Cyclone PBAoE Melee, Moderate DMG(Negative), Foe Knockback, -MaxHP
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, draws them into melee range and can knock them down.
Cleave Ranged (Targeted AoE), Extreme DMG(Negative), Foe Knockdown, -MaxHP
This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.
Cursed Plague Howl Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased
The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages.
Netted Pilums High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF
These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus.
Hoof Stomp Lock The Minotaur In The Fog builds power for their Hoof Stomp!
The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp.
- Hoof Stomp Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback
The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby.
Fog Given Form PBAoE Summon: Doppelgangers
If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen.
Trial By Combat PBAoE Teleport: Colosseum of Minos
When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside.
Third Eye Self +ToHit
The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye.
Deflection Toggle: Self +Def( S7.5% L7.5% F7.5% C7.5% E7.5% N7.5% ), Res( S7.5 L7.5 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.
Beefy Auto: Self +[5 to 10] Level Shift, +SPD, +Jump
The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed.
Lean Auto: Self +Recovery, -Heal
The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery.
Avatar of Achlys Scaling Health
The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog.
Resistance Res( All60 )
Archvillain resistance.
The Minotaur In The Fog (Dual Blades)
The Minotaur In The Fog is the fabled guardian of the labyrinth, who relentlessly hunts down any soul who trespasses within these passages.
Few are the mighty that have held their own against the Minotaur, most of which are considered legends by today's historians.
Fleeing would be the best choice for those who want to live.
The Labyrinth of Fog's champion could percieve the souls of those who did not belong within, making it nearly impossible to evade its keen awareness.
Powers
Fly Self Fly
The Minoatur In The Fog can Fly!
Power Slice Melee, Moderate DMG(Negative), Foe -MaxHP
You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of negative damage.
Ablating Strike Melee, Heavy DMG(Negative), Foe -DEF, -MaxHP
You Slash at your foe with your blades, dealing a good amount of negative damage. This attack can reduce a target's Defense, making him easier to hit.
Typhoon's Edge PBAoE Melee, High DMG(Negative), Foe Knockdown, -DEF, -ToHit, -MaxHP
You spin around in a circle, attacking everyone within melee range with a striking attack.
Blinding Feint Melee, Light DMG(Negative), Foe -MaxHP, Self +DMG, +ToHit
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time.
Sweeping Strike Melee (Cone), High DMG(Negative), Moderate DoT(Negative), Foe -MaxHP
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior negative damage to each.
One Thousand Cuts Melee (Cone), Extreme DMG(Negative), Foe Knockdown, -MaxHP
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate negative damage to each foe hit.
Air Cutter Ranged, High DMG(Negative), Foe Knockback, -MaxHP
The Minotaur cuts the very air, causing a blade of wind to slash their foes.
Cursed Plague Howl Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased
The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages.
Netted Pilums High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF
These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus.
Hoof Stomp Lock The Minotaur In The Fog builds power for their Hoof Stomp!
The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp.
- Hoof Stomp Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback
The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby.
Fog Given Form PBAoE Summon: Doppelgangers
If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen.
Trial By Combat PBAoE Teleport: Colosseum of Minos
When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside.
Third Eye Self +ToHit
The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye.
Beefy Auto: Self +[5 to 10] Level Shift, +SPD, +Jump
The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed.
Lean Auto: Self +Recovery, -Heal
The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery.
Avatar of Achlys Scaling Health
The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog.
Resistance Res( All60 )
Archvillain resistance.
The Minotaur In The Fog (Staff)
The Minotaur In The Fog is the fabled guardian of the labyrinth, who relentlessly hunts down any soul who trespasses within these passages.
Few are the mighty that have held their own against the Minotaur, most of which are considered legends by today's historians.
Fleeing would be the best choice for those who want to live.
The Labyrinth of Fog's champion could percieve the souls of those who did not belong within, making it nearly impossible to evade its keen awareness.
Powers
Fly Self Fly
The Minoatur In The Fog can Fly!
Mercurial Blow Melee, Light DMG(Negative), Foe -DEF, -MaxHP
You strike your foe with a lightning fast blow from your staff, dealing light smashing damage and reducing defenses. This attack also has a chance for a critical hit, which deals increased smashing damage.
Precise Strike Melee, Heavy DMG(Negative), Foe Disorient, -MaxHP
You attempt to daze your foe with a heavy staff blow to their head. The target is dealt moderate smashing damage and may be stunned by the blow. This attack also has a chance for a critical hit, which deals increased smashing damage.
Guarded Spin Melee (Cone), Heavy DMG(Negative), Foe -MaxHP, Self +DEF(Melee, Negative)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal damage briefly. While a form is active, this power will build one level of Perfection.
Serpent's Reach Ranged, High DMG(Negative), Foe Knockdown, -MaxHP
You fully extend your staff and release a burst of energy to lash out at a distant target. This deals high smashing damage and has a good chance of knocking your target down. This attack also has a chance for a critical hit, which deals increased smashing damage.
Innocuous Strike Melee (Cone), High DMG(Negative), Foe Immobilize, -SPD, -MaxHP
You repeatedly batter your foes' feet and legs with a flurry strikes from your staff. This attack deals moderate smashing damage to all foes within its cone, also reducing movement speeds. Each target also has a chance to be immobilized briefly. This attack also has a chance for a critical hit, which deals increased smashing damage.
Sky Splitter Melee, Extreme DMG(Negative), Foe Knockup, Disorient, -Fly, -MaxHP, Self +Regen, +Recovery
You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals extreme smashing damage, knocks the target off their feet and potentially leaves them stunned, while you enjoy boosts to your Regen, Recovery, Damage and ToHit. This attack also has a chance for a critical hit, which deals increased smashing damage.
Cursed Plague Howl Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased
The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages.
Netted Pilums High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF
These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus.
Hoof Stomp Lock The Minotaur In The Fog builds power for their Hoof Stomp!
The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp.
- Hoof Stomp Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback
The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby.
Fog Given Form PBAoE Summon: Doppelgangers
If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen.
Trial By Combat PBAoE Teleport: Colosseum of Minos
When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside.
Third Eye Self +ToHit
The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye.
Beefy Auto: Self +[5 to 10] Level Shift, +SPD, +Jump
The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed.
Lean Auto: Self +Recovery, -Heal
The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery.
Avatar of Achlys Scaling Health
The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog.
Resistance Res( All60 )
Archvillain resistance.
The Minotaur In The Fog (Titan Weapons)
The Minotaur In The Fog is the fabled guardian of the labyrinth, who relentlessly hunts down any soul who trespasses within these passages.
Few are the mighty that have held their own against the Minotaur, most of which are considered legends by today's historians.
Fleeing would be the best choice for those who want to live.
The Labyrinth of Fog's champion could percieve the souls of those who did not belong within, making it nearly impossible to evade its keen awareness.
Powers
Fly Self Fly
The Minoatur In The Fog can Fly!
Defensive Sweep Melee (Cone), Moderate DMG(Negative), Foe -MaxHP, Self +DEF(Melee, Negative)
You take a defensive stance and strike your opponents. Successfully executing this attack will cause light negative damage to nearby foes, while giving you increased defense against their melee and negative attacks.
Crushing Blow Melee, High DMG(Negative), Foe -DEF, -MaxHP
You swing a mighty crushing blow at your opponent dealing High Negative damage.
Follow Through Melee, Superior DMG(Negative), Foe Disorient, Knockback, -MaxHP
You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them.
Titan Sweep Melee (Cone), Heavy DMG(Negative), Foe Knockback, -MaxHP
You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down.
Rend Armor Melee, Extreme DMG(Negative), Foe -DEF, -Resist(All), -MaxHP
You batter your enemy with your mighty weapon dealing Extreme Negative damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
Whirling Smash PBAoE Melee, Moderate DMG(Negative), Foe Knockback, -MaxHP
You perform a powerful Whirling Smash attack that deals Moderate Negative damage, and can knock an opponent down.
Arc of Destruction Melee (Cone), Superior DMG(Negative), Foe Knockback, -MaxHP
You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground.
Cursed Plague Howl Ranged (Cone), Extreme DMG(Toxic), Foe -Resist(All), Special: Diseased
The Minotaur In The Fog's cursed howl brings with it plague and disease to those unfortunate enough to be caught in it. This cone attack is one of the most dangerous in the minotaur's arsenal and should be faced away from your allies. The Minotaur In The Fog's plagued breath its properties after being transformed by the Labyrinth of Fog's power has fascinatined alchemists for ages.
