Bronze Class Recipe Roll: Difference between revisions
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{{wip}}{{TOCright}} | {{incomplete|note=This was marked as a wip, but it looks good to me. I'm going to assume it's not being worked on, so I'm changing wip to incomplete, based on the assumption that something about it isn't finished. [[User:Felderburg|Felderburg]] 05:41, 9 January 2014 (UTC)}}{{TOCright}} | ||
== Overview == | == Overview == | ||
Bronze Class rewards are available only via [[Mission Architect]] missions. | Bronze Class rewards are available only via [[Mission Architect]] missions. | ||
The table from which Bronze Class Ticket Recipes are drawn, is | The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare. | ||
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll. | Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll. | ||
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{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly}} | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly}} | ||
{{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly/End}} | {{RollRow|lcol=1|mcol=7|bg=FFFC77|name=Soaring|enh=Fly/End}} | ||
{{RollRow|lcol=1|mcol=7|bg=FFC251|name=Time | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Time & Space Manipulation|enh=End}} | ||
{{RollRow|lcol=1|mcol=7|bg=FFC251|name=Unbounded Leap|enh=End}} | {{RollRow|lcol=1|mcol=7|bg=FFC251|name=Unbounded Leap|enh=End}} | ||
|- | |- | ||
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{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%End}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%+End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}} | ||
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{{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/End}} | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/End}} | ||
{{RollRow|lcol=2|mcol=6|bg=FFC251|name=Undermined Defenses|enh=Rech}} | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Undermined Defenses|enh=Rech}} | ||
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes | ! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes | ||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Decimation|enh=Acc/Dam|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=Dam/End|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Decimation|enh=%+Dam|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/End|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Dam/Rech|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/End/Rech|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Focused Smite|enh=Acc/Dam/Rech|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Dam/End|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Rech|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/End/Rech|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Ruin|enh=Acc/Dam/Rech|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFFC77|name=Touch of Death|enh=Acc/Dam|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=Dam/End|rcol=1}} | |||
{{RollRow|lcol=3|mcol=4|bg=FFC251|name=Touch of Death|enh=%+Dam|rcol=1}} | |||
|- | |- | ||
| colspan= | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon | ||
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes | ! colspan=9 style="background:#ADC4FF;" | 25-50 - 24 Recipes | ||
<!--{{RollRow|lcol=3|mcol=5|bg=|name=|enh=}}--> | <!--{{RollRow|lcol=3|mcol=5|bg=|name=|enh=}}--> | ||
|- | |- | ||
| colspan=3 | || colspan=6 style="background:# | | colspan=3 | || colspan=6 style="background:FFFC77#;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Acc/Dam | ||
|- | |- | ||
| colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End | | colspan=3 | || colspan=6 style="background:#FFFC77;" | [[File:IO Blood Mandate.png|20px]] [[Blood Mandate]] Dam/End | ||
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== See Also == | == See Also == | ||
*[[Recipe Drop Pools]] | * [[Recipe Drop Pools]] | ||
*[[Silver Class Recipe Roll]] | * [[Silver Class Recipe Roll]] | ||
*[[Random Rare Recipe Roll|Gold Class Recipe Roll]] | * [[Random Rare Recipe Roll|Gold Class Recipe Roll]] | ||
[[Category:Invention System]] | [[Category:Invention System]] | ||
[[Category:Mission Architect]] | [[Category:Mission Architect]] |
Latest revision as of 16:07, 26 April 2021
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is composed of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.