Immobilize: Difference between revisions
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== See Also == | == See Also == | ||
* [[Status Effect]] | * [[Status Effect]] | ||
{{Navbox Status Effects}} | |||
[[Category:Status Effects]] | [[Category:Status Effects]] |
Latest revision as of 12:24, 6 June 2012
Overview
Immobilize is a Status Effect. An enemy under the affects of an immobilize power is unable to move, but can still attack. Immobilize does not shut off toggle powers.
Magnitude, Resistance, Protection
Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.
PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.
PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.
How to tell if a power uses immobilize
Most immobilize power icons include a character wrapped in a hip-to-feet "blanket", seen at left.
Examples
Ranged (Targeted AoE) Foe Immobilize Mag 3
The third power in Ice Control for Controllers and Dominators.
Ranged (Cone) Foe Immobilize Mag 3
The fifth power in Dark Blast for Defenders and Corruptors, in addition to Darkness Mastery for Scrappers.