Netted Pilums High-Accuracy: Ranged (Cone), Foe Immobilize, -Fly, -Jump, -SPD, -DEF
These barbed and netted Pilums can bring down any flying target and the Minotaur is extremely adept at hitting multiple enemies at once with a single throw. The compound netted pilums were an advancement gifted to their lands by a Cimeroran inventer known as Daedalus.
Hoof Stomp Lock The Minotaur In The Fog builds power for their Hoof Stomp!
The Minotaur In The Fog must wind up its attack before unleashing its mighty Hoof Stomp.
- Hoof Stomp Autohit: PBAoE, Fatal DMG(Smash), Foe -Resist(Negative), -DMG, Unresistable Knockback
The Minotaur's hoof drives an earth-shattering blow into the ground, damaging and knocking back all those nearby.
Fog Given Form PBAoE Summon: Doppelgangers
If threatened, The Minotaur In The Fog can condense the fog around those foreign to it and call the maze's Gladiators In The Fog to combat. This will spawn Gladiators In The Fog near all players within 250ft of the Minotaur. When cornered, the Minotaur will attempt to sow chaos on the battlefield by beckoning forth the souls of those who lost their minds to the Fog of Catastrophe, using an ancient lust for battle as a smokescreen.
Trial By Combat PBAoE Teleport: Colosseum of Minos
When intruders prove themselves worthy opponents to the mighty Minotaur In The Fog, it will pull all challengers into the Colosseum of Minos, where combatants will make their final stand. This power will summon all players to the Colosseum of Minos for a showdown with the Minotaur In The Fog. The Minotaur endures with only a single memory: Battle to the death in the Colosseum of Minos. When challenged by worthy foes, this recollection will manifest, causing the Labyrinth of Fog to assemble a fascimile of that arena and draw all those nearby inside.
Third Eye Self +ToHit
The Minotaur will focus its cursed third eye to deliver extremely accurate attacks. The beast's vision can percieve subtle changes in movement, mana, spirit, temperature, electricity, and more, making it all but impossible for prey to avoid detection. The king had seen the monstrous race known as minotaurs before, but this one had been cursed, born with a calamitous third eye.
Beefy Auto: Self +[5 to 10] Level Shift, +SPD, +Jump
The Minotaur In The Fog travels through the labyrinth, using the fog as a medium to achieve transcendent strength and speed.
Lean Auto: Self +Recovery, -Heal
The Minotaur In The Fog is a conceptual monster given form, it cannot be healed. However, as they are not material, they do not tire like a normal being would and have increased recovery.
Avatar of Achlys Scaling Health
The Minotaur In The Fog draws on an ancient divine power to gain in strength as more foes populate the Labyrinth of Fog.
Resistance Res( All60 )
Archvillain resistance.
Giant Monsters
Avatar of Achlys
The Avatar of Achlys is an unnatural amalgamation of condensed malevolence that was born from waste produced by the Labyrinth of Fog. This being has no intelligence, the Avatar is a demon given form and only desires to harvest and consume humanity's suffering.
The Font of Malevolence sends extracted malevolence endlessly into the void. This rejected accumulation can catalyze, resulting in the refuse violently coalescing into horrifying abominations.
Powers
Fog Fist Melee, Moderate DMG(Negative/Toxic), High DMG(Toxic), -MaxHP
The Avatar of Achyls controls countless cursed spectral hands, all of which are empowered by the Fog of Catastrophe and these strikes will sap the sanity and will to live from their targets.
The Avatar's cursed hands are steeped in putrescent malevolence. This clings to targets, rotting their body as Toxic damage over time. One tenth of dealt Negative energy damage becomes a stacking -MaxHP debuff.
Fog Flattening Melee, Extreme DMG(Negative/Toxic), High DMG(Toxic), DoT(Toxic), -MaxHP
By pulling all of their cursed spectral hands together at once for a massive blow, the Avatar of Achlys leverages their size and density to deliver an unrelenting blow that will break the poise of even the mightiest foe.
The Avatar's cursed hands are steeped in putrescent malevolence. This clings to targets, rotting their body as Toxic damage over time. One tenth of dealt Negative energy damage becomes a stacking -MaxHP debuff.
Fog Flurry Melee Cone, Heavy DMG(Negative/Toxic), DoT(Toxic), -MaxHP
Bearing down on their target with a flurry of quick strikes from their spectral hands, the Avatar of Achlys delivers nightmarish strikes from unexpected angles, making all of their attacks all the more difficult to dodge.
The Avatar's cursed hands are steeped in putrescent malevolence. This clings to targets, rotting their body as Toxic damage over time. One tenth of dealt Negative energy damage becomes a stacking -MaxHP debuff.
Fog Frisk Auto-hit: Melee, Medium DMG(Negative/Toxic), -Healing, -Regen
The Avatar of Achlys can quickly frisk a target soul with one of their cursed spectral hands, stealing the will to live temporarily and depriving them of access to healing and regeneration for the next 45 seconds. This attack will never miss.
Procession of Putrescence Ranged Cone, Heavy DMG(Toxic), DoT(Toxic), +Diseased
The Avatar of Achlys utilizes their multitude of cursed spectral hands to fire off a barrage of putrescent shots that will deliver painful neurotoxins to their target.
Exposure to unholy putrescence will inflict the Diseased debuff on players who have not imbibed a Draught of Fog.
Shot of Putrescence Ranged, High DMG(Toxic), DoT(Toxic), +Diseased
The polluted malevolent fog that has been expelled from the Font of Malevolence eventually condenses into an unholy putrescent ooze that defiles all that it touches.
Exposure to unholy putrescence will inflict the Diseased debuff on players who have not imbibed a Draught of Fog.
Malevolent Explosion PBAoE Melee, Fatal DMG(Negative/Toxic), DoT(Toxic), +Diseased
After briefly storing energy, the Avatar of Achyls will trigger an internal explosion of writhing malevolent putrescence that will wash outwards from their position and inflict fatal damage on anyone who has not moved away.
Exposure to unholy putrescence will inflict the Diseased debuff on players who have not imbibed a Draught of Fog.
Malevolent Explosion Lock Target of Malevolence
The Avatar of Achyls must charge up its attack before unleashing its mighty Malevolent Explosion.
Malevolent Explosion Tell Target of Malevolence
The Avatar of Achyls must charge up its attack before unleashing its mighty Malevolent Explosion.
Spectral Pull Lock Target of Spectral Pull
The Avatar of Achyls is preparing to pull opponents into the Font of Malevolence.
Spectral Pull Foe: Pull Inwards
The Avatar of Achlys is utilizing it's swarm of spectral hands to pull any exposed players into the Font of Malevolence!
Spectral Pull Tell Target of Spectral Pull
The Avatar of Achyls is preparing to pull opponents into the Font of Malevolence.
Spectral Hands Self: +To-Hit
The Avatar will frequently boost it's attack accuracy by utilizing their spectral hands as radars to tune themselves to the fluctuations of their foe's soul.
The unholy harbingers of the Goddess were said to be wreathed in the ethereal hands of the dead.
Beckon Guardians Summon Guardians
The enemies that erupt from the Font of Malevolence are called to the Avatar of Achyls periodically.
Putrescent Aura Aura: DoT(Toxic)
The mere presence of the Avatar of Achlys is devastating to the health of anything nearby, be it mental or physical, putrescent fog will sap the life of anything nearby.
Any who seek to challenge the Avatar of Achlys would do well to be immune to the effects of diseases. If Draughts of Fog are the result of 0% malevolence, putrescent fog is malevolence at 100%.
Putrescence Elemental Self Travel, +Res( All85 ), Prot( Im 3.0 ), +Res(Slow, Recovery, Recharge)
The Avatar of Achyls can move quickly, jump very high, and even fly!
Font of Malevolence Scaling Health
The Avatar of Achyls is born from the Font of Malevolence and will swell in response to the fear felt from those nearby, causing it to grow in strength the more foes gather to challenge it. It also makes them resistant to all types of damage.
Only increases in strength when there are over 16 players present, up to a maximum of 48.
The Font of Malevolence was a putrescent flow of emotion, hatred, and madness dumped endlessly into the void. Such negligence was unbecoming of one of the great creations of Daedalus.
Related Badges
The Labyrinth of Fog is an unnatural dungeon where a mythical fog, steeped in malevolence, coagulates of its own volition, and you've taken advantage of the opportunity to claim their powers for yourself.
The Labyrinth's Gladiators In The Fog are a curious phenomenon. This legion of immortal warriors compete in an eternal blood sport to determine who is the strongest amongst them, but not one was found worthy of taking you down.
Historians insisted it couldn't be done, that The Minotaur In The Fog could not be bested in combat, but you've done just that. You've proven yourself worthy to stand shoulder-to-shoulder with the greatest ancient heroes of myth.