Issue 14: Difference between revisions
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===Mission Architect=== | ===Mission Architect=== | ||
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization. | First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization. |
Revision as of 19:10, 18 February 2009
Issue 14: Architect was announced on September 25th, 2008[1] and began closed beta testing on February 13th, 2009.[2]
Overview
Issue 14, titled Architect, will be a major revision to City of Heroes and City of Villains. The title refers to the Mission Architect, which was originally slated to be a part of Issue 13.
This article summarizes some of the major features in Issue 14. For more complete details, see the release date's patch notes.
Confirmed
Mission Architect
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.
Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.
Costumes
- A Valkyrie option for Dual Blades [3] can be seen at the character creator on test (not under NDA)
Other Changes
- According to Synapse "...there will be some small changes to the merit reward system (and the reward system in general) in Issue 14, that I am sure will be viewed as positive changes." [4]
Confirmed Not In Issue
- Powerset Proliferation [5]
- Dual Pistols [6]
Notes
Release Scheduled for Q1 2009.