Melee Core Embodiment: Difference between revisions
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imported>Rigel Kent (Created page with "__NOTOC__ {{Image|Incarnate Hybrid Melee VeryRare.png}} == Overview == '''{{PAGENAME}}''' is one of the abilities that can be used with the Hybrid Slot, part of the [[Incarna...") |
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{{Image|Incarnate Hybrid Melee VeryRare.png}} | {{Image|Incarnate Hybrid Melee VeryRare.png}} | ||
== Overview == | == Overview == | ||
''' | '''Melee Core Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare. | ||
== Description == | == Description == | ||
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== How to Get == | == How to Get == | ||
Melee Core Embodiment is created with the following Incarnate Components: | |||
<blockquote>Any pair of: | <blockquote>Any pair of: | ||
* {{IAbility|Melee Total Core Graft}} | * {{IAbility|Melee Total Core Graft}} |
Revision as of 07:27, 17 April 2012
Overview
Melee Core Embodiment is one of the abilities that can be used with the Hybrid Slot, part of the Incarnate System. This ability is Very Rare.
Description
This power grants the user a stacking Regeneration, Resistance, and Status Protection buff for each enemy within a 10 foot radius. The effect reaches its maximum strength at 10 enemies.
Regeneration is buffed by 30%, resistance is buffed by 3%, and status protection is buffed by 1 per enemy.
How to Get
Melee Core Embodiment is created with the following Incarnate Components:
Any pair of: