Death from Below: Difference between revisions
imported>Aggelakis m (→Missions) |
imported>Aggelakis (→Missions: Positron's assistance...assuming there's a different captioning going on for villains - about to do it as a villain to confirm) |
||
Line 16: | Line 16: | ||
Players can queue individually or in groups for Death from Below via the [[Team-Up Teleporter]] in the LFG Window, a selection on the [[Chat Window]]. When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating [[Hellions]]. | Players can queue individually or in groups for Death from Below via the [[Team-Up Teleporter]] in the LFG Window, a selection on the [[Chat Window]]. When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating [[Hellions]]. | ||
At the beginning of each section, a Longbow Hazard Trainer is present to provide training to any heroes or villains requiring it. It is very common for a low level character to gain several levels from one run of Death from Below. | |||
=== {{UL|Defeat the Hellions in the sewers!}} === | |||
{{divbox|amber|Positron's assistance| | |||
'' '''Positron''' contacts the members of the team via caption popups with flavor text and suggestions.'' | |||
:Positron here. I'm monitoring your current progress in the sewers. | |||
:We need all the help we can get in getting to the Hydra that are nesting deep beneath the sewer system. | |||
:If you can stop the Hydra, SERAPH can use the chemicals from these particular Hydra to enhance your abilities. We need all the help we can get after the destruction of Galaxy City | |||
:To get to these Hydra Heads, you'll have to go through three levels of sewers. Unfortunately, they're filled with all sorts of criminals that have fled the surface. | |||
:I'll keep in touch, good luck down there. Positron out.}} | |||
{{Mission Objective|Primary=Defeat the Hellions in the sewers!|Additional= | |||
** {{red|name?}} 0/11 | |||
** {{red|name?}} 0/11 | |||
** Burst Boys 0/11 | |||
** The Heaters 0/11}} | |||
The Hellions spawn in groups of eleven; the boss will not spawn until all 44 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed. | |||
= | {{Mission Objective|Primary=Defeat the Hellion gang leader}} | ||
. | The Hellions boss will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. There is no badge for defeating the Hellions boss. | ||
{{divbox|amber|Positron's assistance| | |||
:Blue Steel will handle the interrogations with those Hellions. We'll see if they can get us any information about what the gang is up to. | |||
:A member of Longbow will meet you at the next level to help you train your abilities, if you need it. | |||
:And trust me, you will need it. The Vahzilok have made the next area of the sewers their home.}} | |||
=== | === {{UL|Defeat the Vahzilok in the sewers!}} === | ||
... | {{divbox|amber|Positron's assistance| | ||
:If only Dr. Vahzilok used his talents for good... perhaps things would have turned out much differently.}} | |||
{{Mission Objective|Primary=Defeat the Vahzilok in the sewers!|Additional= | |||
** Heads of Research 0/11 | |||
** Medical Testers 0/11 | |||
** Surgeon Squads 0/11 | |||
** Disease Control 0/11 | |||
** Corpse Handlers 0/11}} | |||
The Vahzilok spawn in groups of eleven; the boss will not spawn until all 55 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed. | |||
{{Mission Objective|Primary=Defeat the Vahzilok leader!}} | |||
Dr. Meinst will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. Defeat Dr. Meinst before defeating any [[Vahzilok#Cadaver|Cadavers]] to receive the [[Cadaver Counter Badge]]. | |||
{{BadgeBox|Cadaver Counter}} | |||
=== {{UL|Clear out the Lost!}} === | |||
{{divbox|amber|Positron's assistance| | |||
:Longbow has sent another one of their men out to assist you all down below. | |||
:There are reports of psychic disturbances below. No doubt it's the Lost. Be extra careful, many heroes have gone after the Lost only to never be heard from again.}} | |||
{{Mission Objective|Primary=Clear out the Lost!|Additional= | |||
** Clear the Lost out of the caverns! 0/66}} | |||
The Lost spawn in groups of eleven; Prophet will not spawn until all 66 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed. | |||
{{Mission Objective|Primary=Defeat the Lost Leader, Prophet!}} | |||
The Prophet will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. Defeat all the Lost worshipers before defeating the Prophet to receive [[The Cleanser Badge]]. | |||
{{BadgeBox|The Cleanser}} | |||
{{divbox|amber|Positron's assistance| | |||
:Good work. We'll see if we can't help any of the Lost you brought in. | |||
:A representative from Longbow will meet you down below.}} | |||
=== {{UL|The Hydra Nest}} === | |||
{{divbox|amber|Positron's assistance| | |||
:All that's left now is to deal with the two Hydra heads. Be extremely careful down there, you're entering its domain now!}} | |||
{{Mission Objective|Primary=The Hydra Nest|Additional= | |||
** Defeat the Hydra Heads 0/2}} | |||
The Hydra heads are always [[archvillain]]s, regardless of team size and [[notoriety]]. The Hydra heads have no attacks themselves; however, they are protected by Spawns that randomly spawn. Additionally, occasionally the sewer water will erupt in damaging geysers. There are two types of geysers: one that starts out as a swirling, which results in a geyser that does a small amount of damage, and another that starts out as a small bubbling, followed by a giant geyser that can kill nearly anyone standing in or near it. {{red|confirm which pre-geyser animation matches which damage amount}} | |||
Defeat the two Hydra heads to earn the [[Hydra Stomper Badge]]. | Defeat the two Hydra heads to earn the [[Hydra Stomper Badge]]. | ||
{{BadgeBox|Hydra Stomper}} | |||
{{divbox|amber|Positron's assistance| | |||
:You did it! That should stop the Hydra from infecting the sewers beneath Paragon, at least for now. | |||
:The scientists at SERAPH will work on the samples you've collected to see if we can come up with a more permanent solution. | |||
:In the meantime, you can use some of the chemicals they developed to increase your own powers. Oh, and when you've reached Security Level 11, come see me some time in Steel Canyon. I could always use more help in defending our city. Positron out.}} | |||
== Strategy == | == Strategy == |
Revision as of 22:41, 18 September 2011
Overview
Death From Below is a new 'underground trial' available to both Heroes and Villains. It can be run at any level, and is therefore often used by new players. This trial provides exceptional rewards for new characters, including experience point bonuses and Single Origin Enhancements making it an excellent and popular tool for players looking to level new characters quickly.
