Super Reflexes: Difference between revisions
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== Overview == | == Overview == | ||
{{ | {{Power Set Icon|Freem}} | ||
'''Super Reflexes''' is | '''Super Reflexes''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, [[Sentinel]]s and [[Stalker]]s. | ||
Your Super Reflexes and acute senses allow you to react deftly to avoid danger. | "Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy." | ||
{{clrl}} | |||
== Power Tables == | == Power Tables == | ||
=== Brute/Tanker === | |||
The Super Reflexes power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s. The following table shows the levels at which each power is available: | |||
{{Powers_SplitLevelHeader}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes Agile.png|Power=Agile|PriLevel=2|SecLevel=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|PriLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Sleep, Immob, Knockback)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|PriLevel=8|SecLevel=16|Effect=Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|PriLevel=12|SecLevel=20|Effect=Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|PriLevel=18|SecLevel=24|Effect=Auto: Self +DEF(vs. AoE), +Res(All DMG, DEF Debuff, Special)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|PriLevel=22|SecLevel=28|Effect=Auto: Self +Rech, +SPD, +Res(Slow)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SuperReflexes Elude.png|Power=Elude|PriLevel=26|SecLevel=30|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}} | |||
{{Powers_Footer}} | |||
=== Scrapper === | === Scrapper === | ||
The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows the level at which each power is available: | |||
The Super Reflexes | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=1|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(DMG, Special, DEF Debuff)|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immob, Knockback)|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=16|Effect=Auto: Self +DEF(Melee), +Res(DMG, Special, DEF Debuff)|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=20|Effect=Auto: Self +Res(Slow), +Rech, +SPD|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|Level=24|Effect=Auto: Self +DEF(vs. AoE), +Res(DMG, Special, DEF Debuff)|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=28|Effect=Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff)|Border=1}} | |||
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=30|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}} | |||
{{Powers_Footer}} | |||
=== Sentinel === | |||
The Super Reflexes power set is available as a secondary set for [[Sentinel]]s. The following table shows the level at which each power is available: | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self + | {{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level= | {{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=1|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self + | {{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self + | {{Powers_LevelRow|Icon=SuperReflexes Block.png|Power=Master Brawler|Level=10|Effect=Self +Absorb, +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes | {{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect= Self +Res(Knockback, Disorient, Hold, Sleep, Immob)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes | {{Powers_LevelRow|Icon=SuperReflexes Endure.png|Power=Enduring|Level=16|Effect= Auto: Self +Rec, +DEF(Psionic), Res(DMG, DEF DeBuff, Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes | {{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=20|Effect=Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level= | {{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=24|Effect=Auto: Self +Res(Slow), +Rech, +SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level= | {{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=28|Effect=Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=30|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=0}} | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Stalkers === | === Stalkers === | ||
The Super Reflexes | The Super Reflexes power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}} | {{Powers_LevelRow|Icon=SuperReflexes Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level= | {{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=4|Effect=Toggle: Self +DEF(Ranged), + | {{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=4|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=10|Effect=Auto: Self +DEF(Ranged), Res( | {{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=10|Effect=Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=16|Effect=Self +Res( | {{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=16|Effect=Self +Res(Disorient, Hold, Sleep, Immob, Knockback)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=20|Effect=Auto: Self +DEF(Melee), Res( | {{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=20|Effect=Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level= | {{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=24|Effect=Auto: Self +Res(Slow), +Rech, +SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level= | {{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=28|Effect=Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff)|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level= | {{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=30|Effect=Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:SuperReflexes Agile.png]] Agile === | |||
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks. | |||
=== [[ | |||
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 4 (Sentinel)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} | ||
{{ | {{PowerBlock_Effects|Auto: Self +Defense(Ranged), +Resistance(All Damage, Defense Debuff, Special)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes Dodge.png]] Dodge === | ||
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. | |||
You have the ability to innately Dodge some melee attacks and you resist Defense | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 20 (Sentinel)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 8 (Tanker)}} | ||
{{ | {{PowerBlock_Effects|Auto: Self +Defense(Melee), +Resistance(All Damage, Defense Debuff, Special)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes Elude.png]] Elude === | ||
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. | |||
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 30 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 30 (Scrapper)}} | ||
{{PowerBlock_Effects|Self +Defense, +Speed, + | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 30 (Sentinel)}} | ||
{{ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 30 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}} | |||
{{ | {{PowerBlock_Effects|Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Running Speed}}}} | {{PowerBlock_Blank|{{Enhance Running Speed}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Blank|{{Set Endurance Modification}} (except [[Tanker]])}} | ||
{{PowerBlock_Blank|{{Set Running & Sprints}}}} | |||
{{PowerBlock_Blank|{{Set Universal Travel}} (except Tanker)}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes Endure.png]] Enduring === | ||
You become innately more Enduring, and are able to make your endurance last longer in battle. You also manage to avoid some psionic attacks and resist Defense DeBuffs. Your Enduring determination also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your endurance recovery and Defense versus psionic attacks. | |||
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 16 (Sentinel)}} | |||
{{PowerBlock_Effects|Auto: Self +Recovery, +Defense(Psionic), +Resistance(All Damage, Defense DeBuff, Special)}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:SuperReflexes Evasion.png]] Evasion === | |||
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs. Evasion also adds an Elusivity defense bonus to AoE Attacks in PVP zones (except [[Scrapper]]s/Tankers). | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 28 (Sentinel)}} | ||
{{ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}} | ||
{{ | {{PowerBlock_Effects|Toggle: Self +Defense (vs. Area of Effect), +Resistance(Defense Debuff)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense}}}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes FocusedFighting.png]] Focused Fighting === | ||
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense. Focused Fighting also adds an Elusivity defense bonus to Melee Attacks in PVP zones (except [[Scrapper]]s/[[Tanker]]s). | |||
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and | |||
{{EdNote|note='''[[Sentinel]]s:''' If you own Master Brawler you will also gain resistance to Knockback and Immobilization powers.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Confuse, Defense Debuff)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes FocusedSenses.png]] Focused Senses === | ||
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs. Focused Senses also adds Psionic Defense and an Elusivity defense bonus to Psionic and Ranged Attacks in PVP zones (except [[Scrapper]]s/[[Tanker]]s). | |||
{{EdNote|note='''[[Sentinel]]s:''' If you own Master Brawler you will also gain resistance to Disorient, Hold, Sleep powers.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{ | {{PowerBlock_Effects|Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes Hide.png]] Hide === | ||
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. | |||
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}} | ||
{{PowerBlock_Effects|Toggle | {{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes Lucky.png]] Lucky === | ||
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 24 (Brute)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 24 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}} | |||
{{PowerBlock_Effects|Auto: Self +Defense(vs. Area of Effect), +Resistance(All Damage, Defense Debuff, Special)}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:SuperReflexes Block.png]] Master Brawler === | |||
Your are a master brawler, as such you have learned when its best to block an attack and absorb damage the most effectively. Using this power when you have the highest amount of endurance but the lowest amount of health will result in the most powerful effect possible. Owning this power will also improve your Focused Fighting and Focused Senses abilities. This power can not be taken if you take Practiced Brawler. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 10 (Sentinel)}} | ||
{{ | {{PowerBlock_Effects|Self +Absorption, +Special}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Healing}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes PracticedBrawler.png]] Practiced Brawler === | ||
Your training has allowed you to become a Practiced Brawler, turning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. | |||
{{EdNote|note='''[[Sentinel]]s:''' This power can not be taken if you take Master Brawler.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}} | ||
{{PowerBlock_Effects|Self +Resistance (Knockback, Disorient, Hold, Sleep, Immobilize)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 10 (Sentinel)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}} | |||
{{PowerBlock_Effects|Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|None}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:SuperReflexes Quickness.png]] Quickness === | ||
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. | Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} | ||
{{ | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 24 (Sentinel)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 24 (Stalker)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 22 (Tanker)}} | ||
{{ | {{PowerBlock_Effects|Auto: Self +Resistance(Slow), +Recharge, +Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Flight}}}} | ||
{{PowerBlock_Blank|{{Enhance | {{PowerBlock_Blank|{{Enhance Running Speed}}}} | ||
{{PowerBlock_Sets|None}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== | == Historical == | ||
{{Historical|type=section|reason=change}} | |||
* | * This set has been in the game for [[Scrapper]]s since [[Issue 0]]. | ||
* This set was included with the original release of [[Stalker]]s in [[Issue 6]]. | |||
* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]]. | |||
* This set was proliferated to [[Tanker]]s in [[Issue 21]]. | |||
* This set was included with the release of [[Sentinel]]s in [[Issue 25]]. | |||
== External Links == | == External Links == | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}} | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}} | ||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Sentinel|Type=Defense}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}} | |||
[[Category: | [[Category:Power Sets]] | ||
[[Category:Tanker Primary]] | |||
[[Category:Brute Secondary]] | |||
[[Category:Scrapper Secondary]] | [[Category:Scrapper Secondary]] | ||
[[Category:Sentinel Secondary]] | |||
[[Category:Stalker Secondary]] | [[Category:Stalker Secondary]] |
Latest revision as of 19:48, 23 May 2023
Overview
Super Reflexes is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels and Stalkers.
"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."
Power Tables
Brute/Tanker
The Super Reflexes power set is available as a primary set for Tankers and as a secondary set for Brutes. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Focused Fighting | 1 | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 1 | 1 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 2 | 4 | Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special) |
Practiced Brawler | 6 | 10 | Self +Res(Disorient, Hold, Sleep, Immob, Knockback) |
Dodge | 8 | 16 | Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special) |
Evasion | 12 | 20 | Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff) |
Lucky | 18 | 24 | Auto: Self +DEF(vs. AoE), +Res(All DMG, DEF Debuff, Special) |
Quickness | 22 | 28 | Auto: Self +Rech, +SPD, +Res(Slow) |
Elude | 26 | 30 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Scrapper
The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Focused Fighting | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 1 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 4 | Auto: Self +DEF(Ranged), +Res(DMG, Special, DEF Debuff) |
Practiced Brawler | 10 | Self +Res(Disorient, Hold, Sleep, Immob, Knockback) |
Dodge | 16 | Auto: Self +DEF(Melee), +Res(DMG, Special, DEF Debuff) |
Quickness | 20 | Auto: Self +Res(Slow), +Rech, +SPD |
Lucky | 24 | Auto: Self +DEF(vs. AoE), +Res(DMG, Special, DEF Debuff) |
Evasion | 28 | Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff) |
Elude | 30 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Sentinel
The Super Reflexes power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Focused Fighting | 1 | Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) |
Focused Senses | 1 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 4 | Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special) |
Master Brawler | 10 | Self +Absorb, +Special |
Practiced Brawler | 10 | Self +Res(Knockback, Disorient, Hold, Sleep, Immob) |
Enduring | 16 | Auto: Self +Rec, +DEF(Psionic), Res(DMG, DEF DeBuff, Special) |
Dodge | 20 | Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special) |
Quickness | 24 | Auto: Self +Res(Slow), +Rech, +SPD |
Evasion | 28 | Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff) |
Elude | 30 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Stalkers
The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Focused Fighting | 1 | Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff) |
Focused Senses | 4 | Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception |
Agile | 10 | Auto: Self +DEF(Ranged), +Res(All DMG, DEF Debuff, Special) |
Practiced Brawler | 16 | Self +Res(Disorient, Hold, Sleep, Immob, Knockback) |
Dodge | 20 | Auto: Self +DEF(Melee), +Res(All DMG, DEF Debuff, Special) |
Quickness | 24 | Auto: Self +Res(Slow), +Rech, +SPD |
Evasion | 28 | Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff) |
Elude | 30 | Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special |
Powers
Agile
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Auto: Self +Defense(Ranged), +Resistance(All Damage, Defense Debuff, Special) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Dodge
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Sentinel) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Auto: Self +Defense(Melee), +Resistance(All Damage, Defense Debuff, Special) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Elude
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Recharge | Very Long |
Minimum Level | 30 (Brute) |
30 (Scrapper) | |
30 (Sentinel) | |
30 (Stalker) | |
26 (Tanker) | |
Effects | Self +Defense, +Resistance(Defense Debuff), +Recovery, +Speed, +Special |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Endurance Modification (except Tanker) | |
Running & Sprints | |
Universal Travel (except Tanker) |
Enduring
You become innately more Enduring, and are able to make your endurance last longer in battle. You also manage to avoid some psionic attacks and resist Defense DeBuffs. Your Enduring determination also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your endurance recovery and Defense versus psionic attacks.
Minimum Level | 16 (Sentinel) |
Effects | Auto: Self +Recovery, +Defense(Psionic), +Resistance(All Damage, Defense DeBuff, Special) |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Set Categories | Defense |
Endurance Modification |
Evasion
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs. Evasion also adds an Elusivity defense bonus to AoE Attacks in PVP zones (except Scrappers/Tankers).
Recharge | Fast |
Minimum Level | 20 (Brute) |
28 (Scrapper) | |
28 (Sentinel) | |
28 (Stalker) | |
12 (Tanker) | |
Effects | Toggle: Self +Defense (vs. Area of Effect), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Defense |
Taunt (Brute/Tanker only) |
Focused Fighting
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense. Focused Fighting also adds an Elusivity defense bonus to Melee Attacks in PVP zones (except Scrappers/Tankers).
Sentinels: If you own Master Brawler you will also gain resistance to Knockback and Immobilization powers.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Defense(Melee), +Resistance(Confuse, Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Focused Senses
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs. Focused Senses also adds Psionic Defense and an Elusivity defense bonus to Psionic and Ranged Attacks in PVP zones (except Scrappers/Tankers).
Sentinels: If you own Master Brawler you will also gain resistance to Disorient, Hold, Sleep powers.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
4 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Moderate |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Lucky
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.
Minimum Level | 24 (Brute) |
24 (Scrapper) | |
18 (Tanker) | |
Effects | Auto: Self +Defense(vs. Area of Effect), +Resistance(All Damage, Defense Debuff, Special) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Master Brawler
Your are a master brawler, as such you have learned when its best to block an attack and absorb damage the most effectively. Using this power when you have the highest amount of endurance but the lowest amount of health will result in the most powerful effect possible. Owning this power will also improve your Focused Fighting and Focused Senses abilities. This power can not be taken if you take Practiced Brawler.
Recharge | Slow |
Minimum Level | 10 (Sentinel) |
Effects | Self +Absorption, +Special |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Practiced Brawler
Your training has allowed you to become a Practiced Brawler, turning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Sentinels: This power can not be taken if you take Master Brawler.
Quickness
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- This set was proliferated to Brutes in Issue 12.
- This set was proliferated to Tankers in Issue 21.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Super Reflexes for Brutes at City of Data v2.0
- Super Reflexes for Scrappers at City of Data v2.0
- Super Reflexes for Sentinels at City of Data v2.0
- Super Reflexes for Stalkers at City of Data v2.0
- Super Reflexes for Tankers at City of Data v2.0