Falling Damage
Jump to navigation
Jump to search
Definition
- Falling Damage
- Damage taken whenever a character falls from any height higher than their maximum jump height.
- Falling Damage cannot be resisted as it is "untyped" (has no damage type).
- The further a character falls, the more falling damage is taken.
- Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.