This trial in some ways replaces the Sewer Network, which was similar but less structured. The Sewer Network is still available for players who wish to adventure there.
Requirements
4-8 players, player levels 1-6.
Missions
Players can queue individually or in groups for Death from Below via the Team-Up Teleporter in the LFG Window, a selection on the Chat Window. When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating Hellions.
At the beginning of each section, a Longbow Hazard Trainer is present to provide training to any heroes or villains requiring it. It is very common for a low level character to gain several levels from one run of Death from Below.
Defeat the Hellions in the sewers!
Mission Objective(s)
- Defeat the Hellions in the sewers!
- name? 0/11
- name? 0/11
- Burst Boys 0/11
- The Heaters 0/11
The Hellions spawn in groups of eleven; the boss will not spawn until all 44 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.
Mission Objective(s)
- Defeat the Hellion gang leader
The Hellions boss will be an archvillain if team size is large enough and/or notoriety is high enough. There is no badge for defeating the Hellions boss.
Defeat the Vahzilok in the sewers!
Mission Objective(s)
- Defeat the Vahzilok in the sewers!
- Heads of Research 0/11
- Medical Testers 0/11
- Surgeon Squads 0/11
- Disease Control 0/11
- Corpse Handlers 0/11
The Vahzilok spawn in groups of eleven; the boss will not spawn until all 55 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.
Mission Objective(s)
- Defeat the Vahzilok leader!
Dr. Meinst will be an archvillain if team size is large enough and/or notoriety is high enough. Defeat Dr. Meinst before defeating any Cadavers to receive the Cadaver Counter Badge.
You took out the mad Vahzilok doctor in the sewers beneath Paragon without killing any of of the Cadavers it was controlling.
Clear out the Lost!
Mission Objective(s)
- Clear out the Lost!
- Clear the Lost out of the caverns! 0/66
The Lost spawn in groups of eleven; Prophet will not spawn until all 66 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.
Mission Objective(s)
- Defeat the Lost Leader, Prophet!
The Prophet will be an archvillain if team size is large enough and/or notoriety is high enough. Defeat all the Lost worshipers before defeating the Prophet to receive The Cleanser Badge.
You defeated all of the Lost worshipers before tackling their leader, ensuring he had no followers to fuel his power.
The Hydra Nest
Mission Objective(s)
- The Hydra Nest
- Defeat the Hydra Heads 0/2
The Hydra heads are always archvillains, regardless of team size and notoriety. The Hydra heads have no attacks themselves; however, they are protected by Spawns that randomly spawn. Additionally, occasionally the sewer water will erupt in damaging geysers. There are two types of geysers: one that starts out as a swirling, which results in a geyser that does a small amount of damage, and another that starts out as a small bubbling, followed by a giant geyser that can kill nearly anyone standing in or near it. confirm which pre-geyser animation matches which damage amount
Defeat the two Hydra heads to earn the Hydra Stomper Badge.
You went into the depths of the sewers beneath Paragon City and took down two monstrous Hydra heads!
Strategy
Defeat Dr. Vahzilok before defeating any Cadavers to receive the Cadaver Counter Badge.
Defeat all the Lost worshippers before defeating the Lost AV to receive The Cleanser Badge.
The hydra heads release green bubbles which mean near instant death; don't stand in them.
Rewards
Improved experience rewards from critters in the Trial, large chunks of (amount?) XP for completing each section of the trial, and archvillain XP for at least the two Hydra heads, if not the previous three bosses (depending on team size).
At least two Single Origin Enhancements around the level of the character, which can be well below level 22, when the standard store-purchased SOs can be slotted. If team size is big enough, a character can get at least five SOs from the four bosses. (Mid to high level characters may see SOs drop from the standard critters, as in normal content.)
Your choice of one of four temporary powers. The powers last for one week in-game or until level 22: