Super Booster I: Cyborg: Difference between revisions
imported>Blondeshell m (→External Links: add section) |
Thunderforce (talk | contribs) (add "nopaid") |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{historical|type=article}} | {{historical|type=article|reason=nopaid}} | ||
[[File:Coh_cp.jpg|right]] | [[File:Coh_cp.jpg|right]] | ||
{{TOCleft}} | {{TOCleft}} | ||
Line 74: | Line 74: | ||
== History == | == History == | ||
*This item was made available for purchase through the | *This item was made available for purchase through the NCsoft Store on Sept. 17, 2008. | ||
*The components of this booster were made part of the [[Paragon Market]] as part of [[Issue 21]]. | *The components of this booster were made part of the [[Paragon Market]] as part of [[Issue 21]]. | ||
Latest revision as of 08:40, 9 May 2023
Overview
Super Booster I: Cyborg includes an extensive costume set, three character emotes, four selectable auras that activate in combat mode, and a special Cyborg power. This purchase enables these features for all characters on the game account. It is available in the NC Store for $9.99.
Players who purchase the Architect Edition box set get a free code good for either Super Booster I: Cyborg or Super Booster II: Magic only. Super Booster III: Superscience, Super Booster IV: Martial Arts, and Super Booster V: Mutant are not available.
As of City of Heroes Freedom/Issue 21, this booster pack is only available by applying an Architect Edition box set. The costume pieces, emotes, auras, and self-destruct power are available through the Paragon Market.
Costume Pieces
The Cyborg costume set includes four shoulder pads, two chest details, belt, robotic arm, glove, legs/pants, boots, hat, and two head details.
Emotes
The following emotes are mandatory for any respectable Cyborg:
Emote | Aliases | Flying? | Sound? | Loops? | Description | Issue Release |
---|---|---|---|---|---|---|
PowerDown | RobotPowerDown | Standing | Mechanically slumps into a power-down state. | |||
PowerUp | RobotPowerUp | Standing | Mechanically straightens up into a powered-up state. | |||
RobotDance | RoboDance, DanceRobot, Dance7 | Standing | Does the robot dance. |
|
Combat Auras
Selectable Combat Auras that only appear when characters are in combat mode:
Inherent Power
Self Destruction
- See also: Inherent Powers
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.
Self Destruction is not affected by enhancements or any buff except Knockback, ToHit, and Accuracy. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage charges.
Recharge | Very Long (60min) |
Effects | PBAoE 40ft |
Extreme damage | |
Knockback | |
Self defeat |
History
- This item was made available for purchase through the NCsoft Store on Sept. 17, 2008.
- The components of this booster were made part of the Paragon Market as part of Issue 21.
Credit
Special thanks to Kitsune Ascendant for the screenshots.