Interface Slot Abilities: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Piemanmoo
(boosts are for the alpha slot, not interface)
imported>GuyPerfect
(So how does this work, just copy the Alpha article and change all instances of "Alpha" to "Interface"? Not gonna cut it.)
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Interface Slot Abilities''' are universal enhancements placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]].
'''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]].


A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]].
A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]].
Line 8: Line 8:
=== Universal Enhancements ===
=== Universal Enhancements ===


Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are gathered through defeating enemies, [[Task Force]]s/[[Strike Force]]s, and most other activities.
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate Trial]]s or upgrading Incarnate Shards.


{| class="wikitable"
{| class="wikitable"
Line 39: Line 39:
== See Also ==
== See Also ==
*[[Incarnate System]]
*[[Incarnate System]]
*[[Alpha Slot]]
*[[Incarnate Component]]
*[[Incarnate Component]]
*[[Incarnate Trial]]


== External Links ==
== External Links ==

Revision as of 23:01, 12 April 2011

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic primarily deals with debuffing enemy ToHit chances and Regeneration. The types and amounts of each type depend on what is slotted.

Gravitic Common Gravitic

Gravitic primarily deals with debuffing Recovery as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.

Paralytic Common Paralytic

Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.

Reactive Common Reactive

Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.

See Also

External Links