Intellectual Badge: Difference between revisions
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'''Inscription''' | '''Inscription''' | ||
The warehouse you see before you was instrumental in the [[The Lost|Lost's]] plan to psychically dominate the city. After the Grimm Fairy apprehended the group's ringleader, [[Ishmael]], she discovered that the Lost had kept many citizens imprisoned here for months in order to practice their mental techniques on live subjects. Horrified, the Grimm Fairy appealed for help to the [[Freedom Phalanx]], and [[Positron]] dispatched a Task Force to rescue the imprisoned civilians. | The warehouse you see before you was instrumental in the [[The Lost|Lost's]] plan to psychically dominate the city. After the Grimm Fairy apprehended the group's ringleader, [[Historical_Heroes_and_Villains#Ishmael|Ishmael]], she discovered that the Lost had kept many citizens imprisoned here for months in order to practice their mental techniques on live subjects. Horrified, the Grimm Fairy appealed for help to the [[Freedom Phalanx]], and [[Positron]] dispatched a Task Force to rescue the imprisoned civilians. | ||
'''Location''' | '''Location''' | ||
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'''Inscription''' | '''Inscription''' | ||
After the arrest of [[Ishmael]], the [[The Lost|Lost]] Pariah who tried to psychically control the city, heroes traced a large portion of his operation to this warehouse. Here they found a map of the city with several critical pieces of infrastructure marked. It seems that if Ishmael's attempt was successful, his mind-controlled minions would have been sent to tear apart their own city. (been misspelled) | After the arrest of [[Historical_Heroes_and_Villains#Ishmael|Ishmael]], the [[The Lost|Lost]] Pariah who tried to psychically control the city, heroes traced a large portion of his operation to this warehouse. Here they found a map of the city with several critical pieces of infrastructure marked. It seems that if Ishmael's attempt was successful, his mind-controlled minions would have been sent to tear apart their own city. (been misspelled) | ||
'''Location''' | '''Location''' | ||
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'''Inscription''' | '''Inscription''' | ||
On this spot, a [[The Lost|Lost]] Pariah named [[Ishmael]] was apprehended by a young heroine known as The Grimm Fairy. She had sensed Ishmael's attempts to enslave the minds of [[Paragon City|Paragon City's]] residents. Only by opening her mind ever so slightly to his control was she able to sense his location and thwart him at last. | On this spot, a [[The Lost|Lost]] Pariah named [[Historical_Heroes_and_Villains#Ishmael|Ishmael]] was apprehended by a young heroine known as The Grimm Fairy. She had sensed Ishmael's attempts to enslave the minds of [[Paragon City|Paragon City's]] residents. Only by opening her mind ever so slightly to his control was she able to sense his location and thwart him at last. | ||
'''Location''' | '''Location''' | ||
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'''Inscription''' | '''Inscription''' | ||
For months, unbeknownst to the city's finest Super Groups, a [[The Lost|Lost]] Pariah called [[Ishmael]] attempted to psychically control the entire city. It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end. | For months, unbeknownst to the city's finest Super Groups, a [[The Lost|Lost]] Pariah called [[Historical_Heroes_and_Villains#Ishmael|Ishmael]] attempted to psychically control the entire city. It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end. | ||
'''Location''' | '''Location''' | ||
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'''Inscription''' | '''Inscription''' | ||
After the arrest of [[Ishmael]], the [[The Lost|Lost]] Pariah who tried to psychically dominate the city, [[Sister Psyche]] scanned the city for traces of psychic residue. The streets of [[Perez Park]] were determined to be a hotbed of such residue. Sister Psyche theorizes that this residue is fueling the territorial gang war that continues to plague these streets. | After the arrest of [[Historical_Heroes_and_Villains#Ishmael|Ishmael]], the [[The Lost|Lost]] Pariah who tried to psychically dominate the city, [[Sister Psyche]] scanned the city for traces of psychic residue. The streets of [[Perez Park]] were determined to be a hotbed of such residue. Sister Psyche theorizes that this residue is fueling the territorial gang war that continues to plague these streets. | ||
'''Location''' | '''Location''' |
Revision as of 18:14, 3 June 2009
Description
You have learned the history of the Lost's attempt to control the minds of Paragon City's people.
Associated History Monuments
Location Table
Monument | Zone | Location ( x y z ) |
---|---|---|
Intellectual | Atlas Park | 2547 5 -1182[Copy] |
Intellectual | Galaxy City | -520 5 -493[Copy] |
Intellectual | Kings Row | -57 -37 -1086[Copy] |
Intellectual | Kings Row | -1363 -37 688[Copy] |
Intellectual | Kings Row | 628 -37 966[Copy] |
Intellectual | Perez Park | 224 8 1614[Copy] |
Monument 1
Inscription
The warehouse you see before you was instrumental in the Lost's plan to psychically dominate the city. After the Grimm Fairy apprehended the group's ringleader, Ishmael, she discovered that the Lost had kept many citizens imprisoned here for months in order to practice their mental techniques on live subjects. Horrified, the Grimm Fairy appealed for help to the Freedom Phalanx, and Positron dispatched a Task Force to rescue the imprisoned civilians.
Location
This plaque is in Atlas Park.
Its coordinates are (2547, 5, -1182). It is 88 yards northwest of the Argosy Industrial neighborhood marker.
Monument 2
Inscription
After the arrest of Ishmael, the Lost Pariah who tried to psychically control the city, heroes traced a large portion of his operation to this warehouse. Here they found a map of the city with several critical pieces of infrastructure marked. It seems that if Ishmael's attempt was successful, his mind-controlled minions would have been sent to tear apart their own city. (been misspelled)
Location
This plaque is Galaxy City.
Its coordinates are (-520, 5, -493). It is located 348 yards south of the Equinox neighborhood marker.
Monument 3
Inscription
On this spot, a Lost Pariah named Ishmael was apprehended by a young heroine known as The Grimm Fairy. She had sensed Ishmael's attempts to enslave the minds of Paragon City's residents. Only by opening her mind ever so slightly to his control was she able to sense his location and thwart him at last.
Location
This plaque is in Kings Row.
Its coordinates are (-57, -37, -1086). It is 602 yards northeast of the door to Independence Port, 333 yards northwest of The Gish marker, and 771 yards south of the Galaxy City entrance.
Monument 4
Inscription
For months, unbeknownst to the city's finest Super Groups, a Lost Pariah called Ishmael attempted to psychically control the entire city. It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end.
Location
This plaque is in Kings Row.
Its coordinates are (-1363, -37, 688). It is 83 yards west of the train line, next to a bunker entrance.
Monument 5
Inscription
This tenement used to be the home of a man named Isaac Waters, before he became a member of the mysterious Lost. Calling himself Ishmael, he rose to a position of distinction within the Lost, and spearheaded one of their boldest campaigns yet—an attempt to enslave the minds of the city's populace.
Location
This plaque is in Kings Row.
Its coordinates are (628, -37, 966). It is 269 yards northeast of the King Garment Works neighborhood marker.
Monument 6
Inscription
After the arrest of Ishmael, the Lost Pariah who tried to psychically dominate the city, Sister Psyche scanned the city for traces of psychic residue. The streets of Perez Park were determined to be a hotbed of such residue. Sister Psyche theorizes that this residue is fueling the territorial gang war that continues to plague these streets.
Location
This plaque is in Perez Park.
Its coordinates are (224, 8, 1614). It is 67 yards northeast of the Galaxy City entrance.
Notes
- Gaining this badge unlocks the Pariah Anchorite Badge.
- The description of Monument 4 is an in-game reference to a bug before Issue 2 was released that would cause NPC citizens to bump into the above-ground doorway next to the current plaque location, turn around, and bump into the doorway again. After several minutes, many NPC citizens would tend to pile up at that location repeatedly turning back and forth into the doorway, never going around it.