Falling Damage: Difference between revisions
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imported>Aggelakis m (moved Falling damage to Falling Damage) |
imported>Aggelakis m (tweaks) |
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Falling | ==Definition== | ||
;Falling Damage | |||
#[[Damage]] taken whenever a character falls from any height higher than their maximum jump height. | |||
#*Falling Damage cannot be [[Resistance (Mechanics)|resisted]] as it is "untyped" (has no damage type). | |||
#*The further a character falls, the more falling damage is taken. | |||
#*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated. | |||
[[Category:Definition]] |
Latest revision as of 03:27, 12 June 2010
Definition
- Falling Damage
- Damage taken whenever a character falls from any height higher than their maximum jump height.
- Falling Damage cannot be resisted as it is "untyped" (has no damage type).
- The further a character falls, the more falling damage is taken.
- Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.