Mission Transporter: Difference between revisions

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[[Image:MissionTeleporter.jpg|thumb|right|150px|Mission Teleporter]]
[[Image:MissionTeleporter.jpg|thumb|right|150px|Mission Teleporter]]
== Description ==
== Description ==
{{red|Need description.}}
You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.


== How to Get ==
== How to Get ==

Revision as of 02:43, 17 January 2009

Temporary AntigravityMatrix.png

Mission Teleporter

Description

You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.

How to Get

To obtain this inherent power, purchase the Mac Special Edition or associated Super Booster.

Power Summary

Recharge 120 min
Effects Teleport to Mission Door

Note

  • This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Teleport will take you there.
  • Mission Teleporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
  • This Teleportation power is currently incorrectly using a Flight icon in-game.
  • Normal entry restrictions for destination zones are not checked when using this power. The power can thus be used to enter zones that a character normally could not enter.
    • Low level characters can use the power to enter most level restricted hazard and trial zones.
    • High level characters can use the power to return to the tutorial zones.
    • By itself, this will not allow entry into Cimerora, as Cimerora also has an entry check on the Midnight Squad Badge.
    • Cross faction teleportation is expressly prevented. Heroes cannot use the power to enter villain zones, and visa versa.
    • At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges.

See Also