Heal: Difference between revisions

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imported>Weatherby Goode
(New page: __NOTOC__ __NOEDITSECTION__ == Definition == # A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength. [[C...)
(No difference)

Revision as of 04:03, 28 February 2009

Definition

  1. A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength.