Time Echoes: Difference between revisions

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==Overview==
==Overview==
{{TOCright}}
{{TOCright}}
The Time Echoes are mighty [[Hero]]es and [[Archvillain]]s, or at least a future visage of them in the future. Almighty as they are, they do not compare to the power of a future Incarnate...
The Time Echoes are mighty [[Hero]]es and [[Archvillain]]s, or at least a visage of them in the future. Almighty as they are, they do not compare to the power of a future Incarnate...


== Background ==
== Background ==
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=== Minions ===
=== Minions ===
==== Echo of Infantry ====
==== Echo of Infantry ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Infantry}}]]
[[File:Echo of Infantry.png|100px|thumb|{{center|Echo of Infantry}}]]
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
''Powers''
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, Moderate DMG(Energy/Lethal), Foe Knockdown| You are Disoriented. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged, Moderate DMG(Energy), Foe Disorient| You are Disoriented. }}


{{clr}}
{{clr}}


==== Echo of Longbow Eagle ====
==== Echo of Longbow Eagle ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Longbow Eagle}}]]
[[File:Echo of Longbow Eagle.png|100px|thumb|{{center|Echo of Longbow Eagle}}]]
Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'
Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'
''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Longbow Eagles can Fly! }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockdown| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self {{DamResVal|20|20}}| Resistance }}


{{clr}}
{{clr}}


==== Echo of Mu Striker ====
==== Echo of Mu Striker ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Mu Striker}}]]
[[File:Echo of Mu Striker.png|100px|thumb|{{center|Echo of Mu Striker}}]]
Strikers are descendents of the long-lost Mu, drafted into Arachnos service to fight both mystic heroes and the troublesome Circle of Thorns.
Strikers are descendents of the long-lost Mu, drafted into Arachnos service to fight both mystic heroes and the troublesome Circle of Thorns.
''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Mu can Fly! }}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Lightning Blast| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Mu Strikers do not have any Melee attacks at all''}}
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Lightning Armor| Auto, Self {{DamResVal|0|0|28|28|28|28}}| You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks. }}
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Resistance| Auto, Self {{TypeDefVal|0|0|0|0|8|8}}, {{DamResVal|0|0|0|0|8|8}}| Resistance }}


{{clr}}
{{clr}}


==== Echo of Raserei Ubermenschen Force ====
==== Echo of Raserei Ubermenschen Force ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Raserei Ubermenschen Force}}]]
[[File:Echo of Raserei Ubermenschen Force.png|100px|thumb|{{center|Echo of Raserei Ubermenschen Force}}]]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
''Powers''


{{clr}}
{{clr}}


==== Echo of Vanguard Ranger ====
==== Echo of Vanguard Ranger ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Vanguard Ranger}}]]
[[File:Echo of Vanguard Ranger.png|100px|thumb|{{center|Echo of Vanguard Ranger}}]]
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
''Powers''


{{clr}}
{{clr}}
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=== Lieutenants ===
=== Lieutenants ===
==== Echo of Crab Spider Longfang ====
==== Echo of Crab Spider Longfang ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Crab Spider Longfang}}]]
[[File:Echo of Crab Spider Longfang.png|100px|thumb|{{center|Echo of Crab Spider Longfang}}]]
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons, and a set of mechanical spider arms that turn them into death-dealing machines.
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons, and a set of mechanical spider arms that turn them into death-dealing machines.
''Powers''
{{Power|[[File:CrabSpider_Slice.png|22px]]| Slice| Melee, Moderate DMG(Lethal), Foe -Defense| The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense. }}
{{Power|[[File:CrabSpider_ArmLash.png|22px]]| Arm Lash ''(Only Level 40 and up)''| Melee (Cone), High DMG(Lethal), Foe -DEF| The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user. }}
{{Power|[[File:CrabSpider_Channelgun.png|22px]]| Channelgun| Ranged, Moderate DMG(Energy), Foe -Defense| Your backpack has a built in energy Longfang Channelgun which fires bolts of energy. }}
{{Power|[[File:CrabSpider_Suppression.png|22px]]| Suppression| Ranged (Cone), Moderate DoT(Energy), Foe -Defense| Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you. }}
{{Power|[[File:CrabSpiderTraining_CrabSpiderArmor.png|22px]]| Crab Spider Armor| Auto: Self +{{DamResVal|30|30|0|0|0|0|20}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|500%}}| Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }}


{{clr}}
{{clr}}


==== Echo of Headman ====
==== Echo of Headman ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Headman}}]]
[[File:Echo of Headman.png|100px|thumb|{{center|Echo of Headman}}]]
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
''Powers''
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The Rikti Gunman can Teleport long distances.}}
{{Power|[[File:MedievalWeapons_BattleAxe.png|22px]]| Rikti Rifle| Ranged, High DMG(Energy), Foe Knockdown, Disorient| You are Disoriented. }}
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Auto, Self +Jump| The Rikti Gunman can Leap to building tops without problem. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|30|30|0|0|30}}, {{StatusProtVal|0|0|0|1.0}}, Resist(Recharge Debuffs)| Rikti Boss armor makes them resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep. }}


{{clr}}
{{clr}}


==== Echo of Longbow Nullifier ====
==== Echo of Longbow Nullifier ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Longbow Nullifier}}]]
[[File:Echo of Longbow Nullifier.png|100px|thumb|{{center|Echo of Longbow Nullifier}}]]
Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.
Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.


{{clr}}
''Powers''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
 
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockdown| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
 
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
 
{{Power|[[File:AssaultWeapons ShotgunBeanbag.png|22px]]| Beanbag| Ranged, Minor DMG(Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. }}
 
{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade| Ranged (Location AoE), Foe -Resist(All)| Fires a Sonic Grenade at a target. The explosion can knock off the target's toggles. All those affected by the sonic vibrations will have their damage resistance reduced. }}
: '''Sonic Grenade'''
:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade| Location AoE, Foe -Resist(All)| The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}
 
:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Concussion| Location AoE, Foe Hold| You have been held. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| A quick smash with the butt of your rifle. }}


==== Echo of Mesmerist ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self {{DamResVal|20|20}}| Resistance }}
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Mesmerist}}]]
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.


{{clr}}
{{clr}}


==== Echo of Raserei Ubermenschen Unteroffizier ====
==== Echo of Raserei Ubermenschen Unteroffizier ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Raserei Ubermenschen Unteroffizier}}]]
[[File:Echo of Raserei Ubermenschen Unteroffiziere.png|100px|thumb|{{center|Echo of Raserei Ubermenschen Unteroffizier}}]]
Raserei Ubermenschen Unteroffiziere have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
Raserei Ubermenschen Unteroffiziere have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
''Powers''


{{clr}}
{{clr}}


==== Echo of Vanguard Sergeant ====
==== Echo of Vanguard Sergeant ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Vanguard Sergeant}}]]
[[File:Echo of Vanguard Sergeant.png|100px|thumb|{{center|Echo of Vanguard Sergeant}}]]
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
''Powers''


{{clr}}
{{clr}}


=== Bosses ===
=== Bosses ===
==== Echo of Longbow Warden ====
[[File:Echo of Longbow Warden.png|100px|thumb|{{center|Echo of Longbow Warden}}]]
Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
''Powers''
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| PBAoE, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| You can fling dozens of spines in all directions. These spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}
{{Power|[[File:Quills Quills.png|22px]]| Quills| Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge| While this power is active, you will constantly fire dozens of spines in all directions. These spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), High DMG(Lethal), Light DoT(Toxic), Foe -Speed, -Recharge, Knockdown| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +{{DamResVal|0|0|0|0|0|0|0|20}} | Heroes can concentrate for a few moments to heal themselves. }}
{{Power|[[File:Regeneration Revive.png|22px]]| Revive| Self Resurrect| Should a hero fall in battle, they can Revive themselves from the brink of death. }}
{{clr}}
==== Echo of Mesmerist ====
[[File:Echo of Mesmerist.png|100px|thumb|{{center|Echo of Mesmerist}}]]
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
''Powers''
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| You have been put to Sleep. You are helpless until the effect is broken. }}
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted AoE), Foe Hold| Your mind has been Dominated. You are Held. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, Moderate DMG(Energy/Lethal), Foe Knockback| You are Disoriented. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|30|30|0|0|30|0|30}}, {{StatusProtVal|0|0|0|1.0|0|1.0|1.0}}| Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage. }}
{{clr}}
==== Echo of Toxic Tarantula ====
==== Echo of Toxic Tarantula ====
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Toxic Tarantula}}]]
[[File:Echo of Toxic Tarantula.png|100px|thumb|{{center|Echo of Toxic Tarantula}}]]
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.
''Powers''
{{clr}}
==== Echo of Vampyr Commandant ====
[[File:Echo of Vampyr Commandant.png|100px|thumb|{{center|Echo of Vampyr Commandant}}]]
The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
''Powers''
{{clr}}
==== Echo of Vanguard Colonel ====
[[File:Echo of Vanguard Colonel.png|100px|thumb|{{center|Echo of Vanguard Colonel}}]]
Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high-tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.
''Powers''


{{clr}}
{{clr}}
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[[File:Badge question mark.png|100px|thumb|{{center|Echo of Minos}}]]
[[File:Badge question mark.png|100px|thumb|{{center|Echo of Minos}}]]
The Minotaur is a beast of ancient times; born from the blood of a human and the passion of an Incarnate. Any man who dares challenge this beast will face a wrath of celestial force.
The Minotaur is a beast of ancient times; born from the blood of a human and the passion of an Incarnate. Any man who dares challenge this beast will face a wrath of celestial force.
''Powers''


{{clr}}
{{clr}}
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{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Melee, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.}}   
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Melee, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.}}   


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed| Black Scorpion can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Auto, Self +Jump, +Speed| Black Scorpion can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|15|15|l5|15|15|15|15|15|0|0|0|0}}| }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|15|15|l5|15|15|15|15|15|0|0|0|0}}| }}

Latest revision as of 20:24, 15 July 2024

Overview

The Time Echoes are mighty Heroes and Archvillains, or at least a visage of them in the future. Almighty as they are, they do not compare to the power of a future Incarnate...

Background

The Time Echoes appear in the far, far future of a ruined Ouroboros. Whether they are the true versions of the people they were based on, or something else entirely, is unknown.

They may have some connection to the Shadow Shard Reflections due to their similar nature, but it is unknown.

Enemy types

Minions

Echo of Infantry

Echo of Infantry

The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.

Powers

MedievalWeapons MaceClobber.png Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockdown
You are Disoriented.

MedievalWeapons MaceClobber.png Rikti Pistol Ranged, Moderate DMG(Energy), Foe Disorient
You are Disoriented.


Echo of Longbow Eagle

Echo of Longbow Eagle

Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'

Powers

Flight TravelFlight.png Fly Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockdown
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.

Power Missing.png Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.

Temporary PVP BuffDefense.png Tech Armor Auto, Self Res( S20 L20 )
Resistance


Echo of Mu Striker

Echo of Mu Striker

Strikers are descendents of the long-lost Mu, drafted into Arachnos service to fight both mystic heroes and the troublesome Circle of Thorns.

Powers

Flight TravelFlight.png Flight Self Fly
Mu can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

Power Missing.png No Melee attacks No Hand to Hand
Mu Strikers do not have any Melee attacks at all

DarkArmor DefractingCloud.png Lightning Armor Auto, Self Res( F28 C28 E28 N28 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.

DarkArmor DefractingCloud.png Resistance Auto, Self Def( E8 N8 ), Res( E8 N8 )
Resistance


Echo of Raserei Ubermenschen Force

Echo of Raserei Ubermenschen Force

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers


Echo of Vanguard Ranger

Echo of Vanguard Ranger

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers


Lieutenants

Echo of Crab Spider Longfang

Echo of Crab Spider Longfang

Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons, and a set of mechanical spider arms that turn them into death-dealing machines.

Powers

CrabSpider Slice.png Slice Melee, Moderate DMG(Lethal), Foe -Defense
The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense.

CrabSpider ArmLash.png Arm Lash (Only Level 40 and up) Melee (Cone), High DMG(Lethal), Foe -DEF
The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user.

CrabSpider Channelgun.png Channelgun Ranged, Moderate DMG(Energy), Foe -Defense
Your backpack has a built in energy Longfang Channelgun which fires bolts of energy.

CrabSpider Suppression.png Suppression Ranged (Cone), Moderate DoT(Energy), Foe -Defense
Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you.

CrabSpiderTraining CrabSpiderArmor.png Crab Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 500% )
Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.


Echo of Headman

Echo of Headman

The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.

Powers

Teleportation Teleport.png Teleport Self Teleport
The Rikti Gunman can Teleport long distances.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High DMG(Energy), Foe Knockdown, Disorient
You are Disoriented.

Jump LongJump.png Super Leap Auto, Self +Jump
The Rikti Gunman can Leap to building tops without problem.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( S30 L30 E30 ), Prot( Sl 1.0 ), Resist(Recharge Debuffs)
Rikti Boss armor makes them resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.


Echo of Longbow Nullifier

Echo of Longbow Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBeanbag.png Beanbag Ranged, Minor DMG(Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

TrickArrow DebuffDamRes.png Sonic Grenade Ranged (Location AoE), Foe -Resist(All)
Fires a Sonic Grenade at a target. The explosion can knock off the target's toggles. All those affected by the sonic vibrations will have their damage resistance reduced.

Sonic Grenade
TrickArrow DebuffDamRes.png Sonic Grenade Location AoE, Foe -Resist(All)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.
TrickArrow DebuffDamRes.png Sonic Concussion Location AoE, Foe Hold
You have been held.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Auto, Self Res( S20 L20 )
Resistance


Echo of Raserei Ubermenschen Unteroffizier

Echo of Raserei Ubermenschen Unteroffizier

Raserei Ubermenschen Unteroffiziere have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.

Powers


Echo of Vanguard Sergeant

Echo of Vanguard Sergeant

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers


Bosses

Echo of Longbow Warden

Echo of Longbow Warden

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst PBAoE, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of spines in all directions. These spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Quills.png Quills Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge
While this power is active, you will constantly fire dozens of spines in all directions. These spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.

Quills BoneSword.png Ripper Melee (Cone), High DMG(Lethal), Light DoT(Toxic), Foe -Speed, -Recharge, Knockdown
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills QuillThrowing.png Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res( T20 )
Heroes can concentrate for a few moments to heal themselves.

Regeneration Revive.png Revive Self Resurrect
Should a hero fall in battle, they can Revive themselves from the brink of death.


Echo of Mesmerist

Echo of Mesmerist

The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.

MentalControl Freeze.png Total Domination Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.

MedievalWeapons MaceClobber.png Rikti Sword Melee, Moderate DMG(Energy/Lethal), Foe Knockback
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.


Echo of Toxic Tarantula

Echo of Toxic Tarantula

The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.

Powers


Echo of Vampyr Commandant

Echo of Vampyr Commandant

The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Powers


Echo of Vanguard Colonel

Echo of Vanguard Colonel

Vanguard is a group backed by the United Nations, and headed up by Lady Grey. Their soldiers are specifically outfitted in Impervium armor and with high-tech as well as magical weaponry to fight the Rikti. Everything they do is centered around containing the Rikti menace on our world.

Powers


Elite Bosses

Echo of Minos

Echo of Minos

The Minotaur is a beast of ancient times; born from the blood of a human and the passion of an Incarnate. Any man who dares challenge this beast will face a wrath of celestial force.

Powers


Archvillains

Echo of Black Scorpion

Echo of Black Scorpion

Based on: Black Scorpion

This Time Echo of Black Scorpion stands little chance against your future self.

Powers

PowerBlast PowerBlast.png Arm Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Tail Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

SuperStrength KnockoutBlow.png Tail Sting (Melee) Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.

SuperStrength FootStomp.png Tail Lash Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
The Tail Lash has damaged you.

MedievalWeapons MaceClobber.png Hammer Punch (Melee, Smash) Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

SuperStrength Taunt.png Taunt Ranged (Targeted Area of Effect) Foe Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast .

SuperStrength Rage.png Rage Self +Damage, +Accuracy, Delayed Self (Weaken, Special)
An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.

Jump LongJump.png Super Leap Auto, Self +Jump, +Speed
Black Scorpion can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto, Self
+Res( S15 L15 Fl5 C15 E15 N15 P15 T15 )

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Echo of Ghost Widow

Echo of Ghost Widow

Based on: Ghost Widow

This Time Echo is of Ghost Widow, spirit and servant to Lord Recluse. You imagine she would not like her visage to be used in this way one bit.

Powers

Flight TravelFlight.png Flight Self fly
Ghost Widow can Fly!

Invisibility PhaseShift.png Ethereal Toggle: Self Intangible
You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot be affected by those in normal space.

Arachnos Patron RangedAoEModerateDmg.png Dark Obliteration Ranged, Targeted Area of Effect, Moderate damage, Negative, Foe -Accuracy
Ghost Widow can hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets.

Arachnos Patron ConeImmobilize.png Soul Tentacles Ranged (Cone), Moderate Damage(Negative), Foe Immobilize
Ghost Widow can create a cone-shaped rift to the Netherworld that allows the souls of the damned to slip into our reality. These Soul Tentacles will snare all foes within range, Immobilizing them while they drain their life.

Arachnos Patron TargetedHold.png Soul Storm Ranged area of effect, Moderate Damage over Time(Negative), Foe: Hold
Ghost Widow is able to summon the souls of her victims to do her bidding. Soul Storm enraptures a target, holding them while their life-force is drained from their body.

Note: Soul Storm as used by Ghost Widow is 100 magnitude, compared to a normal hold's magnitude of 3.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Ghost Widow can launch a ranged dark energy attack that slowly drains a target of life and reduces its chances to hit.

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
Ghost Widow can launch a long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast Torrent.png Torrent (Ranged, Cone, Smash) Foe -Accuracy
The Torrent has reduced your Accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + HP
Ghost Widow taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to her.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Damage(Negative), Self +Health
Ghost Widow can tap the dark essence of the Netherworld to drain a life from all nearby enemies thus healing herself. The more foes affected, the more she will be healed.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy -Damage, Team Heal
Ghost Widow can channel Negative Energy from the Netherworld through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to her and all nearby allies.

DarkMiasma ShadowFall.png Shadow Fall Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Ghost Widow taps into the Netherworld and envelops herself and her nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make her and her teammates harder to detect.

DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Cone) Foe Fear, -Accuracy
Ghost Widow instills tremendous Fear within a cone area in front of her, causing all affected targets to tremble in Terror uncontrollably.

DarkMiasma BlackHole.png Black Hole Ranged, Targeted area of effect, Foe Intangible
Ghost Widow is able to open up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

DarkMiasma BlackHole.png Etherealise Click, Intangible
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.

Temporary PVP BuffDefense.png Resistance Auto, Self
+Res( S25 L25 N30 P30 T20 )

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Echo of Glacia

Echo of Glacia

Based on: Glacia

This Time Echo is of Glacia, Omega Team survivor. Whatever is drawing these foes from your memories does not seem to care whether it is friend or foe it picks.

Powers

IceBlast Bolt.png Ice Bolt Ranged, Minor Damage (Cold/Smashing) Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage (Cold/Smashing) Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.

IceBlast FrostBreath.png Frost Breath Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.

IceBlast FreezeRay.png Freeze Ray Ranged, Minor Damage (Cold) Foe Hold
Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, Holding him helpless in place for a while.

IceBlast IceStorm.png Ice Storm Ranged (Location Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smashing) Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceBlast BitterFreezeRay.png Bitter Freeze Ray Ranged, Moderate Damage (Cold), Foe Hold, -Recharge, -Speed
This power can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and Slowed. Bitter Freeze Ray deals medium damage.

IceBlast Blizzard.png Blizzard Ranged (Location Area of Effect), Extreme Damage over Time (Cold), Foe -To Hit, -Speed, -Recharge, Knockback, Self -Recovery
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their chance to hit and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.

ColdDomination Frostwork.png Frostwork Target: +Max Health, +Resistance (Toxic)
Covers an ally in a thick layer of frost. The frost can absorb the impact from enemy attacks, effectively increasing your ally's maximum hit points for a short time. Frostwork also grants your ally resistance to toxic damage.

ColdDomination HeatLoss.png Heat Loss Ranged (Foe Area of Effect), Foe: -Resistance, -Endurance, Slow; Team +Endurance, +Recovery
Heat Loss drains the heat from your enemies and transfers that energy to your allies in the form of endurance. All foes near the selected target may experience a heat loss, which will drain their endurance, slow them, and reduce their damage resistance. Each enemy target that is successfully drained of heat will expel that energy to all your nearby allies, granting them endurance and a boost to their endurance recovery. Some endurance and recovery will also be transferred directly to you and any allies near you.


Echo of Hro'Dtohz

Echo of Hro'Dtohz

Based on: Lord of War: Hro'Dtohz

This Time Echo is of the Supreme Commander of the Rikti Lineage of War, Hro'Dtohz. The Rikti... how many twists their story took since then...

Powers

MedievalWeapons MaceClobber.png Blade Slice Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceClobber.png Blade Eviscerate Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceClobber.png Blade Carve Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceClobber.png Blade Swing Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
You are Disoriented.

Transponder

Resistance


Echo of Imperious

Echo of Imperious

Based on: Imperious

Imperious, Incarnate of Cimerora, is another of the Time Echoes facing you. But your connection to the Well is much stronger than his in this memory.

Powers

SuperStrength Jab.png Jab Melee, Foe:Disorient
Imperious has disoriented you with his jab.

SuperStrength Punch.png Punch Melee, moderate Damage(Smash), Knockback

SuperStrength Haymaker.png Haymaker Melee, high damage(Smash), Knockback

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
Imperious has disoriented you with his hand clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Imperious has hit you with a knockout blow. You are held.

SuperStrength Hurl.png Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback

SuperStrength KnockoutBlow.png Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Imperious calls upon the power of the gods to strike down upon you.

Invulnerability DullPain.png Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

ElectricalBolt LightningBolt.png Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Imperious can call upon the power of Zeus in time of need.

Temporary PVP BuffDefense.png Resistance Smashing, Lethal, Energy (high), Fire, Cold (moderate), Negative Energy, Psionic, Toxic (low); Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)

Flight TravelFlight.png Fly Self: Fly
Imperious can fly.


Echo of Lord Recluse

Echo of Lord Recluse

Based on: Lord Recluse

Lord Recluse himself has been pulled forth as one of these Time Echoes to stop you. Unfortunately for it your future self has long since surpassed his power.

Powers

Paramilitary DraftArmy.png Summon Army Summons Bane Spiders
Summons Bane Spiders to fight for you.

Creates from the following:
Pet Bane Spider Commando
Pet Bane Spider Scout
Pet Bane Spider Scout
Pet Bane Spider Executioner

Paramilitary EnlistSpecialForces.png Summon Bane Spiders Summons Bane Spiders
Summons Bane Spiders to fight for you.

Creates from the following:
Pet Bane Spider Executioner

ElectricalBolt LightningBolt.png Channelgun Ranged, High Damage, Energy, Foe -Endurance, -Recovery
Your backpack has a built-in energy Channelgun which fires bolts of energy.

ElectricalBolt BallLightning.png Suppression (Ranged) Heavy Damage, Energy
The Suppressive Fire from Lord Recluse is all around you.

SuperStrength Jab.png Energy Punch Disorient
You have been Disoriented.

SuperStrength Punch.png Energy Smash Melee, Smash, Foe Knockup
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength FootStomp.png Spider Strike PBAoE Melee, Moderate DMG(Smash), Knockback
The Foot Stomp has damaged you.

Claws Slash.png Slice Melee, Heavy Damage (lehtal), DoT (Toxic)
You have been poisoned.

Claws Evicerate.png Arm Lash Melee, Cone, Heavy Damage, Lethal, Foe -Defense
Your Defenses have been lowered.

Jump LongJump.png Super Leap Self Auto, +Jump, +Speed
Lord Recluse can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Auto, Self
+Res( S50 L50 F20 C20 E30 N30 P20 T40 )

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Echo of Positron

Echo of Positron

Based on: Positron

The Time Echo of Positron has not even the conception of how powerful you have become.

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Minor damage(Energy), Foe: -Defense

RadiationBurst Irradiate.png Irradiate Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense

RadiationBurst ElectronHaze.png Electron Haze Close, Moderate Cone Damage(Energy), Foe: -Defense, Knockback

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme Damage(Energy), Foe: Disorient, -Defense

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense

RadiationBurst AtomicBlast.png Atomic Blast Area of Effect, Smashing (moderate), Energy (high), Foe: Stun, -Defense

RadiationPoisoning EnervatingField.png Enervating Field Ranged (Targeted Area of Effect), Foe: -Damage, -Resistance

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration
Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.

RadiationPoisoning ChokingCloud.png Choking Cloud Point Blank Area of Effect, Foe: Hold

RadiationPoisoning EMPPulse.png EM Pulse Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery

EnergyAura Overload.png Overcharge Self: +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(Defense debuff), +Recharge, +Damage(Smashing, Energy)

Temporary PVP BuffDefense.png Resistance Res( S20 L20 E20 )
Archvillain Resistance.

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Fly
Positron can fly.


Echo of Reichsman

Echo of Reichsman

Based on: Reichsman

Reichsman, living proof the Well responds to power, not virtue, confronts you as a Time Echo from your own memories. You will enjoy defeating him once more, even if it shall not be a true challenge.

Powers

Flight TravelFlight.png Fly Self Travel
Flight

MentalControl WorldOfConfusion.png Aura of Domination Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.

ElectricalBolt LightningBolt.png Corrupted Lightning Bolt Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.

PsychicBlast TelekineticBlast.png Sap Will Ranged, High Damage, Negative Energy, Foe Knockback, Slow
Reichsman has sapped your will reducing your attack speed!

SuperStrength Jab.png Jab Melee, Foe Disorient
Reichsman has disoriented you with his jab.

SuperStrength Punch.png Punch Melee, Moderate Damage, Smash, Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.

SuperStrength Haymaker.png Haymaker Melee, High Damage, Smash, Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
Reichsman has disoriented you with his Hand Clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme Damage, Smash, Foe Hold
Reichsman has hit you with a Knockout Blow. You are Held.

SuperStrength Hurl.png Hurl Ranged, High Damage, Smash, Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

SuperStrength KnockoutBlow.png Fist of Tyranny Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance
Reichsman strikes you with all the force of a thunderbolt!

Invulnerability DullPain.png Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S70 L70 F70 C70 E70 N70 T70 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.

Temporary PVP BuffDefense.png Resistance Auto, Self
+Res( S50 L50 F30 C30 E40 N20 P20 T20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Echo of Requiem

Echo of Requiem

Based on: Requiem

Requiem's Time Echo is in over its head. If you could defeat him before you became an Incarnate, what is he to you now?

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem.

ShadowFighting ShadowPunch.png Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!

Temporary PVP BuffDefense.png Resistance Res( F25 C-25 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Echo of Romulus Augustus

Echo of Romulus Augustus

Based on: Romulus Augustus

Even the Nictus ties to the Well cannot help this Time Echo of Romulus Augustus defeat you.

UmbralBlast DarkMatterDetonation.png Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow

UmbralBlast EbonEye.png Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast

EnergyAura KineticShield.png Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast

UmbralBlast EssenceDrain.png Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow

DarkArmor SoulTransfer.png Extra Lives Kill Ally
Kill Ally

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow

Sword Hack.png Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate

EnergyAura PowerShield.png Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.

Mace Shatter.png Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow

SonicDebuff Dispel.png Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Sword Slash.png Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast

Sword Slice.png Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate

UmbralBlast SunlessMire.png Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long

Sword WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance.


Echo of Ruladak the Strong

Echo of Ruladak the Strong

Based on: Ruladak the Strong

Ruladak the Strong, one of the guardians of the Cathedrals of Pain, has been summoned forth from your mind as a Time Echo. It shall be banished back to the nothing from whence it came.

Powers

RadiationPoisoning EnervatingField.png Crystal of Corruption (Ranged) Foe -Defense, -Resistance, -Damage
Ruladak has weakened you and reduced your Damage, your Damage resistance and your Defense.

RadiationPoisoning RadiationEmission.png Crystal of Resilience Ranged, Ally +Heal
Heals all nearby allies.

Empathy Fortitude.png Crystal of Vigor Ranged, Ally +DMG
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.

FlamingShield FieryAura.png Energy aura Minor DoT(Energy)
You are taking some energy damage just being near Ruladak!

PowerBlast Explosion.png Explosive Blast Targeted AoE Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

SuperStrength HandClap.png Hand Clap (Melee) Area of Effect Disorient, Knockback
Ruladak can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

PowerBlast NovaBlast.png Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerPunch TotalFocus.png Total Focus Disorient
Tyrant has Disoriented you with his power of Total Focus!

Flight TravelFlight.png Fly Self fly
Ruladak can Fly!

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain resistance.


Echo of Sister Psyche

Echo of Sister Psyche

Based on: Sister Psyche

The Time Echo of Sister Psyche is clearly outmatched by your power.

Powers

MentalControl Hypnotize.png Mesmerize Ranged, moderate damage(Psionic), Foe: Sleep

MentalControl Levitate.png Levitate Ranged, moderate damage(Smash)

MentalControl Command.png Dominate Ranged, moderate damage(Psionic), Foe: Hold

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe: Sleep

PsychicBlast WillDomination.png Total Domination Ranged (targeted Area of Effect), Foe: Hold

PsionicAssault PsionicShockwave.png Psychic Shockwave Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge

ForceField ForceBolt.png Force Bolt Ranged, minor damage(Smash), Foe: Knockback

PowerBlast PowerBlast.png Power Blast Ranged, moderate damage(Energy/Smash), Foe: Knockback

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback

PowerBlast PowerBurst.png Power Burst Close, high damage(Energy/Smash), Foe: Knockback

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback

ForceField DeflectionShield.png Force Shield Ally: +Defense(all)

ForceField PersonalForceField.png Personal Force Field Self: +Defense, +Resistance(all)

Temporary PVP BuffDefense.png Resistance Self: +Resistance(Negative Energy and Energy, Psionic)

Temporary PVP BuffDefense.png Resistance Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Fly
Sister Psyche can fly.


Echo of Statesman

Echo of Statesman

Based on: Statesman

The memory of the mighty Statesman, Marcus Cole of Primal Earth, stands before you as a Time Echo drawn from your memories.

Powers

SuperStrength Jab.png Jab Melee, Foe:Disorient
Statesman has disoriented you with his jab.

SuperStrength Punch.png Punch Melee, moderate Damage(Smash), Knockback

SuperStrength Haymaker.png Haymaker Melee, high damage(Smash), Knockback

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
Statesman has disoriented you with his hand clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Statesman has hit you with a knockout blow. You are held.

SuperStrength Hurl.png Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback

SuperStrength KnockoutBlow.png Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Statesman calls upon the power of the gods to strike down upon you.

Invulnerability DullPain.png Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S49 L49 F49 C49 E49 N49 T49 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

ElectricalBolt LightningBolt.png Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Statesman can call upon the power of Zeus in time of need.

Temporary PVP BuffDefense.png Resistance Res( S90 L90 F90 C90 E90 N90 P90 T90 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high), 200% recovery
Resistance.

Flight TravelFlight.png Fly Self: Fly
Statesman can Fly!


Echo of the Crystal Titan

Echo of the Crystal Titan

Based on: Crystal Titan

This Time Echo is of a giant crystal monster of Hamidon's creation. What, they couldn't bring an image of Hamidon itself to face you?

Powers

SuperStrength FootStomp.png Foot Stomp AoE Smash, Knockback
Giant Crystal Monster shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.

EarthGrasp SaltPillars.png Salt Crystals Foe Sleep, -Defense
The Giant Crystal Titan has encrusted you in Salt Crystals. You cannot use any powers, your Defense is reduced, and you need help to break free.



Echo of the Honoree

Echo of the Honoree

Based on: The Honoree

This Time Echo is of the Honoree, the body of Hero 1 subjected to Rikti mutations. Before... Before... (The memory is fuzzy on this point.)

Powers

PowerPunch Quick.png Barrage Melee, Smashing/Energy, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smashing/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!

PowerPunch BoneSmasher.png Bone Smasher Melee, Smashing/Energy, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Flurry Melee, Area of Effect Smashing/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

PowerPunch TotalFocus.png Total Focus Melee, Smashing/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

MentalControl Freeze.png Total Domination Ranged, Area of Effect Foe Hold
You are held.

EnergyAssault PowerBlast.png Power Blast Ranged, Moderate Damage(Energy/Smash), Foe: Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

Invulnerability Unstoppable.png Unstoppable Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)
When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.

Note: Unstoppable as used by Honoree allows him to resist Smash and Lethal damage at 100% resistance.

Temporary PVP BuffDefense.png Resistance Res( S50 L50 F30 C30 E40 N20 P50 T20 )
Archvillain Resistance.